01-07-2014, 04:38 AM | #1 |
Join Date: Jun 2010
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[RPM] Post your rituals here
What the title says; Ritual Path Magic write-ups for spells you've created.
Neck Breaker Spell Effects: Lesser Destroy Body + Lesser Control Magic. Inherent Modifiers: Damage, Internal Crushing Greater Effects: 0 (x1). This conditional ritual allows the caster to trigger with a word and a gesture, twisting the neck bones of the subject (within 10 yards, 3d+1 crushing damage) and breaking it if it's fatal. The ritual is resisted. Typical Casting: Lesser Destroy Body (5) + Lesser Control Magic (5) + Damage, Internal Crushing 3d+1 (9) + Range, 10 yards (4) + Subject Weight, 300 lbs. (3). 26 energy (26x1). Bolt From the Blue Spell Effects: Greater Create Energy + Lesser Control Magic + Greater Control Energy. Inherent Modifiers: Damage, External Burning Explosive (Surge). Greater Effects: 2 (x5). This conditional ritual causes the subject to be struck by lightning from above when triggered, but it requires the subject (within 10 yards) to under an open sky. It does 5d burning explosive damage with a surge modifier (Powers page 102). The effect is visible and blatant, and thus can be dodged. Roll against Innate Attack to hit, but you cannot Aim, All-Out Attack, etc. The effect happens as soon as the caster triggers it. If the weather is already stormy, this ritual does not need the Greater Create Energy effect. Typical Casting: Greater Create Energy (6) + Lesser Control Magic (5) + Greater Control Energy (5) + Range, 10 yards (4) + Damage, External Burning Explosive 5d (Surge, +20%) (10). 150 energy (30x5). Over to you guys!
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02-28-2014, 12:00 PM | #2 |
Join Date: Nov 2004
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Re: [RPM] Post your rituals here
A bit of thread necromancy to post this. Does this look correct to folks?
Long Range: Spell Effects: Lesser Strengthen Energy+ Lesser Control Magic Inherent Modifiers: Range, skill bonus This ritual allows the user to charge a bullet with mystic energy. When fired, the ½ damage and max ranges are doubled and the user can ignore up to -2 in range penalties Typical Casting: Lesser Strengthen Energy (3)+Lesser Control Magic(5)+ skill bonus +2 (Narrow) (2) 10 energy Last edited by Dalillama; 02-28-2014 at 12:30 PM. |
02-28-2014, 12:06 PM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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02-28-2014, 02:01 PM | #4 |
Join Date: Nov 2004
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Re: [RPM] Post your rituals here
Calm Herd:
Spell Effects: Lesser Control Mind Inherent Modifiers:Area of Effect This ritual calms all animals in the area of effect, canceling the effects of any recent Fright Checks or other upsets. It is useful for heading off a stampede. Typical Casting: Lesser Control Mind(5)+ Subject Weight (3,000 lbs) (5)+Area of Effect (1.14 mi) (36) 46 energy |
02-28-2014, 04:18 PM | #5 |
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] Post your rituals here
Create mirror realm:
Create Crossroads, Body, Mind, Matter, Magic(all greater) +30 Subject weight: 4050 tons (2x largest tree wet weight) +12 Area of effect: 10K mile radius (Earth has 8K mile radius) +84 Duration: 100 years +1210 sub total: 1336 x11(5 greater) = 14696 This ritual creates a magical alternate earth in it's own dimension. Not happy with the world you were born into? Create your own! (don't forget to maintain it regularly though) Note: cost drops to 12024 if none of the created species are intelligent Note: Cost is 1826 if long duration optional rules are in effect, or 1925 for 1000 years Question: If you cast a ritual with a duration of 1 month, then the next day maintain it for 11 energy, is the remaining duration 30 or 59 days? |
02-28-2014, 04:30 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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03-04-2014, 04:41 PM | #7 |
Join Date: Nov 2004
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Re: [RPM] Post your rituals here
Guardian Animal
Spell Effects: Lesser Control Mind + Lesser Transform Mind + Lesser Strengthen Body. Inherent Modifiers: Altered Traits: Strength +2, DR (Tough Skin) +1, Involuntary Duty, Bloodlust (6-). Greater Effects: 0 (¥1). This spell compels an ordinary animal to guard a designated area. The creature is granted additional strength and toughness, and will unmercifully attack anyone not designated friendly at the time of casting who tries to enter. Animals affected by this spell will forage as best they can within the limits of the designated area. Casters are advised to leave provisions or otherwise ensure they can, otherwise the beast may not last the full duration. Typical Casting: Lesser Control Mind (5) + Lesser Transform Mind (8) + Lesser Strengthen Body (3) + Increased Strength +2 (12)+ DR 1(Tough Skin) (3)+ Bloodlust (6-)(3)+Involuntary Duty (4). Duration, 1 month (11)+ Subject weight (1,000 lbs)(4). 21 energy (53×1). |
03-21-2014, 09:29 AM | #8 |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
Meteor Barrage
Spell Effects: Greater Create Energy. Inherent Modifiers: Damage, External Burning (Multiple Projectile, Guided). Greater Effects: 1 (x3). 6d burning RoF 1x3 Ignore range penalties, travels 10/yards per seconds, requires Concentrate each turn until it hits, miss if lose sight of target 100 Max Acc 3 Rcl 1 See B412 for info on Guided attacks. Typical Casting: Greater Create Energy (6) + Damage, External Burning 6d (RoF 1x3 +50%, Guided +50%) (24). 90 energy (30x3). Spectral Razor Spell Effects: Lesser Destroy Body. Inherent Modifiers: Damage, Internal Cutting (Selective Effect). Greater Effects: 0 (x1). If target within 5 yards fails to resist, he is slashed as if by an invisible blade for 2d+2 cutting damage that ignores DR and the caster may choose to target a hit location. Typical Casting: Lesser Destroy Body (5) + Damage, Internal Cutting 2d+2 (Selective Effect, +20%) (13) + Range, 5 yards (2) + Subject Weight, 300 lbs. (3). 23 energy (23x1). Atlas Flexed Spell Effect: Greater Strengthen Body. Inherent Modifiers: Altered Trait, increased ST. Greater Effects: 1 (x3). The subject of the spell (the caster or touched by the caster by default) has their ST increased by 5 for 10 minutes. Typical Casting: Greater Strengthen Body (3) + Altered Trait, +5 ST (50) + Subject Weight, 300 lbs. (3) + Duration, 10 minutes (1). 171 energy (57x3). I Prepared Explosive Runes Today (or "Uh-oh! Looks like you clicked the wrong square!") Spell Effect: Greater Create Energy + Lesser Control Magic. Inherent Modifiers: Damage, External Burning (Explosive 1). Greater Effects: 1 (x3). This spell is cast as a charm on a piece of paper with writing on it, which is then usually folded up for safety reasons. When anyone reads the writing on the paper charm, it triggers the spell to create an fiery explosion with the paper as its 'point of impact' (ground zero). The explosion's damage is 4d burning. See B104 and B414 for rules on explosions. Typical Casting: Greater Create Energy (6) + Damage, External Burning 4d (Explosive 1 +50%) (14) + Lesser Control Magic (5). 75 energy (25x3).
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03-21-2014, 12:09 PM | #9 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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03-21-2014, 02:19 PM | #10 | |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
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2) I already did the 2x for explosive external. The modifier for it is +50%, which adds 10 energy for a burning attack.
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ghostly movement, magic, ritual path magic, rpm, thaumatology |
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