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Old 11-29-2021, 05:07 PM   #51
Sam Mitschke
Chief Creative Officer
 
Join Date: Dec 2014
Location: Austin, TX
Default Re: Cards you want to see

@JimTullis
We're building an FAQ sheet. I hear you. Having the FAQ consist of only questions from KS backers — who are the only folks with copies of the game at this point — has the potential to leave a large contingent of fans with unanswered questions, so it's a bit too early for us to officially release something. But it is coming.

That said, the all-caps shouting is unnecessary and rude, and I would like to ask that you do not start posting repeated demands for an FAQ the way you did for the core set card list. That did absolutely nothing but generate a LOT of stress on our side — for me, specifically, as it turns out.
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Old 11-29-2021, 08:45 PM   #52
JimTullis
 
Join Date: Feb 2013
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I'm sorry that you interpreted the all caps as shouting. I only meant to place a small amount of emphasis in support of others who were already asking about the FAQ.
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Old 11-30-2021, 09:24 AM   #53
Sam Mitschke
Chief Creative Officer
 
Join Date: Dec 2014
Location: Austin, TX
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@JimTullis
Thank you for clarifying. The FAQ is coming. Expressing additional emphasis/demands for it on the behalf of others — whose requests I'm already reading and responding to — does not actually support them and does not help me get it done any more quickly.
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Old 11-30-2021, 03:03 PM   #54
NexusGameTheory
 
Join Date: Oct 2021
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Quote:
Originally Posted by Sam Mitschke View Post
This is very much incorrect. Crew results mean you must apply the damage to one of your crew members — you choose which (p23, 5th paragraph). The turret can only take damage on a "weapon" damage card result.
Thanks for clarifying that, I had that wrong! :)
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Old 11-30-2021, 09:48 PM   #55
Sam Mitschke
Chief Creative Officer
 
Join Date: Dec 2014
Location: Austin, TX
Default Re: Cards you want to see

It seems weird, but a turret really is just a weapon that is equipped to all arcs. The crew area near your dashboard contains your crew and their gear/sidearms, as well as any other items that do not correlate to specific firing arcs on your car (such as upgrades, which can’t be destroyed…and turrets, which can).
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Old 11-30-2021, 10:01 PM   #56
baakyocalder
 
Join Date: Jan 2009
Location: Sacramento metro, California
Default Re: Cards you want to see

Quote:
Originally Posted by Sam Mitschke View Post
It seems weird, but a turret really is just a weapon that is equipped to all arcs. The crew area near your dashboard contains your crew and their gear/sidearms, as well as any other items that do not correlate to specific firing arcs on your car (such as upgrades, which can’t be destroyed…and turrets, which can).
This is an excellent explanation of turrets worth considering for inclusion in the the FAQ.
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Old 12-03-2021, 10:12 AM   #57
Sam Mitschke
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Join Date: Dec 2014
Location: Austin, TX
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@beakyocalder
Thank you, and it's already in the notes!
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Old 12-04-2021, 12:43 PM   #58
HeatDeath
 
Join Date: May 2012
Default Re: Cards you want to see

Coming back to the thread topic, I'd like to see Upgrade cards that add build points for maneuverability or targeting penalties, to simulate different base chassis.

E.g. "SUV" - lets you use more build points but gives attackers rerolls against you, or "Subcompact" - costs build points but gives you an extra defense die from any facing, etc.
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