11-23-2021, 04:33 PM | #51 |
Join Date: Mar 2016
Location: Southeast MI
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Re: A closer look at Explosion Damage
Edit: Bah, wrong thread!
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AKA HowitzerExplosionGuy on Discord Last edited by PresidentTwoeagles; 11-23-2021 at 04:37 PM. |
11-26-2021, 09:40 PM | #52 | |
Join Date: Nov 2011
Location: Frederick, MD
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BP6 guns
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Re-rolls are a bit more complicated, so i need to think about that a bit more, and maybe work them out exactly. Initially, I had expected to just approximate ‘linked’ with a fixed value, maybe 0.5 per re-roll. But having worked out the math for Linked Jackhammers (BP6, 4.11 mean damage), this first guess of mine was much too high. It very much seems to me that some value might accrue for the perceived “insurance” that a re-roll provides, but is this just merely wishful thinking on my part? Why not just trust the mean? When comparing weapons, does Standard Deviation even matter? If I had a gun that always did 3 damage, is that any better or worse that one which did 1-5 but had a mean of 3 damage? If my opponent’s defense has RNG, and if 3 damage is enough some of the time, I think rationally, mean damage is what I should be paying attention to! I get exactly 4.5 mean damage for BP6 Auto Cannon (Shred) and Buffalo Gun (Slug). Last edited by beetle496; 11-26-2021 at 09:44 PM. |
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11-29-2021, 12:25 PM | #53 | |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: A closer look at Explosion Damage
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11-29-2021, 01:56 PM | #54 | |
Join Date: Dec 2007
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Re: BP6 guns
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Damage Rolls: "1", "1", "1". He was Displeased. :) (He always had terrible luck with damage dice -- this was the same guy I scored the "one-shot, one-kill" on; two "5"s, one "6", on 3d6.)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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11-29-2021, 02:39 PM | #55 |
Join Date: May 2012
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Re: A closer look at Explosion Damage
This is why the larger numbers of dice, and the fact that they are custom dice, is a /very/ good thing.
Longer tails and gentler curves [and tunable by the game designers, at that!] on the probability distributions. |
11-29-2021, 05:47 PM | #56 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: A closer look at Explosion Damage
@HeatDeath
Thank you. The dice were a challenging process, to say the least. We almost didn't have the blue, black, or white dice, which would have handicapped the game considerably. It was such a late change that some of the folks here may have played a prototype with only red/yellow/green dice. From our work trying to balance everything using just those colors, we had already decided what dice we WOULD add if we ever got the chance. As soon as we got the go-ahead to make the additional dice, we immediately went back and re-balanced everything in the game, and I think it's better for it. |
11-30-2021, 02:55 PM | #57 | |
Join Date: Oct 2021
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Re: A closer look at Explosion Damage
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