09-16-2024, 01:23 PM | #11 | |
Join Date: Jun 2013
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Re: Ritual Path Magic - Basic vs Effect-Shaping
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Of course, if you want to change things up a bit, bringing a d10 to the table will allow for that. The penalty is equal to -(Energy/10) with rounding (I believe it's Round Down, so that 1-9 energy spells are at +0). You could leave out the rounding, and then if you fail by less than 1, roll a d10 against the decimal value, with success meaning you succeeded after all (treat a 0 as as a 10, and thus an autofail). So if you were casting a 33 energy spell (IIRC this is the cost of the base Fireball spell in RPM), that would be -3.3 to skill. If you have skill 16, that drops to skill 12.7. If you roll a 13, you could then roll a d10, and if you roll 7 or lower (so anything but 8, 9, or 10), you wind up succeeding after all. Now there's no longer a perverse incentive to add an extra 6 energy to the spell, as skill 12.7 has a higher probability of success than 12.1.
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09-16-2024, 05:10 PM | #12 | |
Join Date: Jan 2024
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Re: Ritual Path Magic - Basic vs Effect-Shaping
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Side note: the original Pyramid version uses rounding up (0-9 energy are a -1 penalty), while Incantations rounds down. I gaslight myself a couple times before pinning that down. |
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09-23-2024, 05:34 PM | #13 | |
Join Date: Jun 2022
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Re: Ritual Path Magic - Basic vs Effect-Shaping
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IQ is vastly underpriced for all it does, especially in the face of Talents. (And I maintain it's still vastly underpriced even if you do that.) Last edited by mburr0003; 09-23-2024 at 05:37 PM. |
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