Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-15-2020, 11:11 PM   #21
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Storing power

Quote:
Originally Posted by The Colonel View Post
Like I said, impressed.
I might put up something on my blog about RPM spirits. It's an interesting thought.


Quote:
Originally Posted by The Colonel View Post
Are you the guy who is (what an outsider might think of as) a shaman in real life or is that someone else?
I've been around a lot of that stuff. Went searching for Truth in my youth after my grandfather died and didn't find anything but a journey.

(I'm of native descent if that's what you're asking. My grandfather was a storyteller and native - knew a lot of the old stories. I memorized or wrote them down as much as possible. I talk about it on the forums sometimes.)
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!

Last edited by Christopher R. Rice; 08-16-2020 at 02:02 AM.
Christopher R. Rice is offline   Reply With Quote
Old 08-16-2020, 12:13 AM   #22
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: [RPM] Storing power

Quote:
Originally Posted by The Colonel View Post
Thaumatology touched on it repeatedly, but that book could be five times as long and not cover everything it brought up in enough detail. I think we've all had the conversation about the name GURPS:MAGIC being put on the wrong book.
Agreed, I really wish GURPS Magic had a different name to make it easy on newcomers to realize there are many magic possibilities in GURPS. However its pretty much legacy code and would cause too many problems to change it at this point. Thaumatology has inspired several articles and books looking at various sections of it. RPM, Totems and Nature Spirits, and maybe Divine Favor for books, plus as I said several Pyramid articles.

Quote:
Originally Posted by The Colonel View Post
Also, the problems with the points cost of spirit traits seems to make them tricky to use as allies etc.. Come to think of it, you could probably take most of the powers in the game and give them a coat of shamanistic flavour by having them with a granted by restriction tied to a reaction roll or something. Still, could do to have some rules pulled together for those of us to system-dim to build them ourselves.
I'm not in favor of Spirits as Allies in most settings and less so for building shaman. Not everyone agrees with me though and they have options too, the beauty of GURPS!
GURPS Powers Totem and Nature Spirits expands on a few bits in Thaumatology describing just that. I did not promote it as a complete powers as magic system but I think its a good start. Describing and setting up rules for Totems was certainly a useful start though.
Powers has the Spirit PM and the Requires Reaction roll modifier for building a spirit PM a different way, as described in Totems and Nature Spirits.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 08-17-2020, 04:22 AM   #23
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: [RPM] Storing power

Quote:
Originally Posted by Christopher R. Rice View Post
I've been around a lot of that stuff. Went searching for Truth in my youth after my grandfather died and didn't find anything but a journey.

(I'm of native descent if that's what you're asking. My grandfather was a storyteller and native - knew a lot of the old stories. I memorized or wrote them down as much as possible. I talk about it on the forums sometimes.)
I thought we had a Native American clergyman on the site - possibly a Navajo Blessingway Elder or something - but I wasn't sure, and didn't know if they like being called shamen.
The Colonel is offline   Reply With Quote
Reply

Tags
ritual path magic, rpm

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.