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Old 03-17-2015, 01:59 PM   #141
aesir23
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by tbrock1031 View Post
How long was Jason Todd dead before he was dropped in a Pit?
Good question. I'm leaving Jason Todd "dead for real" in this continuity, but I was definitely just making things up with my time limit on ressurections.

IIRC, Ra's has threatened to bring Martha and Thomas Wayne back as zombies or something, so maybe I'll amend that part.
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Old 03-17-2015, 10:32 PM   #142
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
Good question. I'm leaving Jason Todd "dead for real" in this continuity, but I was definitely just making things up with my time limit on ressurections.

IIRC, Ra's has threatened to bring Martha and Thomas Wayne back as zombies or something, so maybe I'll amend that part.
Or make it clear the time limit is for a "proper" resurrection; it still emphasizes that players shouldn't count on the Lazarus Pit as an after-the-fact Extra Life as if you're a little too late without realizing it... yeah. Plus threats like the above still work.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 03-18-2015, 06:56 AM   #143
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

I updated my Lazarus Pit entry, including an explanation of Hidden Lore (Lazarus Pits).
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Old 03-18-2015, 07:15 AM   #144
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Anti-Villain: Talia Al Ghul
Alias: None.
Allies and Affiliations: Ra's Al Ghul, League of Assassins, Secret Society of Super-Villains

Talia is the daughter of Ra's Al Ghul and an unnamed Chinese American woman. As unbelievable as it sounds, they met at Woodstock.

Ra's was hoping for a male heir, but he nevertheless raised Talia himself and trained her to serve as an instrument of his will. As she grew to adulthood, he discovered that she had far more potential than any of his other children, and she became his second in command.

When Batman rescued Talia from Dr. Daark (a rival for control of the league of assassins), the two began a tenuous romantic relationship. Ra's approved, seeing "The Detective" as a suitable husband to his favorite daughter and as a possible successor. Batman, on the other hand, has mixed feelings about it.

During several of Ra's Al Ghul's unexplained disappearances and apparent death's, Talia has taken control of his organizations. In these instances she's shown a keen business sense and has been a very successful leader. Additionally, she's been trained in combat by Ra's himself as well as the Sensai, and is much more formidable than she looks.

Talia believes in her father's dream of transforming the earth into a peaceful natural paradise, and while she doesn't always agree with his ruthless methods, she's very loyal to her father and his mission. This often comes into conflict with her affection for Batman.

Quote:
Name: Talia Al Ghul

Attributes [290]
ST 13 [30]
DX 16 [120]
IQ 15 [100]
HT 14 [40]

HP 13
Will 15
Per 15
FP 14

Basic Lift 34
Damage 1d/2d

Basic Speed 7.5
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Arabic (Accented) [4]; English (Native) [0]; Japanese (Native) [6]; Mandarin (Native) [6].

Advantages [229]
Ally (League of Assassins) (50% of starting points) (12 or less; Group Size (11-20); Minion (w/IQ 0 or Slave mentality)) [32]
Appearance (Very Beautiful) [16]
Business Acumen (2) [20]
Combat Reflexes [15]
High Pain Threshold [10]
Patrons (Ra's Al Ghul) (9 or less) [10]
Striking ST (Trained) (1) [5]
Trained By A Master [30]
Wealth (Multimillionaire 1) [75]

Perks [4]
Style Familiarity (Fencing - Transitional French School) [1]
Style Familiarity (Karate - Te) [1]
Style Familiarity (Kenjutsu) [1]
Style Familiarity (Taijutsu) [1]

Disadvantages [-45]
Duty (To Ra's Al Ghul) (12 or less (quite often)) (Extremely Hazardous) [-15]
Enemy (Batman) (More powerful than the PC) (9 or less; Rival) [-10]
Fanaticism (Nature) [-15]
Stubbornness [-5]

Quirks [-4]
Believes in Ra's mission, but not always his methods. [-1]
Careful [-1]
In Love with Batman [-1]
Proud [-1]

Skills [197]
Accounting IQ/H - IQ+1 16 [2]
includes: +2 from 'Business Acumen'
Acrobatics DX/H - DX-1 15 [2]
Acting IQ/A - IQ+1 16 [4]
Administration IQ/A - IQ+2 17 [2]
includes: +2 from 'Business Acumen'
Archaeology IQ/H - IQ+0 15 [4]
Autohypnosis Will/H - Will-1 14 [2]
Bind Weapon (Rapier) Tech/H - 15 [3]
Biology/TL8 (Earthlike) IQ/VH - IQ-3 12 [1]
Blind Fighting Per/VH - Per-1 14 [4]
Blowpipe DX/H - DX-2 14 [1]
Body Control HT/VH - HT+0 14 [8]
Breath Control HT/H - HT+0 14 [4]
Broadsword DX/A - DX+0 16 [2]
Climbing DX/A - DX-1 15 [1]
Cloak DX/A - DX-1 15 [1]
Connoisseur (Visual Arts) IQ/A - IQ-1 14 [1]
Counterattack (Karate) Tech/H - 17 [6]
Criminology/TL8 IQ/A - IQ-1 14 [1]
Crossbow DX/E - DX+1 17 [2]
Current Affairs/TL8 (Business) IQ/E - IQ+1 16 [2]
Diplomacy IQ/H - IQ+0 15 [4]
Electronics Operation/TL8 (Security) IQ/A - IQ+0 15 [2]
Electronics Operation/TL8 (Surveillance) IQ/A - IQ+0 15 [2]
Erotic Art (Human) DX/A - DX-1 15 [1]
Escape DX/H - DX-1 15 [2]
Esoteric Medicine Per/H - Per+1 16 [8]
Evade (Judo) Tech/A - 18 [1]
Exotic Hand Strike (Karate) Tech/A - 17 [1]
Finance IQ/H - IQ+1 16 [2]
includes: +2 from 'Business Acumen'
First Aid/TL8 (Human) IQ/E - IQ+1 16 [1]
Flail DX/H - DX-1 15 [2]
Forensics/TL8 IQ/H - IQ-2 13 [1]
Games (Sport Rapier) IQ/E - IQ+0 15 [1]
Geology/TL8 (Earthlike) IQ/H - IQ-2 13 [1]
Guns/TL8 (Pistol) DX/E - DX+0 16 [1]
Guns/TL8 (Rifle) DX/E - DX+1 17 [2]
Guns/TL8 (Submachine Gun) DX/E - DX+0 16 [1]
Hidden Lore (lazarus pits) IQ/A - IQ+1 16 [4]
History (Ancient Near East) IQ/H - IQ-2 13 [1]
Holdout IQ/A - IQ+0 15 [2]
Judo DX/H - DX+1 17 [8]
Jumping DX/E - DX+1 17 [2]
Karate DX/H - DX+1 17 [8]
Karate Art DX/H - DX-1 15 [1]
Kicking (Karate) Tech/H - 17 [3]
Knife DX/E - DX+0 16 [1]
Leadership IQ/A - IQ+0 15 [2]
Light Walk DX/H - DX-1 15 [2]
Lip Reading Per/A - Per+0 15 [2]
Lockpicking/TL8 IQ/A - IQ+0 15 [2]
Mathematics/TL8 (Applied) IQ/H - IQ-2 13 [1]
Mathematics/TL8 (Statistics) IQ/H - IQ-2 13 [1]
Mental Strength Will/E - Will+1 16 [2]
Merchant IQ/A - IQ+1 16 [1]
includes: +2 from 'Business Acumen'
Mind Block Will/A - Will+0 15 [2]
Naturalist (Earth) IQ/H - IQ+1 16 [8]
Navigation/TL8 (Land) IQ/A - IQ-1 14 [1]
Occultism IQ/A - IQ+1 16 [4]
Parry Missile Weapons DX/H - DX-1 15 [2]
Pressure Points (Human) IQ/H - IQ-1 14 [2]
Psychology (Human) IQ/H - IQ-2 13 [1]
Public Speaking IQ/A - IQ-1 14 [1]
Rapier DX/A - DX+0 16 [2]
Research/TL8 IQ/A - IQ-1 14 [1]
Roll with Blow (Judo) Tech/H - 17 [3]
Running HT/A - HT+1 15 [4]
Savoir-Faire (Dojo) IQ/E - IQ+0 15 [1]
Search Per/A - Per+0 15 [2]
Sensitivity Per/VH - Per-1 14 [4]
Sex Appeal (Human) HT/A - HT+8 22 [8]
includes: +6 from 'Appearance'
Speed-Reading IQ/A - IQ-1 14 [1]
Staff DX/A - DX+0 16 [2]
Stealth DX/A - DX+1 17 [4]
Streetwise IQ/A - IQ-1 14 [1]
Survival (Desert) Per/A - Per-1 14 [1]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ-2 13 [1]
Throwing DX/A - DX-1 15 [1]
Thrown Weapon (Knife) DX/E - DX+1 17 [2]
Thrown Weapon (Shuriken) DX/E - DX+1 17 [2]
Traps/TL8 IQ/A - IQ+1 16 [4]
Two-Handed Sword DX/A - DX+0 16 [2]

Stats [290] Ads [229] Disads [-45] Quirks [-4] Skills [197] = Total [671]

Last edited by aesir23; 03-27-2015 at 03:46 PM.
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Old 03-18-2015, 07:47 AM   #145
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Anti-Villain: Lady Shiva
Alias: Sandra Wu-San, Sandra Woosan, San Da Wu-San

Allies and Affiliations: Richard Dragon, David Cain, League of Assassins

San Da Wu-San was born to ethnically Chinese parents in Myanmar. She studied martial arts her whole life, competing in Lethwei tournaments and putting on exhibitions with her twin sister, Caelan

David Cain saw one of these exhibitions and immediately noted Wu-San's incredible potential and also that she was constantly holding herself back for the sake of her sister. He thought that she would be able to help him in his quest to create a perfect living weapon (see Batgirl's origin story), so he murdered Caelan.

Vowing revenge, San Da studied Dragon Kung Fu from Richard Dragon and Te from The Sensai. She surpassed both of her teachers, becoming the greatest fighter who has ever lived.

When she finally found David Cain, she defeated him with ease. But before she could kill him, he convinced her that he had been right--the death of Caelan did unlock her true potential. She forgave him and set about on an unending quest to perfect the art of violence, taking the name Lady Shiva after the Hindu god associated with destruction.

Lady Shiva now works for the League of Assassins, but she cares little about their goals. She is obsessed with being the best martial artist, so she will frequently seek out the world's greatest fighters and challenge them to single combat--often to the death.

She's more amoral than immoral, and can sometimes be convinced to train a promising fighter. She taught Tim Drake how to fight with a staff, and has recently taken an interest in training Black Canary, who she thinks could be a fighter comparable to herself, if only she would abandon the moral compunctions that hold her back.

In addition to her prodigious fighting skills, Lady Shiva has an ability to read her opponents body language surpassed only by her daughter, Cassandra Cain. She also knows a deadly pressure point attack known as "The Leopard Fist" that is almost always fatal, but she rarely uses it before she's had a chance to gauge the full measure of an opponents abilities.

Quote:
Name: Lady Shiva AKA San Da Wu-San

Attributes [335]
ST 13 [30]
DX 17 [140]
IQ 14 [80]
HT 14 [40]

HP 13
Will 16 [10]
Per 16 [10]
FP 14

Basic Lift 34
Damage 1d+1/2d+1

Basic Speed 9 [25]
Basic Move 9

Ground Move 9
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Arabic (Accented) [4]; Chinese (Accented) [4]; English (Accented) [4]; Japanese (Accented) [4]; Burmese (Native) [0].

Advantages [322]
Ally (League of Assassins) (50% of starting points) (9 or less; Group Size (6-10)) [12]
Ambidexterity [5]
Combat Reflexes [15]
Damage Resistance (Trained) (2) (Tough Skin) [6]
Danger Sense (Trained) (Accessibility (Only against living opponents she can see.) (+2)) [12]
Enhanced Dodge (Trained) (1) [15]
Enhanced Parry (All Parries) (Trained) (1) [10]
Flexibility [5]
Forceful Chi (4) [60]
High Pain Threshold [10]
Luck (Combat Only) (Extraordinary) (Aspected) [24]
Modular Abilities: Any Style Familarity Perk. (Cosmic Power) (Per point of abilities (+1); Trait Limited: One specific trait) [5]
Reputation (Deadliest Unarmed Fighter Alive) (3) (10 or less; Almost everyone) [7]
Striking ST (Trained) (2) [10]
Trained By A Master [30]
Unarmed Combat Talent (4) [20]
Very Fit [15]
Very Rapid Healing (Trained) [15]
Wealth (Very Wealthy) [30]

Perks [5]
Iron Hands [1]
Style Familiarity (Dragon Kung Fu) [1]
Style Familiarity (Karate - Te) [1]
Style Familiarity (Lethwei) [1]
Style Familiarity (Moo Gi Gong) [1]

Disadvantages [-59]
Callous [-5]
Enemy (Batgirl (Cassandra Cain)) (Less powerful than the PC) (6 or less; Rival) [-1]
Enemy (Batman) (More powerful than the PC) (6 or less) [-10]
Enemy (Black Canary) (Less powerful than the PC) (6 or less; Rival) [-1]
No Sense of Humor [-10]
Obsession (Defeat the world's best martial artists) (9 or less) [-15]
Reputation (Hired Killer) (-3) (10 or less; Almost everyone) [-7]
Vow (Never refuse a challenge to combat) [-10]

Quirks [-4]
Never uses the Leopard Fist until she's had a chance to evaluate her opponents skills [-1]
Prefers to Kill with her bare hands [-1]
Proud [-1]
Respectful and Cordial with other Masters, distainful of lesser fighters [-1]

Skills [259]
Area Knowledge (South East Asia) IQ/E - IQ+1 15 [2]
Area Knowledge (World) IQ/E - IQ+1 15 [2]
Autohypnosis Will/H - Will+0 16 [4]
Axe/Mace DX/A - DX+1 18 [4]
Blind Fighting Per/VH - Per+0 16 [8]
Body Language (Human) Per/A - Per+2 18 [8]
Breaking Blow IQ/H - IQ+3 17 [2]
includes: +4 from 'Forceful Chi'
Breath Control HT/H - HT+0 14 [4]
Broadsword DX/A - DX+1 18 [4]
Climbing DX/A - DX+2 19 [1]
includes: +3 from 'Flexibility'
Combination: Leopard Fist (Committed (Strong) Karate Pressure Secrets Strike/Vitals + Committed (Strong) Karate Pressure Secrets Strike/Vitals) Combo/2 - 20+20 [4]
Counterattack (Karate) Tech/H - 24 [6]
Escape DX/H - DX+2 19 [2]
includes: +3 from 'Flexibility'
Esoteric Medicine Per/H - Per+0 16 [4]
Expert Skill (Hoplology) IQ/H - IQ+2 16 [12]
Flail DX/H - DX+0 17 [4]
Forced Entry DX/E - DX+1 18 [2]
Games (Lethwei) IQ/E - IQ+0 14 [1]
Hidden Lore (Hidden Styles) IQ/A - IQ+4 18 [16]
Jitte/Sai DX/A - DX+1 18 [4]
Judo DX/H - DX+8 25 [20]
includes: +4 from 'Unarmed Combat Talent'
Jumping DX/E - DX+1 18 [2]
Karate DX/H - DX+7 24 [16]
includes: +4 from 'Unarmed Combat Talent'
Kicking (Karate) Tech/H - 24 [3]
Knife DX/E - DX+2 19 [4]
Kusari DX/H - DX+1 18 [8]
Lockpicking/TL8 IQ/A - IQ+1 15 [4]
Mental Strength Will/E - Will+2 18 [4]
Parry Missile Weapons DX/H - DX+1 18 [8]
Power Blow Will/H - Will+4 20 [4]
includes: +4 from 'Forceful Chi'
Precognitive Parry IQ/H - IQ+5 19 [8]
includes: +4 from 'Forceful Chi'
Pressure Points (Human) IQ/H - IQ+6 20 [11]
includes: +4 from 'Forceful Chi'
Pressure Secrets (Human) IQ/VH - IQ+4 18 [8]
includes: +4 from 'Forceful Chi'
Pressure-Point Strike (Karate) Tech/H - 23 [2]
Roll with Blow (Judo) Tech/H - 25 [3]
Sensitivity Per/VH - Per+4 20 [24]
Smallsword DX/A - DX+1 18 [4]
Staff DX/A - DX+3 20 [12]
Stealth DX/A - DX-1 16 [1]
Streetwise IQ/A - IQ+1 15 [4]
Sumo Wrestling DX/A - DX+3 20 [1]
includes: +4 from 'Unarmed Combat Talent'
Survival (Jungle) Per/A - Per-1 15 [1]
Targeted Attack (Karate Pressure Points Strike/Vitals) Tech/H - 20 [2]
Targeted Attack (Karate Pressure Secrets Strike/Vitals) Tech/H - 22 [4]
Targeted Attack (Karate Punch/Vitals) Tech/H - 21 [0]
Thrown Weapon (Knife) DX/E - DX+1 18 [2]
Tonfa DX/A - DX+1 18 [4]
Two-Handed Sword DX/A - DX-1 16 [1]

Stats [335] Ads [322] Disads [-59] Quirks [-4] Skills [259] = Total [858]
Notes: The Leopard Fist is a single strike, resolved as a Combination of two Committed Strong Pressure Secrets Strikes to the Vitals. Think of this as similar to a "stab and twist" type of rapid strike. It does 1d+3 Impaling, twice. With the X3 wounding modifier for an impaling strike to the vitals, this is a Minimum of 24 points of damage if both parts hit successfully.

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Old 03-24-2015, 08:47 AM   #146
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Affiliation: Birds of Prey
Permanent Members: Oracle (Leader), Black Canary, Huntress, Lady Blackhawk

Former, Temporary, and "On-Call" Members: Batgirl, Big Barda, Katana, Hawk and Dove, Manhunter (Kate Spencer), Power-Girl, Vixen, and Lady Shiva (Unreliable).

Allies: Creote, Savant, Nightwing, Wildcat.

Notable Enemies: Calculator, Spy Smasher, Secret Six, Lady Shiva, White Canary, Twelve Brothers in Silk.

Area of Operation: Global.

When Barabara Gordon became Oracle, she realized she would need a team ready and able to act immediately on her information. At first she recruited Black Canary and the two of them formed an effective partnership. Later, when Black Canary was kidnapped by Savant and Creote (before their Face-Turn), Oracle recruited Huntress to assist in her rescue. Later, Lady Blackhawk was added to the team.

This core team of three currently has a mobile base on board Lady Blackhawk's plane, Aerie One. They are designed as a rapid response team to act on threats that Oracle discovers through her constant data-mining, and as an emergency rescue team for other super-heroes in trouble.

Oracle is the undisputed leader of the Birds of Prey, and, thanks to a one-time endowment from Batman, is able to offer a Comfortable income to the rest of her team. Notably, the Birds of Prey do NOT answer to Batman or to any other outside agency.

In addition to the core team, Oracle keeps an extensive list of heroes willing to help out when needed.
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Old 03-24-2015, 09:05 AM   #147
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Black Canary
Alias: Dinah Laurel Lance

Allies and Affiliations: Birds of Prey, Oracle, Huntress, JLA, Green Arrow, Wildcat.

Dinah Laurel Lance is a second generation super-hero, her mother was Dinah Drake, the original Black Canary and her father was Larry Lance a police detective.

When she was just 17, Dinah decided, against her mother's wishes, that she would also become a super-hero. She secretly enlisted her mother's former friend and JSA teammate Wildcat (Ted Grant) to teach her to fight. Her talent as a martial artist was immediately apparent, and she continued her training under various skilled martial artists including Richard Dragon--becoming one of the very best fighters in the world.

On one of her earliest attempts at Super-heroics, Black Canary discovered by accident that she can emit a blast of destructive sonic energy, her Canary Cry. Unfortunately, the first time she used this in combat she inadvertently cause permanent hearing loss in an innocent bystander. She now reserves this for emergencies and fights against super-powered opponents, preferring to rely on her martial arts skills.

Black Canary has many contacts and friends within the Super-Hero community. She served in the JLA for some time and was even, briefly there leader. It was in the JLA that she met Green Arrow, with whom she fell in love--although their romance has been a rocky one.

Black Canary is currently the second in command of the Birds of Prey--working with what are now her very best friends Oracle, Huntress, and Lady Blackhawk.

She has recently also been selected by Lady Shiva as a worthy student--an honor that Black Canary finds more than a little troubling.

Quote:
Name: Dinah Lance AKA Black Canary

Attributes [245]
ST 12 [20]
DX 16 [120]
IQ 12 [40]
HT 14 [40]

HP 12
Will 15 [15]
Per 14 [10]
FP 14

Basic Lift 29
Damage 1d/2d-1

Basic Speed 7.5
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: East Asia [1]; Western (Native) [0].
Languages: Burmese (Broken) [2]; Common (Native) [0]; Japanese (Accented) [4]; Thai (Broken) [2]; Vietnamese (Accented) [4].

Advantages [320]
Ally (Green Arrow) (100% of starting points) (9 or less) [5]
Ally (Huntress) (75% of starting points) (9 or less) [3]
Ally (Lady Blackhawk) (50% of starting points) (9 or less) [2]
Ally (Oracle) (75% of starting points) (9 or less) [3]
Appearance (Very Beautiful) [16]
Combat Reflexes [15]
Crushing Attack (Sonic Scream) (15) (Accessibility (Must be able to speak/shout) (+1); All-Out; Cone (+1); Costs Fatigue (+2); Double Knockback; Nuisance Effect: ability makes you obvious; Side Effect (Deafness) (+21); Super) [143]
Damage Resistance (Body Armor) (10) (Flexible; Gadget/Breakable: DR 6-15; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Must be forcefully removed; Torso Only) [15]
Damage Resistance (Trained) (1) (Tough Skin) [3]
Forceful Chi (2) [30]
High Pain Threshold [10]
Reputation (One of the Best Unarmed Fighters on Earth) (2) (10 or less; Large class) [2]
Striking ST (Trained) (1) [5]
Trained By A Master [30]
Very Fit [15]
Wealth (Comfortable) [10]

Perks [6]
Improvised Weapons (Karate) [1]
Style Familiarity (Boxing) [1]
Style Familiarity (Dragon Kung Fu) [1]
Style Familiarity (Lethwei) [1]
Style Familiarity (Moo Gi Gong) [1]
Style Familiarity (Savate) [1]

Disadvantages [-85]
Charitable (12 or less) [-15]
Duty (Birds of Prey) (12 or less (quite often)) (Extremely Hazardous) [-15]
Enemy (Lady Shiva) (More powerful than the PC) (6 or less; Rival) [-5]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) [-20]
Sense of Duty (Adventuring companions) [-5]
Stubbornness [-5]
Vow (Only use Canary Cry against meta-human foes. ) (Minor) [-5]

Quirks [-5]
Careful [-1]
Humble [-1]
Obsession (To improver her martial arts skills, but not at the cost of losing who she is.) [-1]
On again, off again with Green Arrow [-1]
Will accept challenges from other martial artists and fight fair. [-1]

Skills [203]
Acrobatics DX/H - DX+0 16 [4]
Area Knowledge (Gotham) IQ/E - IQ+1 13 [2]
Area Knowledge (South East Asia) IQ/E - IQ+1 13 [2]
Autohypnosis Will/H - Will+0 15 [4]
Axe/Mace DX/A - DX-1 15 [1]
Blind Fighting Per/VH - Per+0 14 [8]
Broadsword DX/A - DX+0 16 [2]
Climbing DX/A - DX+0 16 [2]
Counterattack (Karate) Tech/H - 22 [6]
Disguise/TL8 (Human) IQ/A - IQ+0 12 [2]
Driving/TL8 (Motorcycle) DX/A - DX+0 16 [2]
Esoteric Medicine Per/H - Per+0 14 [4]
Expert Skill (Hoplology) IQ/H - IQ+0 12 [4]
Flail DX/H - DX+0 16 [4]
Forced Entry DX/E - DX+1 17 [2]
Games (Lethwei) IQ/E - IQ+0 12 [1]
Hidden Lore (Hidden Styles) IQ/A - IQ-1 11 [1]
Innate Attack (Breath) DX/E - DX+0 16 [1]
Intimidation Will/A - Will+0 15 [2]
Jitte/Sai DX/A - DX-1 15 [1]
Judo DX/H - DX+6 22 [28]
Jumping DX/E - DX+1 17 [2]
Karate DX/H - DX+6 22 [28]
Kiai HT/H - HT+4 18 [12]
includes: +2 from 'Forceful Chi'
Kicking (Karate) Tech/H - 22 [3]
Kusari DX/H - DX+0 16 [4]
Leadership IQ/A - IQ-1 11 [1]
Mental Strength Will/E - Will+2 17 [4]
Merchant IQ/A - IQ-1 11 [1]
Mind Block Will/A - Will+0 15 [2]
Observation Per/A - Per+1 15 [4]
Parry Missile Weapons DX/H - DX+0 16 [4]
Power Blow Will/H - Will+1 16 [2]
includes: +2 from 'Forceful Chi'
Pressure Points (Human) IQ/H - IQ+4 16 [11]
includes: +2 from 'Forceful Chi'
Professional Skill (Florist) IQ/A - IQ+1 13 [4]
Roll with Blow (Judo) Tech/H - 20 [0]
Sensitivity Per/VH - Per+0 14 [8]
Sex Appeal (Human) HT/A - HT+3 17 [0]
includes: +6 from 'Appearance'
Shadowing IQ/A - IQ-1 11 [1]
Singing HT/A - HT 14 [2]
Smallsword DX/A - DX+0 16 [2]
Spinning Punch (Karate) Tech/H - 22 [3]
Springing Attack (Karate) Tech/H - 22 [3]
Staff DX/A - DX+0 16 [2]
Stealth DX/A - DX+0 16 [2]
Streetwise IQ/A - IQ-1 11 [1]
Tactics IQ/H - IQ+0 12 [4]
Tonfa DX/A - DX+2 18 [8]
Two-Handed Sword DX/A - DX+0 16 [2]
Wrestling DX/A - DX+0 16 [2]

Stats [245] Ads [320] Disads [-85] Quirks [-5] Skills [205] = Total [686]

Last edited by aesir23; 03-27-2015 at 03:48 PM.
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Old 03-24-2015, 09:20 AM   #148
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Anti-Hero: Huntress
Alias: Helena Bertinelli

Allies and Affiliations: Bat-Family (tentative), Birds of Prey

Helena Bertinelli was born to the wife of Mafia Crime Lord Franco Bertinelli. She watched while her mother was beaten and abused regularly, and noticed her father's many unscrupulous and immoral activities.

She grew to hate her father, and all organized criminals with a burning passion. This passion grew even more extreme when rival boss Mandragora sent a hitman to kill Helena's father, mother, and brother during dinner when she was 8 years old.

Orphaned but wealthy, Helena was sent to a private boarding school in Switzerland where she plotted her revenge and trained herself in the skills she thought she would need to exact it.

When she returned to Gotham City at the age of 16, she ended the lives of Mandragora and his hired killer.

When she tried to continue to operate as a hero, she found that, as a killer, she couldn't earn the support and approval of Batman, as much as she wanted to join their quest. She continued to operate without his approval or permission, sometimes putting the two heroes at odds.

She had a brief romantic fling with Nightwing during this period, who encouraged her to forswear killing.

Helena gradually earned the grudging respect of the Bat-Family, although she's still something of an outsider.

She has now joined the Birds of Prey and become very close friends with Oracle and Black Canary--she finally feels as though she belongs.

While she has been trained by the likes of Nightwing and Richard Dragon, Huntress retrains an undisciplined but scrappy and effective street-fighting style. She is an unrivaled master of the crossbow, using both a full-sized and sometimes dual pistol crossbows in her war on organized crime.

Quote:
Name: Huntress AKA Hellena Bertinelli

Attributes [290]
ST 14 [40]
DX 16 [120]
IQ 14 [80]
HT 14 [40]

HP 14
Will 15 [5]
Per 15 [5]
FP 14

Basic Lift 39
Damage 1d+1/2d+1

Basic Speed 7.5
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0]; Italian (Native) [6].

Advantages [195]
Ally (Black Canary) (100% of starting points) (9 or less) [5]
Ally (Lady Blackhawk) (75% of starting points) (9 or less) [3]
Ally (Oracle) (100% of starting points) (9 or less) [5]
Appearance (Very Beautiful) [16]
Combat Reflexes [15]
Craftiness (2) [10]
Flexibility [5]
Heroic Crossbowman [20]
Higher Purpose (Hurting the Mafia) (1) [5]
Independent Income (5) [5]
Striking ST (Trained) (1) [5]
Trained By A Master [30]
Very Fit [15]
Wealth (Filthy Rich) [50]

Perks [6]
Akimbo (Crossbow Pistols) [1]
Crossbow Finesse [1]
Good with (Kids) [1]
High-Heeled Heroine [1]
Off-Hand Training (Crossbow) [1]
Placeholder for Grappling Hook Schtick [1]

Disadvantages [-85]
Bad Temper (12 or less) [-10]
Duty (Birds of Prey) (9 or less (fairly often)) (Extremely Hazardous) [-10]
Duty (Day Job) (9 or less (fairly often)) [-5]
Obsession (Revenge on the Mafia for the death of her family) (Long-Term Goal) (12 or less) [-10]
Overconfidence (12 or less) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Secret Identity (Imprisonment or Exile) [-20]
Sense of Duty (Adventuring companions) [-5]
Sense of Duty (Students) (Small Group) [-5]
Stubbornness [-5]

Quirks [-5]
Craves respect and approval from Batman and other heroes [-1]
Has a thing for Nightwing (Mostly unreciprocated.) [-1]
Loves her day job [-1]
Proud of her Abs [-1]
Very protective of her students [-1]

Skills [156]
Acrobatics DX/H - DX+0 16 [4]
Acting IQ/A - IQ+2 16 [2]
includes: +2 from 'Craftiness'
Area Knowledge (Gotham) IQ/E - IQ+1 15 [2]
Area Knowledge (Sicily) IQ/E - IQ+0 14 [1]
Armoury/TL8 (Missile Weapons) IQ/A - IQ+0 14 [2]
Attack from Above (Brawling) Tech/A - 18 [2]
Autohypnosis Will/H - Will-1 14 [2]
Beam Weapons/TL8 (Pistol) DX/E - DX+0 16 [1]
Brawling DX/E - DX+2 18 [4]
Breath Control HT/H - HT+0 14 [4]
Climbing DX/A - DX+2 18 [1]
includes: +3 from 'Flexibility'
Connoisseur (Literature) IQ/A - IQ-1 13 [1]
Criminology/TL8 IQ/A - IQ+2 16 [8]
Crossbow DX/E - DX+5 21 [16]
Disguise/TL8 (Human) IQ/A - IQ+2 16 [2]
includes: +2 from 'Craftiness'
Driving/TL8 (Automobile) DX/A - DX+0 16 [2]
Driving/TL8 (Motorcycle) DX/A - DX+2 18 [8]
Dual-Weapon Attack (Crossbow) Tech/H - 21 [3]
Escape DX/H - DX+1 17 [1]
includes: +3 from 'Flexibility'
Fast-Draw (Arrow) DX/E - DX+2 18 [2]
includes: +1 from 'Combat Reflexes'
First Aid/TL8 (Human) IQ/E - IQ+0 14 [1]
Forced Entry DX/E - DX+0 16 [1]
Guns/TL8 (Pistol) DX/E - DX+1 17 [2]
Guns/TL8 (Rifle) DX/E - DX+1 17 [3]
Guns/TL8 (Submachine Gun) DX/E - DX+0 16 [1]
Interrogation IQ/A - IQ+0 14 [2]
Jumping DX/E - DX+1 17 [2]
Kicking (Brawling) Tech/H - 18 [3]
Knee Strike (Brawling) Tech/A - 18 [1]
Knife DX/E - DX+0 16 [1]
Literature IQ/H - IQ-2 12 [1]
Lockpicking/TL8 IQ/A - IQ+0 14 [2]
Mental Strength Will/E - Will+1 16 [2]
Mounted Shooting (Crossbow/Motorcycle) Tech/H - 19 [3]
Roll with Blow (Brawling) Tech/H - 18 [3]
Running HT/A - HT+0 14 [2]
Savoir-Faire (Mafia) IQ/E - IQ+2 16 [4]
Shadowing IQ/A - IQ+4 18 [8]
includes: +2 from 'Craftiness'
Staff DX/A - DX+1 17 [4]
Stealth DX/A - DX+4 20 [8]
includes: +2 from 'Craftiness'
Streetwise IQ/A - IQ+4 18 [16]
Swimming HT/E - HT+0 14 [1]
Targeted Attack (Crossbow Shot/Hand) Tech/H - 19 [3]
Teaching IQ/A - IQ+0 14 [2]
Thrown Weapon (Knife) DX/E - DX+0 16 [1]
Wrestling DX/A - DX+0 16 [2]
Writing IQ/A - IQ-1 13 [1]
Zen Crossbow IQ/VH - IQ+0 14 [8]

Stats [290] Ads [195] Disads [-85] Quirks [-5] Skills [156] = Total [557]

Last edited by aesir23; 03-27-2015 at 03:47 PM.
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Old 03-24-2015, 09:31 AM   #149
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Lady Blackhawk
Alias: Zinda Blake

Affiliations: Blackhawk Squadron, JSA, Birds of Prey

The Blackhawk Squadron was an elite group of privately funded fighter pilots formed during WWII. Zinda Blake was only a teenager when she joined the Blackhawks. She was their only woman pilot and one of their best. The Blackhawk Squadron was instrumental in defeating the Axis in WWII, and afterwards they turned to face the growing Soviet threat.

In 1959, (at the age of 30) Zinda Blake was pulled out of the time stream along with several members of the JSA to fight an extra-dimensional threat to many worlds. When the threat was defeated and Zinda was returned to her own world, she was shocked to discover that she'd been sent 50 years into the future!

Zinda Blake currently flies the Aerie One a unique, custom built fighter plane. She acts as transportation and back-up for the Birds of Prey.

In addition to being one of the greatest living pilots, she's also a crack shot and an accomplished brawler. She sometimes seems stuck in the past, but she's definitely embracing a freer lifestyle than would have been acceptable for a woman of the 1940s.

Quote:
Name: Zinda Blake AKA Lady Blackhawk

Attributes [180]
ST 12 [20]
DX 13 [60]
IQ 13 [60]
HT 14 [40]

HP 12
Will 13
Per 13
FP 14

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 6.75
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages:

Advantages [157]
Ally (Black Canary) (125% of starting points) (9 or less) [10]
Ally (Huntress) (125% of starting points) (9 or less) [10]
Ally (Oracle) (125% of starting points) (9 or less) [10]
Appearance (Very Beautiful) [16]
Combat Reflexes [15]
Fearlessness (3) [6]
Fit [5]
Gunslinger [25]
High Pain Threshold [10]
Hot Pilot (4) [20]
Signature Gear (Aeirie 1--High Performance Aircraft) (20) [20]
Wealth (Comfortable) [10]

Perks [1]
Style Familiarity (Ultimate Shootist) [1]

Disadvantages [-55]
Code of Honor (Soldier's) [-10]
Compulsive Carousing (12 or less) [-5]
Duty (Birds of Prey) (12 or less (quite often)) (Extremely Hazardous) [-15]
Impulsiveness (12 or less) [-10]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Adventuring Companions) (Small Group) [-5]

Quirks [-4]
Flirtatious [-1]
Loves a man in uniform [-1]
Loves Beer [-1]
Still has some 1940's attitudes and expressions [-1]


Skills [81]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 12 [1]
Boating/TL8 (Large Powerboat) DX/A - DX-1 12 [1]
Boating/TL8 (Motorboat) DX/A - DX+0 13 [2]
Brawling DX/E - DX+3 16 [8]
Carousing HT/E - HT+0 14 [1]
Cooking IQ/A - IQ-1 12 [1]
Dancing DX/A - DX-1 12 [1]
Driving/TL8 (Automobile) DX/A - DX+0 13 [2]
Driving/TL8 (Motorcycle) DX/A - DX-1 12 [1]
Explosives/TL8 (Demolition) IQ/A - IQ-1 12 [1]
Fast-Draw/TL8 (Ammo) DX/E - DX+1 14 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Pistol) DX/E - DX+1 14 [1]
includes: +1 from 'Combat Reflexes'
Gunner/TL8 (Machine Gun) DX/E - DX+6 19 [4]
includes: +4 from 'Hot Pilot'
Guns/TL8 (Pistol) DX/E - DX+3 16 [6]
Guns/TL8 (Rifle) DX/E - DX+1 14 [1]
Guns/TL8 (Shotgun) DX/E - DX+1 14 [1]
Guns/TL8 (Submachine Gun) DX/E - DX+3 16 [8]
Knife DX/E - DX+0 13 [1]
Observation Per/A - Per+0 13 [2]
Parachuting/TL8 DX/E - DX+1 14 [2]
Piloting/TL8 (Glider) DX/A - DX+3 16 [0]
includes: +4 from 'Hot Pilot'
Piloting/TL8 (Heavy Airplane) DX/A - DX+5 18 [1]
includes: +4 from 'Hot Pilot'
Piloting/TL8 (Helicopter) DX/A - DX+5 18 [4]
includes: +4 from 'Hot Pilot'
Piloting/TL8 (High-Performance Airplane) DX/A - DX+7 20 [12]
includes: +4 from 'Hot Pilot'
Piloting/TL8 (Light Airplane) DX/A - DX+5 18 [1]
includes: +4 from 'Hot Pilot'
Savoir-Faire (Military) IQ/E - IQ+0 13 [1]
Scuba/TL8 IQ/A - IQ-1 12 [1]
Sex Appeal (Human) HT/A - HT+5 19 [1]
includes: +6 from 'Appearance'
Soldier/TL8 IQ/A - IQ-1 12 [1]
Stealth DX/A - DX-1 12 [1]
Strategy (Air) IQ/H - IQ+0 13 [4]
Tactics IQ/H - IQ+0 13 [4]
Wrestling DX/A - DX+1 14 [4]

Stats [180] Ads [157] Disads [-55] Quirks [-4] Skills [81] = Total [360]

Last edited by aesir23; 03-24-2015 at 01:18 PM.
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Old 03-24-2015, 04:57 PM   #150
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

There's just one tiny little quibble. Not one of the Birds of Prey have a point in Singing. :( :)


(Also, has Catwoman assisted the Birds in the comics at all, or is that just in Batman: the Brave and the Bold?)
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