08-13-2021, 12:25 PM | #1 |
Join Date: May 2012
|
Yet more clarifying questions for RPM
My group and I are thinking about picking up an old GURPS campaign again, and as GM, I’d like to switch to RPM. Years ago, I liked Realm magic better than RPM, and now I can’t understand why. I think I misunderstood RPM back then. (I *do* like how easy Realms makes it to have different Realms schemes, but that’s a post for another time.)
Anyway, after reading through the book and pyramid 3/66 few times (plus the "post your rituals here" thread and some other RPM related threads), I have some clarifying questions. I apologize if any of them are covered in the text and I’ve just overlooked them. Resistance Rolls
Areas of Effect:
Wards
Gathering time:
Incantations:
Dispelling:
Under the hood:
Last edited by Zoomfarg; 08-13-2021 at 12:54 PM. |
08-13-2021, 10:38 PM | #2 | |||||||||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Yet more clarifying questions for RPM
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
' Quote:
Quote:
Quote:
Quote:
Because that's what the creator deemed would limit it partially. You can remove it or rejigger it it you want. In my current hack of RPM ("Channeling") the cap is based on pure Will. You cannot have a Path skill higher than it.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|||||||||||||||
08-25-2021, 02:42 PM | #3 | ||||||||||
Join Date: May 2012
|
Re: Yet more clarifying questions for RPM
Thank you for the replies!
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
I was actually trying to ask about "incantations" from your "Alternative RPM" article from 3/66, under the "Ritual Powers" heading. Quote:
Quote:
Actually that raises an interesting question... would it be appropriate to use the crafting penalties table when labor is involved, even for other spell effects? Like say you've got a big chunk of marble and you want to use magic to carve it into a statue, or you're trying to dig a mining tunnel that would normally require laborers and engineers... EDIT: to be clarify, I’m proposing that in some cases, maybe the Crafting Penalties Table could be used based on the wages for the value of labor that would otherwise have been used for what the ritual accomplished, like sculpting or tunnel-digging Whenever labor is involved would probably be too broad... that would mean you'd have to--on the fly--convert every action that could be achieved by mundane methods into wages. That's definitely too much bookkeeping (literally). But it seems like maybe there's room to apply it outside of Create. Quote:
RPM mentions using alternative paths, but since it doesn't have anything like Realm advantages RAW, it seems like you've got to have roughly 9 path skills in any system. I've been noodling how to deal with that. Last edited by Zoomfarg; 08-25-2021 at 03:40 PM. |
||||||||||
08-25-2021, 11:13 PM | #4 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Yet more clarifying questions for RPM
No worries.
Quote:
Quote:
Quote:
Quote:
Quote:
I also wrote recently about breaking down Path skills on my blog.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
|||||
Tags |
rpm |
Thread Tools | |
Display Modes | |
|
|