11-03-2023, 03:28 PM | #11 | |
Join Date: Jan 2022
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Re: Real Magic!
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Last edited by Street; 11-03-2023 at 04:18 PM. |
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11-03-2023, 05:09 PM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Real Magic!
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It reminds me of prior efforts of converting New Agey ideas to magic, Bonewitz, some other supplements I cant quite recall. Perhaps Harn, etc. What you have is flavor text more than rules and I suspect trying to convert it all into a cohesive system is more trouble than its worth. Also not as fun as a more creative effort. I looked at that and said simply "looks best as a powers conversion". So my advice would be do that. Use GURPS Psionic Powers as a worked example but really GURPS Powers Power Stunt rules, especially Using Abilities at Default is all you need here.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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11-03-2023, 05:20 PM | #13 | |
Join Date: Jan 2022
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Re: Real Magic!
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11-03-2023, 08:05 PM | #15 | |
Join Date: Sep 2007
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Re: Real Magic!
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(At this point I want a list of existing magic systems in other games that don't have similar GURPS rules somewhere. It would save time trying to find some new angles on gaming magic.) |
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11-03-2023, 08:36 PM | #16 |
Join Date: Sep 2019
Location: UK
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Re: Real Magic!
It seems like, if you were thinking that this was more or less done and were just looking for someone to help you make it into a book, you may have to put that off, yeah, because it's not done by a long streak.
It seems like, there was a lot more of it both fluff and rules last time. Did you not like those bits after all?
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
11-03-2023, 09:42 PM | #17 |
Join Date: Aug 2007
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Re: Real Magic!
That could e a little tricky. The chapter in Thaumatology is closer to a kit to build that sort of magic system than a direct port of M:tA. If you allow that level of similarity though there is nothing that comes to mind that you couldn't do with some version of Magic-as-Powers.
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Fred Brackin |
11-03-2023, 10:19 PM | #18 |
Join Date: Mar 2013
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Re: Real Magic!
This part of your introduction doesn't provide clear information, since magic does not exist in the real world. Even people who do believe magic exists have radically varied opinions on what it is and how it works.
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11-04-2023, 01:04 AM | #19 |
Join Date: Jan 2022
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Re: Real Magic!
After receiving such negative criticism I don't think I even want to play gurps. I thought this game was designed to be changed anyway you wanted to play it!
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11-04-2023, 01:22 AM | #20 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Real Magic!
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Writing is more than just throwing things on paper, and good writing takes a lot of time and effort so you better be real motivated to do it. Several of us gave you practical advice or at least our opinions. Take what you want and work with it or not.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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