Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-08-2020, 03:32 PM   #181
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM Rituals: Official, Semi-, Quasi- and Un-official

Quote:
Originally Posted by X the Unknown View Post
Huh. Didn't think of this. Ok, so I know it's magic, and I can see Lesser Strengthen Matter adding to damage, and adding to Hit in MH, but would it add to Parry in non-MH? Also, which of the three versions is proper, or are they all proper and my choice should be cost?

Thanks.
Sure, why not? Having a bonus to hit, damage, and parry with one weapon would be a Lesser Strengthen Body effect + Bestows a Bonus, Broad
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 03-23-2020, 04:16 AM   #182
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Spirit Fence

I want to use the sort of animalistic, unsapient spirits that Conjure Eavesdropper (Pyramid #3/48 Secret Magic) leverages to serve as an alarm system around an area. Basically, a physical 'spirit fence' of animal skulls and appropriate totems, stakes and thorns, which if penetrated physically or psychically, will release a simple spirit to warn the caster.

Can I simply add Area of Effect to the Conjure Eavesdropper stats, with the flat exchange of the abillity to memorize conversations with the greater range of detection abilities on the part of the spirits used?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 03-23-2020, 06:22 PM   #183
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Spirit Fence

Quote:
Originally Posted by Icelander View Post
I want to use the sort of animalistic, unsapient spirits that Conjure Eavesdropper (Pyramid #3/48 Secret Magic) leverages to serve as an alarm system around an area. Basically, a physical 'spirit fence' of animal skulls and appropriate totems, stakes and thorns, which if penetrated physically or psychically, will release a simple spirit to warn the caster.

Can I simply add Area of Effect to the Conjure Eavesdropper stats, with the flat exchange of the abillity to memorize conversations with the greater range of detection abilities on the part of the spirits used?
Yeah, I don't see why not.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
monstrum, ritual path magic, rpm, thaumatology, vile vortices

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:48 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.