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Old 11-04-2023, 01:40 AM   #21
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Real Magic!

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Originally Posted by Street View Post
After receiving such negative criticism I don't think I even want to play gurps. I thought this game was designed to be changed anyway you wanted to play it!
It's a common misconception that freedom means immunity to criticism. No-one is going to stop you from changing the game however you like; they just might not follow suit.
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Old 11-04-2023, 01:40 AM   #22
Street
 
Join Date: Jan 2022
Default Re: Real Magic!

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Originally Posted by Refplace View Post
Other than the one person who thought you had kinda spammed things I didn't see any negative or insulting posts. A lot of constructive criticism though and if you want to build rules, a setting, or pretty much create anything you will get that. Simply impossible to please everyone so a thick skin is required. Also you need more motivation than hopes of getting admiration or platitudes.
Writing is more than just throwing things on paper, and good writing takes a lot of time and effort so you better be real motivated to do it.
Several of us gave you practical advice or at least our opinions. Take what you want and work with it or not.
Lots of criticism sure, but not constructive.
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Old 11-04-2023, 07:02 AM   #23
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Default Re: Real Magic!

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Originally Posted by Fred Brackin View Post
However, there are rules about a generically similar form of magic in Gurps Thaumatology. See Sphere magic, though the whole book might be interesting to people interested in creating magic systems.
Forgive my ignorance, but Sphere magic? I've been through Thaumatology but didn't see a reference... is it another name for Realm magic or something?
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Old 11-04-2023, 08:08 AM   #24
Fred Brackin
 
Join Date: Aug 2007
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Originally Posted by sparcipx View Post
Forgive my ignorance, but Sphere magic? I've been through Thaumatology but didn't see a reference... is it another name for Realm magic or something?
That seems likely. I didn't get mine out to look.
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Old 11-04-2023, 08:12 AM   #25
Fred Brackin
 
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Default Re: Real Magic!

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Originally Posted by Street View Post
After receiving such negative criticism I don't think I even want to play gurps. I thought this game was designed to be changed anyway you wanted to play it!
You don't seem to have engaged any game mechanics much less changed any Gurps game mechanics. Gurps is primarily a set of game mechanics and you've presented s with nothing but fluff text. Is it that you want help writing more fluff text?
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Old 11-04-2023, 10:31 AM   #26
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Default Re: Real Magic!

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Originally Posted by Fred Brackin View Post
That seems likely. I didn't get mine out to look.
Thanks. I'll give Realm magic a second look.
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Old 11-04-2023, 12:05 PM   #27
Donny Brook
 
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Default Re: Real Magic!

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Originally Posted by Street View Post
After receiving such negative criticism I don't think I even want to play gurps. I thought this game was designed to be changed anyway you wanted to play it!
May I ask -- How much have you actually played GURPS? Have you used any of the published magic systems?

I am asking because this may be the source of a divergence in expectations. You've presented an aesthetic description of how magic might feel and certain conceptual categorizations of a structure of magic. However, that's lacks the particulars for implementation that most here would consider a 'magic system'.

You've got two objectives, first to design a magic system and then to write a GURPS book about it. The first objective is a prerequisite for the second. I can tell you from experience with the first objective, building a system from scratch is a lot of work. And systematizing something is detailed work. Using GURPS rules can provide a scaffold for that detail, and people here can help with that. But you have to understand what they are talking about.
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Old 11-04-2023, 12:21 PM   #28
johndallman
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Location: Cambridge, UK
Default Re: Real Magic!

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Originally Posted by Street View Post
After receiving such negative criticism I don't think I even want to play gurps. I thought this game was designed to be changed anyway you wanted to play it!
Kind of, but it does not have an automatic method for transforming ideas into rules.

The material you've written might well exist within a game-world for explaining to new students of magic how magicians think. But that doesn't give a GM and players enough information to start working out how to implement the effects in terms of the GURPS mechanics. An example would probably help here:

Quote:
Power of Feeling - Empathy/Telepathy
Association - Recognizing the interconnectedness of all things.

The Power of Feeling enables one to empathize and understand
others deeply, perceiving their thoughts and emotions without
the need for words. It stems from the profound insight into
the Association, the intrinsic link that binds all living
beings together.
The basic question is "How hard is it to do this?"
  • How much training does it take to read surface thoughts, and how much more to understand a person's true motivations, better than they do themselves?
  • Are there necessary talents or other physical or mental traits required to be able to do this kind of magic? Are there traits that are optional, but make it easier?
  • How much effort do those two examples take, in terms of time required, magical rituals, exhaustion and/or sacrifice?
  • Are there dangers? Can getting this wrong harm the caster?
  • Is there a necessary (or helpful) progression in learning to do this, whereby learning simpler tasks first is required before more complex ones?
We aren't asking for answers to all of these questions for all of the powers straight away. Some of those answers will inevitably change as rules are developed. But with no answers at all, it isn't possible to design rules.
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Old 11-04-2023, 01:27 PM   #29
Street
 
Join Date: Jan 2022
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I told you guys that I'm not interested in playing gurps anymore after your negative comments, or buying any gurps books. Lets just end this here.
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Old 11-04-2023, 01:50 PM   #30
Donny Brook
 
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Default Re: Real Magic!

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I told you guys that I'm not interested in playing gurps anymore after your negative comments, or buying any gurps books. Lets just end this here.
You do realize that you are on the GURPS forum?
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