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Old 10-13-2024, 10:44 PM   #1321
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Art for games

Quote:
Originally Posted by Rupert View Post
I like the lighting effect on the 'suit'.
I assume putting it on and taking it off is a super power. And the mask is either paint or held on with magic.
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Old 10-14-2024, 03:07 PM   #1322
Anaraxes
 
Join Date: Sep 2007
Default Re: Art for games

Quote:
Originally Posted by Mark Skarr View Post
Her heterochromia was a pain, since I no longer have Photoshop.
GIMP should be able to do the recolor fairly easily. If you're a practiced Photoshop user, you probably know what you want to do. Most of the basic stuff is there somewhere in GIMP, just harder to find.

- Select color of the eye to change with the Color Picker (similar to PS). Expand/grow it if necessary. (There are theshholds for how close the color has to be in the tool details.) This is the most fiddly part.
- Pick a paint tool. Change to mode to one of the "Color" options. (HSV or LCh. There's also Hue options if that works better for you. I'm not practiced enough to remember which is which :))
- Pick your new eye color in the little flip-between-two-colors thing.
- Paint over the eye.

The Color option means changing only the color, not all the detail and values, so it should look the same, but in a different color. The selection outline means you can't paint outside of the selection; it acts like a mask over the rest of the picture. So it should be pretty much just waving the paint tool around the eye until you're done.
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Old 10-15-2024, 01:32 PM   #1323
Mark Skarr
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Default Re: Art for games

Quote:
Originally Posted by Anthony View Post
I assume putting it on and taking it off is a super power. And the mask is either paint or held on with magic.
In a manner of speaking, yes. Molecular manipulation.

Quote:
Originally Posted by Anaraxes View Post
GIMP should be able to do the recolor fairly easily. If you're a practiced Photoshop user, you probably know what you want to do. Most of the basic stuff is there somewhere in GIMP, just harder to find.

- Select color of the eye to change with the Color Picker (similar to PS). Expand/grow it if necessary. (There are theshholds for how close the color has to be in the tool details.) This is the most fiddly part.
- Pick a paint tool. Change to mode to one of the "Color" options. (HSV or LCh. There's also Hue options if that works better for you. I'm not practiced enough to remember which is which :))
- Pick your new eye color in the little flip-between-two-colors thing.
- Paint over the eye.

The Color option means changing only the color, not all the detail and values, so it should look the same, but in a different color. The selection outline means you can't paint outside of the selection; it acts like a mask over the rest of the picture. So it should be pretty much just waving the paint tool around the eye until you're done.
The issue is that, in Photoshop, I could just layer the blue and violet eye materials, and then erase the eye I didn't want, allowing the other color to show through. Should have taken 30 seconds. I'd done it dozens of times with Photoshop.

If that's an option in GIMP, I couldn't figure it out. I couldn't erase with transparency layer. I couldn't find anyone talking about how to do it on line. I actually had to load it up in Paint and carefully line up cut-and-paste. Because GIMP wouldn't let me do even that efficiently.

[ETA]
The real issue was that the character's eye materials had several different heterochromia options, but not the one I wanted. They had no combinations for blue/violet. Want Yellow/Red heterochromia, sure, Red/Green, no problem, but not blue/violet.

Last edited by Mark Skarr; 10-15-2024 at 03:39 PM. Reason: Little piece of annoyance
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