12-19-2019, 03:40 PM | #1 | |
Join Date: Jul 2011
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[RPM] Counterspelling magic items
Thaumatology: Ritual Path Magic (pg 33) says:
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He's got the cp and wants to attune to it, however, he has no Magery or Thaumatology skill, so his maximum conditional spells are... a) Equal to his Thaumatology default (IQ-7)? b) Non-existent and he can't use magic items until he puts a point in Thaumatology? c) Something else? A few days later, he's set upon by dark wizards who have prepared a counterspell against his sword. - What does this counterspell look like? A counterspell usually is lesser destroy magic + the energy of the spell to be countered. Is this the CP cost of the sword? Does the wizard need to pay for duration, subject weight, or anything else? - Magic vs. Magic (RPM Pg. 24) says the sword resists using the Path skill used to cast the spell in the first place; does this require reverse-engineering the ritual necessary to imbue such a sword? Eyeballing it, Greater Strengthen (Body? Matter? Both?) to add 50 cp of advantages permanently would require quite a high Path skill! - Assuming the sword fails its resistance roll, how long is it dispelled for? Permanently until Cohen can get the sword re-enchanted? Minutes equal to margin of victory, like Neutralize? As much duration as the wizard pays for? If they don't pay for duration, is it just a single second? Last edited by GarenLiLorian; 12-19-2019 at 05:58 PM. Reason: Math error! |
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Tags |
counterspell, ritual path magic |
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