09-25-2022, 08:03 AM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[Basic] Advantage of the Week: Power Investiture
Power Investiture [10/L] is a supernatural mental advantage. You have been given access to magical power by some supernatural force. This is usually a deity, whom you serve as a priest or some other kind of religious professional. This advantage first appeared in GURPS Religion for 3e.
Power Investiture (“PI”) measures the amount of magical power you have been delegated. It is separate from the social advantages of Clerical Investment (“CI”) and Religious Rank (“RR”). Some religions might only provide PI to those with CI and a minimum RR; others may have crazed visionaries who annoy the church but have more supernatural power than its leader. In the same way, some religions might restrict PI (and possibly CI and RR) to particular groups: men, women, the elderly, specific species, nobility, commoners, etc. PI normally has a Pact limitation, which is already included in its price. This requires you to have and maintain at least one self-imposed mental disadvantage, such as a Code of Honor, Disciplines of Faith, Fanaticism, Intolerance, etc., depending on the tenets of the religion. Having any level of PI will let you avoid the ‑4 penalty to Exorcism skill for a lack of holy support. The amount of PI you can take depends on your religion. In general, large and powerful religions allow higher levels of PI. You may be able to increase your PI as you gain experience, but this depends on the religion, and possibly on your individual relationship with your deity. If you lose a requirement for having PI in your religion, you may loose part or all of your levels of PI. Again, this depends on the religion. PI is normally specific to a single religion. If you are a priest of multiple deities, who all permit this, you’ll usually have separate PI levels for each of them. If you don’t, there’s some interesting syncretism going on. A more expensive PI for an entire pantheon could make sense, but is very setting-dependent. If you have PI, it works like Magery: you learn spells as individual IQ/H or IQ/VH skills, and PI adds to your IQ when calculating your skill level with each spell. Like Magery, PI acts as a skill-boosting Talent for abilities with the same power source. The requirements for casting rituals, the fatigue costs, and most other aspects of the spells-as-skills magic system work just as for secular magicians. Important differences:
I’ve played one character with Power Investiture, who was an Atlantean priest of Apollo. It was pretty straightforward: keeping the image of Apollo in mind was a good guide to how to behave, and the spell list I had fitted that well. Magic operated in the familiar way. Much more recently, I’ve been in a DF party with a henchman cleric, and he’s operated smoothly and effectively. What have you done with this advantage in your games?
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09-25-2022, 10:22 AM | #2 |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Power Investiture
Brother Hugh was a a Cleric of Ra who had Power Investiture (He also ahd ra as his personal Patron).
I releid on soem very old advice that a clerical spell list should be 3 Colleges or about 40 spells and gave him msot of the "Light" part of Light and Darkness, haaling spells that were "core" and Plant spells that dealt with growth and fertility. I finished off with some "generic" Cleric spells and it probably did come to about 40. I believe that after a coiple of years of steady campaigning he had PI 7 and an enormous ER.
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Fred Brackin |
09-26-2022, 11:24 AM | #3 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: [Basic] Advantage of the Week: Power Investiture
Power Investiture: Magery (Functions as a Different Talent ±0%; Sanctity Replaces Mana: ±0%; No Zero-Level Requirement +10%; Inspired Learning +20%; No Spell Prerequisites +30%; Pact -10%; No Magic Item Sensitivity -20%; Limited spell list -30%)
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09-27-2022, 05:55 PM | #4 | |
Join Date: Jun 2022
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Re: [Basic] Advantage of the Week: Power Investiture
Quote:
Or rather I should say, since they are now sensing Divine power, Power Investiture casters can sense Divine magical items. |
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09-28-2022, 07:37 PM | #5 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Power Investiture
This is one of those few times where my answer is simply "I haven't". I never found a good list or set up for the trait before largely retiring Magic (the book) so I never had much use for a variant of Magery. And I tend to dislike how religion plays out in roleplaying and fiction, so I've also had little to no use for divine-flavored variants of traits.
I still like the concept despite all that. Once I've found a way to do magic-as-skills well and gotten over my silly thoughts on religion, I would definitely use PI. |
09-28-2022, 10:16 PM | #6 |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Power Investiture
Power Investiture could be used to represent more equal bargains with demons, spirits, the kind of thing that warlocks do in the latest edition of D&D.
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09-29-2022, 11:31 AM | #7 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Power Investiture
I haven't, though in one case I thought I had when I used Elemental Influence from DF 9: summoners for a character. At one point it became important to see if it was based off of magery or power investiture: in other words, if it was arcane or divine. Its arcane, but it could have fooled me. I thought I was using power investiture...
I don't particularly like using the spell system for divine power. I prefer powers or divine favor. When I run that DF game I'm getting ready for it will probably turn up. Power Investiture still serves an important purpose though, as being the most common variant magic system, and opening the door for using "psi" as magic and establishing that the prereq trees are not part of the core balance for standard magic.
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advantage of the week, cleric, power investiture, thaumatology |
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