11-04-2023, 01:40 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Real Magic!
It's a common misconception that freedom means immunity to criticism. No-one is going to stop you from changing the game however you like; they just might not follow suit.
|
11-04-2023, 01:40 AM | #22 | |
Join Date: Jan 2022
|
Re: Real Magic!
Quote:
|
|
11-04-2023, 07:02 AM | #23 |
Join Date: May 2020
Location: Winnipeg, Canada
|
Re: Real Magic!
Forgive my ignorance, but Sphere magic? I've been through Thaumatology but didn't see a reference... is it another name for Realm magic or something?
|
11-04-2023, 08:08 AM | #24 |
Join Date: Aug 2007
|
Re: Real Magic!
That seems likely. I didn't get mine out to look.
__________________
Fred Brackin |
11-04-2023, 08:12 AM | #25 |
Join Date: Aug 2007
|
Re: Real Magic!
You don't seem to have engaged any game mechanics much less changed any Gurps game mechanics. Gurps is primarily a set of game mechanics and you've presented s with nothing but fluff text. Is it that you want help writing more fluff text?
__________________
Fred Brackin |
11-04-2023, 10:31 AM | #26 |
Join Date: May 2020
Location: Winnipeg, Canada
|
Re: Real Magic!
|
11-04-2023, 12:05 PM | #27 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Real Magic!
Quote:
I am asking because this may be the source of a divergence in expectations. You've presented an aesthetic description of how magic might feel and certain conceptual categorizations of a structure of magic. However, that's lacks the particulars for implementation that most here would consider a 'magic system'. You've got two objectives, first to design a magic system and then to write a GURPS book about it. The first objective is a prerequisite for the second. I can tell you from experience with the first objective, building a system from scratch is a lot of work. And systematizing something is detailed work. Using GURPS rules can provide a scaffold for that detail, and people here can help with that. But you have to understand what they are talking about. |
|
11-04-2023, 12:21 PM | #28 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Real Magic!
Quote:
The material you've written might well exist within a game-world for explaining to new students of magic how magicians think. But that doesn't give a GM and players enough information to start working out how to implement the effects in terms of the GURPS mechanics. An example would probably help here: Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
||
11-04-2023, 01:27 PM | #29 |
Join Date: Jan 2022
|
Re: Real Magic!
I told you guys that I'm not interested in playing gurps anymore after your negative comments, or buying any gurps books. Lets just end this here.
|
11-04-2023, 01:50 PM | #30 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Real Magic!
|
Tags |
magic, thaumatology |
Thread Tools | |
Display Modes | |
|
|