12-20-2018, 03:27 AM | #21 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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Having checked it, I don't see any simple way to link 'Bases' with Status and Wealth level, i.e. determining what a settled lifestyle at a given Wealth and Status gives you. Should I just assume that if the Creation Cost fits inside the 80% of assets for a PC's Wealth level, it's valid for the base to be his home? And that if Upkeep is less than Cost of Living that he maintains at his Status, that's part of his CoL? Quote:
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12-20-2018, 04:06 AM | #22 | ||
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Location: Portsmouth, VA, USA
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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I could likely suggest more, but I'm not really sure of the style and genre you're going for. Seems fairly low-magic horror.
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12-20-2018, 04:52 AM | #23 | |
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Location: Iceland*
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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Earth ranges from a No Mana Zone to a Low Mana Zone, with most of it hovering in the Very Low Mana Zone area of -10 to -7. I'm using the Facade from 'Mask of Humanity' and Thresholds from 'Safe as Houses'. I'm also using Assisting Spirits, Mandatory and Significant Modifiers, Ley Lines, Sacred Architecture and Spirit Vessels. The distinction between Greater and Lesser effects is largely determined by whether or not the effect could plausibly be rationalized as something other than a supernatural occurance, with blatant displays of flashy magic quickly becoming forbiddingly difficult. Added to that, the language used for rituals is significant and common languages carry a penalty of -5, with languages like Coptic, Latin, Koine Greek, Old Norse or Gaelic being required to avoid a penalty (and even then, with a corresponding Cultural Familiarity, you're at a -3). On the other hand, the PCs (and their foes) are powerful enough to be able to absorb all the penalties and actually use supernatural powers. They're 1000 point superheroes and while they cannot take Ritual Adept or obvious supernatural powers, they can be incredibly gifted, skilled and connected. Their Patron is a literal billionaire with extensive contacts and decades of occult study, for example. But primarily, though, the PCs will encounter and make use of the supernatural in areas where other worlds are bleeding into this one, the Facade is weak, there is no Threshold and where the Mana Level might be 'only' Low Mana Zone for -5 or even, in catastrophic cases, approach Normal Mana. In the Vile Vortices or other Places of Power, linked by Ley Lines to the twelve areas of the Earth where the boundaries are weakest. The PCs, obviously, want to repair such rifts in reality. Their Patron, J.R. Kessler, assures them that not doing so will eventually lead to the end of the world, at least as we know it.
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12-20-2018, 05:24 AM | #24 | |||||
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Location: Portsmouth, VA, USA
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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Magical apocalypse?
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12-20-2018, 05:45 AM | #25 | ||
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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That being said, I don't really mind if spellcasting in their private sanctums, with all possible bonuses, takes a couple of minutes instead of a couple of hours, assuming they gather enough modifiers to have an adjusted skill level high enough to soak penalties for casting faster. At the start, at least, no PC will have Magery higher than 3. So far, no one has opted for Magery without some pretty strict Limitations, but that might be because I stated that the more powerful someone is magically, the more his magic interfered with technology. Spellcasting PCs experience problems with late TL8 devices, at minimum, with anything later than TL4 being suspect, really. It's expressed by traits like Aspected Unluckiness and Lifebane (Technology) and while the medium with minor Path of Spirit rituals and the magical artificer have fairly mild versions, a mage with unlimited Magery 3 would probably have to live as a Luddite to avoid major complications. A side effect is that technological objects make magic use harder around them, with up to -4 possible for someone loaded up with late TL8 gadgetry. Of course, scientific laboratories and similar high-tech areas are generally No Mana anyway, unless something odd is happening. Quote:
In the strange realms where the Mana Levels are not so limited, I guess magic is a frightening force indeed, with all of these possible bonuses and no penalties to absorb, but that's a feature, not a bug. The other worlds will bleed into Earth until their eldritch energies and uncanny inhabitants have made it into something unrecognizable to us. And many of those who live in the other realms are hostile or at least callously indifferent to humanity.
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12-20-2018, 06:17 AM | #26 | |||||||
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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Nifty.
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12-20-2018, 06:44 AM | #27 | ||||
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
If any PC wants it. So far, the two completed ones have specialised Talents from the 'A Talent for the Arts' sub-section in 'Ritual Path Specialists' in Pyramid #3/66 instead.
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And no, it's not for all magic, theoretically, in that there can potentially exist some strange magical effects that coexists with technology, but a) They are not available to PCs and b) The magic might instead warp reality in other ways. Practically speaking, PCs can avoid most ill effects by having only fairly limited magical gifts, using them sparingly and tending toward somewhat tried-and-true technology, without any failure-prone electronics. Also, Signature Gear is somewhat protected (and exempt from giving TL penalties to casting), due to the attunement with the character and emotional attachment. Quote:
I used -1 per TL above TL 4. In the past, I've used 1/3 (round down) penalty for a single small item, 1/2 (round down) for a few, 2/3 (round down) for a hefty assortment and full penalty for full battle-rattle of the latest gadgets. Note that I mis-remembered what I did in the last campaign and it should be -1 per TL above TL 3 instead, so the maximum penalty is actually -5. Environmental technology lowers effective Mana Level around it instead of being a penalty to the individual caster. Quote:
In my campaign, at least, it shall have its full Basic Set effects, with the bonus applying both to rolls to gather energy and to cast spells.
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12-20-2018, 06:49 AM | #28 |
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Faster Charms and Enchanting
Is there any legal way to hurry the 30 minute time it takes to prepare a Charm object, in exchange, obviously, for taking penalties during the rolls to gather energy and casting the spell?
It seems balanced to me to allow the Time Spent rules to apply in this specific case, with the penalty for the time reduction applied to all rolls to make the Charm. Because it's both plausible and fun for PCs have to make a Charm, but not really having the full 30 minutes they need for proper preparation. Instead of disallowing it, I'd prefer massive penalties and, consequently, increased risks of critical failures.
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12-20-2018, 06:54 AM | #29 | ||||||||
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Re: Can a Ritual Give a Bonus to Symbol Drawing or Alchemy?
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Sorry! I'm not shilling, I swear. Quote:
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That may prove more powerful than you like. A compromise might be to give the full bonus to gather energy then a +1 to the casting roll (+2 for a critical success)
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12-20-2018, 06:55 AM | #30 | |
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Location: Portsmouth, VA, USA
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Re: Faster Charms and Enchanting
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monstrum, ritual path magic, rpm, thaumatology, vile vortices |
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