02-17-2011, 05:27 PM | #1 | |
Join Date: Aug 2004
Location: Los Angeles
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Healing Oneself - First Aid Penalty?
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02-17-2011, 05:59 PM | #2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Healing Oneself - First Aid Penalty?
Heh, it appears that the box fell out of the layout seven years ago and nobody noticed. To paraphrase: Most medical skills cannot be used on onself, although the GM may allow plausible uses at a suitably large penalty; e.g., First Aid is at -1 per HP of injury.
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02-17-2011, 06:15 PM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Healing Oneself - First Aid Penalty?
Interesting choice for magnitude of penalty; probably just as well that it fell out of layout. The major problems with first aid on self are that wounds are often in places that are difficult to examine or manipulate, and the fact that you're in pain. The first penalty should not be dependent on the amount of damage you've suffered, the second penalty should not be any different for first aid than for any other skill you attempt while injured, presumably a generic 'moderate/severe/terrible pain' depending on how wounded you are.
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02-17-2011, 06:17 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Healing Oneself - First Aid Penalty?
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02-17-2011, 06:20 PM | #5 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Healing Oneself - First Aid Penalty?
Ah! Good enough as a house-rule for me, thanks for the quick reply. As always the GM can just make the call as to what's outright impossible (shot in the back) or just suffers penalty (shot in the leg).
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02-17-2011, 06:35 PM | #6 |
Join Date: Jul 2010
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Re: Healing Oneself - First Aid Penalty?
I remember reading about surgeons who have operated on themselves. Of course, we're talking about very skilled & experienced surgeons working under anaesthesia, but it's possible. I mean, there are many stories of people performing superhuman feats under extreme pressure, and dying would definitely fall under that category...
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02-17-2011, 06:55 PM | #7 | |
Join Date: Sep 2004
Location: Canada
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Re: Healing Oneself - First Aid Penalty?
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Don't forget that equipment gives bonuses, especially modern equipment, and also don't forget that the dice can still (rarely) give you a success even if your modified skill is 4 :)
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02-17-2011, 07:11 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Healing Oneself - First Aid Penalty?
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02-18-2011, 12:24 AM | #9 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Healing Oneself - First Aid Penalty?
penalty equal to HP loss, FP loss, and location would make it realistic enough for people to cry :)
so less say you were shot in the left arm and had to run for 20 minutes. you loss 2HP and 1FP. your arm is still bleeding. you have first aid at 13 ( you learned medical stuff in college etc.) and try to "fix" it 13 - 2(HP) - 1 (FP)- 2(left arm) = first aid skill of 8. if you are a righty and got shot in the right arm then you would suffer even more penalty because trying to do something with the arm you never do it with is really hard. using the same example you get: 13 - 2(HP) - 1 (FP)- 2(left arm) - 4(off-hand) = first aid skill of 4. half the off hand penalty if you know first aid at +1 or higher? idk im sleepy :) |
02-18-2011, 02:54 AM | #10 |
Join Date: Mar 2006
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Re: Healing Oneself - First Aid Penalty?
So what about the classic movie scene where the field surgeon is mortally wounded and his assistant has to do the operation under his supervision.
You probably do have a bigger chance of survival if you know what the problem (ie. injury) is and how it can be treated even if you do not do it yourself but have someone else do it who has much lower skill.
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errata, first aid, kromm answer |
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