12-18-2010, 04:52 PM | #61 |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
ok, updated with correct costs.
It's worth noting that the setting in which these items were first introduced we used a flat rate of $3 per mana. I never saw the step function between slow-and-sure costs vs. quick-and-dirty costs as being that useful. Also, I don't see many items with a higher mana cost as that unballaning. Let me know if you guys see any other errors or if you have a list that isn't as elemental based. |
12-19-2010, 06:08 PM | #62 |
Join Date: Oct 2010
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Re: [Magic] 1001 Standard Magic Items
Item Name: Flame of the West
Item Type: Enchanted Bastard Sword Description: Ancient flaming sword made by the Elves for long dead Kings Price: $552800 Materials Cost: $18200 Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF Enchantment Cost: $534600 Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Flaming Weapon (750 energy, Page M75), Quick-Draw (1500 energy, Page M63) Function: +3 to Skill to hit, +5 to Damage, +2 Fire Damage if penetrates, Divides DR by 5, Hits insubstantial, Instantly ready Notes: A Very Fine, Balance Bastard Sword Last edited by xaktarsonis; 12-19-2010 at 06:17 PM. |
12-20-2010, 08:58 AM | #63 | |
Join Date: Aug 2007
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Re: [Magic] 1001 Standard Magic Items
Quote:
__________________
Fred Brackin |
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12-20-2010, 09:26 AM | #64 | |
Join Date: Oct 2010
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Re: [Magic] 1001 Standard Magic Items
Quote:
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12-20-2010, 10:05 AM | #65 |
Join Date: Oct 2010
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Re: [Magic] 1001 Standard Magic Items
Item Name: Breath of the North
Item Type: Enchanted Bastard Sword Description: Ancient frozen blade made by the Elves for long dead Kings Price: $512100 Materials Cost: $20400 Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF, Emerald $200, Spell components $2000 Enchantment Cost: $491700 Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Icy Weapon (750 energy, Page M185), resist Water (200 energy, Page M186) Function: +3 to Skill to hit, +5 to Damage, +2 Cold Damage if penetrates, Divides DR by 5, Hits insubstantial, Wielder is always dry Notes: A Very Fine, Balance Bastard Sword Item Name: Spark of the East Item Type: Enchanted Bastard Sword Description: Ancient Blade of living Lightning made by the Elves for long dead Kings Price: $668600 Materials Cost: $18500 Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF, Platinum and Opals $300 Enchantment Cost: $650100 Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Lightning Weapon (750 energy, Page M198), Dancing weapon (5000 energy, Page M63) Function: +3 to Skill to hit, +5 to Damage, +2 Lightning Damage if penetrates, Divides DR by 5, Hits insubstantial, Wielder can order it to attack on its own Notes: A Very Fine, Balance Bastard Sword Item Name: Core of the South Item Type: Enchanted Bastard Sword Description: Ancient stone sword made by the Elves for long dead Kings Price: $562700 Materials Cost: $18200 Materials: Bastard Sword ($650), Very Fine Quality +19CF, Balanced +4CF, Extensive Relief +4CF Enchantment Cost: $544500 Enchantments all at Power 20: Name engraved on (200 energy, page M68,) Penetrating Weapon (5) (2,550 energy, page M63,) Accuracy +3 (5,000 energy, page M65), Puissance +3 (5,000 energy, page M65), Ghost Weapon (1250 energy, Page M65), Partial Petrification (1300 energy, Page M52), Steelwraith weapon (1250 energy, Page M54) Function: +3 to Skill to hit, +5 to Damage, if penetrates wielder can command sword to petrify pieces of the victim, Divides DR by 5, Hits insubstantial, can hit those affected by Steelwraith Spell Notes: A Very Fine, Balance Bastard Sword |
12-21-2010, 08:25 PM | #66 |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
Just a quick note to the list above... I always add Dwarven to my Bastard Sword builds so they can parry like everything else. Actually makes them quite a nice choice for those heafty sword and shield guys.
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12-21-2010, 08:25 PM | #67 |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
Another handy spell stone. I could imagine the 1 hex version being sold quite widely in a DF game. For $550 bucks, and activatable by anyone, its kina handy.
Item Name: Anti-Magic Stone Description: The ultimate in protection against magic and elementalists. This stone temporarrily nullifies the mana level done to none. The stone comes in 1 hex, 2 hex, 5 hex, and 10 hex areas. Materials Cost: A gem of $450 (1 hex), $1400 (2 hex), $7250 (5 hex), or $27,000 (10 hex). Enchantments: Spellstone (5 mana, 10 mana, 25 mana, or 50 mana) - 100 mana, 200 mana, 500 mana, or 1000 mana. Notes: - Price: $3,750 (1 hex), $8,000 (2 hex), $23,750 (5 hex), or $60,000 (10 hex) / $550 (1 hex), $5,400 (2 hex), $17,250 (5 hex), or $47,000 (10 hex). |
01-05-2011, 04:45 PM | #68 | |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
Quote:
As for the ultra-cheap magic item set, there are quite a few in my original list, but I have just looked through the Magic book a bit more, and expanding from my typical "elemental+meta+enchantment magic only" approach. Here's some of the list I've been working on... Item Name: Rope End Description: A 1 yard rope with a single chain link at the end allowing it to be tied to another longer rope or to be attatched to a chain. Upon command this rope will tie itself and untie itself. This is often used to allow climbers to untie a rope after they climb down it. Materials Cost: 1 yard of rope (1/2" dia., 1600 lb) $1, 0.21 lbs. Enchantments: Fasten (Tie) - 90 mana + Fasten (Untie) - 90 mana. Notes: Enchanted twice with Fasten. Once to allow it to tie itself, and once to allow it to untie itself. Price: $5941 / $181 Item Name: Cook Pot Description: A pot that magically cooks 3 meals per day without fire. Any food put in the pot cooks in about a minute. Materials Cost: $ Enchantments: $20 Cookpot, Iron, 1 Qt. 4 lbs. Notes: This item can be used as a normal pot as well. Price: $2,990 / $110 Item Name: Sack of Food Preservation Description: This small waterproof sack holds up to 5 lbs of food and keeps any organic material that can fit within from spoiling, drying out, etc. Typically used in bulk by salors to hold fruites during long voyages to avoid scurvy. Advanturers will no doubt find other uses for such an item. Materials Cost: $20 Pouch, Belt, Large (5 lbs cap) 1/2 lb. Enchantments: Preserve Food (5 lbs) - 100 mana. Notes: - Price: $3320 / $120 Item Name: Lend Energy Bracelets Description: These bracelets are handy for wizards, clerics or other casters who travel in groups and rely on spell casting. They allow the wearer to touch any other caster of similar type and transfer their FP or Energy Reserve to them. Materials Cost: $10 Bracelet Enchantments: Lend Energy - 100 mana. Notes: Price: $3310 / $110 Item Name: Endless Quill Description: This quill is enchanted so that it can write without ink. It can even write upside down, in water, or in space... buy yours today! Materials Cost: $2 Fine Quality Quill Enchantments: Inscribe - 30 mana. Notes: - Price: $32 / $32 Item Name: Multi-Color Stamp Description: This is a round wooden disk about 4" in diamiter and about 1/2" thick. When placed on surface and a color is spoken, it stamps the surface with a circle of that color. Handy for marking passageways while exploring, marking your stuff or for just playing pranks and putting a big red circle on the barbarian's face. Materials Cost: $0 wooded disk Enchantments: Inscribe - 30 mana. Notes: - Price: $30 / $30 Item Name: Bell Tower Bracelet Description: This copper bracelet with hourglasses enscribed vibrates on the hour every hour from 6 AM to 6 PM. Handy for knowing when shift changes occur or for guaging other time. Materials Cost: $10 copper bracelet Enchantments: Alarm (*12) - 60*12 mana. Notes: The poor man's version of a Tell Time item which would tak 250 energy to create (past the 60 / 100 mana limit for q&d). Price: $730 / $730 Item Name: Lightened Backpack Description: This quick-release backpack is enchanted to lighten the load it is carying for the wearer. There are two versions of this item the Minor version that reduces weight of items contained by 25%, and the Major version that reduces by 50%. Materials Cost: $300 Quick-Release Backpack (Holds 40 lbs; DF1,p25), 3 lbs. Enchantments: Lighten Burden (25%) - 300 mana or Lighten Burden (50%) - 600 mana Notes: Price: $10,200 or $20,100 / $6,300 or 12,300 Item Name: Gem of Spirit Detection Description: This small quarts crystal glows, vibrates and emits a slight whine when a spirit (ghosts, spirits, undead, or similar supernatural entities) passes within 1 yard of it. Handy to test for possession. Materials Cost: $10 quarts crystal, neg. Enchantments: Sense Spirit (1 yard) - 100 mana Notes: - Price: $3310 / $110 |
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01-05-2011, 04:48 PM | #69 |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
While compiling the above list of ultra-cheap items, I also jotted down the following as they seemed neet too...
Item Name: Dancing Endless Quill Description: This quill is enchanted so that it can write without ink and so that it transcribes on paper everything the owner . It can even write upside down, in water, or in space... buy yours today! Materials Cost: $2 Fine Quality Quill Enchantments: Inscribe - 30 mana + Scribe - 250 + Scribe (Attune) - 100. Notes: An extra 100 mana spent on Scribe to attune it to another person is included in the enchantment list above. As per the spell, this may be a seperate enchantment. Price: $8,382 / $5,132 Item Name: Bracelet of Bladeturning Description: This is a striking silver bracelet. While worn, all blades attacking the wearer must roll a contest against of this items power (15) and the attacker's DX. If the item succeeds the blade is turned, doing only crushing damage and becoming unready. Materials Cost: $50 Fine Silver Bracelet, 0.5 lbs. Enchantments: Bladeturning - 300 mana + Power 2 - 1000 mana. Notes: - Price: $42,950 / $26,050 Item Name: Adventuring Map Description: This is a parchment that shows a map and indicates where on the map the user currently is (a small bright dot). At any time a mage can activate the item with 2 mana to have it continue to fill in the existing map or to start a new map entirely. While the map is updating the current location isn't shown. The update lasts indefinitely or until the user wills it to stop. Materials Cost: $0 parchment Enchantments: Mapmaker - 100 + Know Location - 225 mana + Power 2 - 1000 Notes: Power 2 is used to power Know Location unless the map has been activated to update itself, in which case it is used to maintain the Mapmaker enchantment. That is why the current location of the map isn't shown when updating. Price: $40,525 / $24,600 Item Name: Magic Detector Description: This small dagger glows with light whenever it touches something that has been magically enchanted. Handy for poking around in loot. Materials Cost: $20 Dagger, 0.25 lbs Enchantments: Detect Magic - 100 mana; Light - 100; Link - 200 mana. Notes: Didn't use the base Detect Magic "Always on" enchantment as it was too expensive. Instead used the rules for Link to make it glow when a given knowledge spell detects something that is also enchanted on the item. This makes it much cheaper. Price: $6,808 / $4,208 Item Name: Collar of Good Behavior Description: An animal collar that, when put on an animal, keeps the animal in more of a generally good mood to anyone who doesn't disturb the animal in an agressive way. This makes many creatures easier to get along with. Often used by knights when stabling their war horses so they don't kick and bite anyone that gets close. Materials Cost: $10 Fine Dog Collar Enchantments: Beast-Soother (+2 Reaction to Everyone) - 600 mana + Adjustable Clothing (*1/2 - *3 size change) - 75 mana. Notes: Not listed specifically in the item description, but makes sense. Price: $19,885 / $12,085 Item Name: Pain Givers Description: These shackles can be activated by saying the Materials Cost: $50 Fine Shackles. Enchantments: Pain (Always-on) - 300 mana + Name (written on shackles) - 200 mana. Notes: - Price: $16,550 / $10,050 Item Name: Torc of Truth Description: This headgear prevents the wearer from lying, though he may keep silent or tell partial truths. Materials Cost: $100 Golden Torc Enchantments: Compel Truth - 600 mana. Notes: This is a handy item to have in any list. Price: $19,900 / $12,100 Item Name: Cap of Hide Emotion Description: A thin cloth (DR 0) cap that can be worn under armor without penalty. It resists attempts any attempt to gauge the wearer’s emotional state by any means (spells, advantages, etc). Materials Cost: $10 Cap, 0.2 lbs Enchantments: Hide Emotion - 200 mana + Power (2) - 1000 mana. Notes: - Price: $39,610 / $24,010 Item Name: Ring of Alertness Description: This magical ring automatically casts the Awaken spell (M90) on the wearer should they become physically stunned, mentally stunned, asleep, or unconcious in any way (Link). Materials Cost: $10 copper ring Enchantments: Awaken - 300 mana + Power (1) - 500 mana + Link - 200 mana Notes: - Price: $33,010 / $20,010 Item Name: Artifact Amulet of the Divine Body Description: This powerful amulet transforms the wearer's body into a greatly enhanced version of itself, giving them +56 to ST, DX, and HT. Materials Cost: $(cost of amulet) Enchantments: Might (+5 ST) - 7500 mana + Grace (+5 DX) - 10,000 + Vigor (+5 HT) - 7500 mana. Notes: Price: $825,000 / $500,000 |
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