12-14-2020, 07:45 PM | #11 | |
Join Date: Dec 2013
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
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Edit: Also, I wonder if there might not have been an assumption that most characters with Magery, also have 11+ IQs, when setting the ratio of mages? Because the caveats in the OP seem logical to me, in setting a very low number of enchanters. But if Magery is more likely to show up with higher IQ, then Enchanters may reach the numbers the books tend to assume.
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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12-14-2020, 07:47 PM | #12 |
Join Date: Feb 2016
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
I was just pointing out that people will not generally spend twenty years to develop a skill set that will give them Wealth (Average) and Status 0 when the less effort would allow them to develop a skill set that would give them Wealth (Very Wealthy) and Status 3. Just on the economics arguments alone, making enchantments rare makes sense, as no one in their right mind would become an enchanter under the default system.
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12-14-2020, 09:25 PM | #13 | |
Join Date: Dec 2013
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
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__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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12-14-2020, 09:43 PM | #14 | |
Join Date: Aug 2007
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
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Soemthing esle to remebr about the demographics of active magic-users is that many of them will not die of old age. So you don't jsut have a pyramidal pattern of powerful amgs. You have a tower-shape on top of the pyramid-form and the tower gets higher ever generation. So if your great city produced one master enchanter per generation after ten generations you have ten master enchanters isntead of just one.
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Fred Brackin |
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12-14-2020, 10:22 PM | #15 | |
Join Date: Dec 2013
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
Quote:
Although, that still indicates that you'd probably at most have lost one out of those ten.
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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12-14-2020, 10:50 PM | #16 |
Join Date: Feb 2016
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
Why would mages not die of old age? There is nothing inherently life extending about being a mage.
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12-15-2020, 12:40 AM | #17 | |
Join Date: Dec 2013
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
Quote:
Edit: Or Magery 2 and Halt Aging.
__________________
In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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12-15-2020, 06:36 AM | #18 | |
Join Date: Feb 2016
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Re: [Magic] Rare Permanent Enchantment, Common Elixirs and Scrolls
Quote:
Of course, this depends on the spells being easily available for them to learn. If they are thiugh, they are probably better off purchasing Halt Aging or Youth from another mage, though the economics of those spells suggest a cost of $5,000 or $20,000 per year. An enchanter would need to make enough money to afford such a treatment though. |
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magic, magic items, spells, worldbuilding |
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