Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Reply
 
Thread Tools Display Modes
Old 10-13-2021, 10:30 AM   #401
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by ericthered View Post
So what are you folk's next step?

subvert some more people? break out the prisoners at the moment promised? mind control the rest of the officers?
All of those seem like good ideas, but the latter may be key to finally assuming control of the ship. I'm not sure how close we are to "end game", but definitely getting closer.

Breaking out the prisoners and storming the armoury would create some big problems for the rest of the crew.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
GnomesofZurich is offline   Reply With Quote
Old 10-13-2021, 11:31 AM   #402
Hide
 
Hide's Avatar
 
Join Date: Nov 2016
Default Re: DreadStormers (OOC)

I think not freeing the prisoners “as promised” might cause negative momentum for us. It would be like that scene of GOT where Ramsay let his captive free but only as a game. I suggest we work with the officers to subvert more people prior to the prison break.

In terms of %, how much power from motive have we seized with the last subversion operation?
__________________
- 画龍点睛。Hide。
Hide is offline   Reply With Quote
Old 10-13-2021, 01:33 PM   #403
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by Hide View Post
I think not freeing the prisoners “as promised” might cause negative momentum for us. It would be like that scene of GOT where Ramsay let his captive free but only as a game. I suggest we work with the officers to subvert more people prior to the prison break.
Yeah, I agree. It'd be bad for morale to not meet the deadline. Everyone in the cells probably heard so there's that.
TGLS is offline   Reply With Quote
Old 10-14-2021, 07:09 AM   #404
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by Hide View Post
In terms of %, how much power from motive have we seized with the last subversion operation?

So each section has around 180 people working on it, split into three 60 man shifts. These are intentionally padded in case the ship takes lots of damage: 120 people can generally run things fine... at least theoretically. Daymar's mess is around 30 people taken down, and the poisoned mess is another 30, so they're operating at around that 120 number. They're slowly getting some of the poisoned mess back.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 10-15-2021, 12:18 AM   #405
Hide
 
Hide's Avatar
 
Join Date: Nov 2016
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by ericthered View Post
So each section has around 180 people working on it, split into three 60 man shifts. These are intentionally padded in case the ship takes lots of damage: 120 people can generally run things fine... at least theoretically. Daymar's mess is around 30 people taken down, and the poisoned mess is another 30, so they're operating at around that 120 number. They're slowly getting some of the poisoned mess back.
What about "the people with guns"? Do we have significant fire-power in our side?
__________________
- 画龍点睛。Hide。
Hide is offline   Reply With Quote
Old 10-15-2021, 08:34 AM   #406
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by Hide View Post
What about "the people with guns"? Do we have significant fire-power in our side?

You have 11/ 88 security folks, all on the same shift. You also have 6/40 officers, four of whom are on that "vulnerable" shift.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 10-15-2021, 12:02 PM   #407
Hide
 
Hide's Avatar
 
Join Date: Nov 2016
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by ericthered View Post
You have 11/ 88 security folks, all on the same shift. You also have 6/40 officers, four of whom are on that "vulnerable" shift.
Interesting 1/8 on both sides; I think we could make it with 3/8, what do you think? (party).

How many prisoners are in for the prison break?
__________________
- 画龍点睛。Hide。
Hide is offline   Reply With Quote
Old 10-15-2021, 12:44 PM   #408
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by Hide View Post
How many prisoners are in for the prison break?

Four doors are locked.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 10-15-2021, 04:28 PM   #409
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by Hide View Post
Interesting 1/8 on both sides; I think we could make it with 3/8, what do you think? (party).

How many prisoners are in for the prison break?
3/8 seems a long way off. I wonder about using the numbers we have to 'defeat in detail' - bringing overwhelming numbers of those we have against small numbers of the other side. Daymar could then work to subvert any prisoners, and thus increase the size of our force for the next confrontation, and so on.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
GnomesofZurich is offline   Reply With Quote
Old 10-15-2021, 04:40 PM   #410
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers (OOC)

Quote:
Originally Posted by GnomesofZurich View Post
3/8 seems a long way off. I wonder about using the numbers we have to 'defeat in detail' - bringing overwhelming numbers of those we have against small numbers of the other side. Daymar could then work to subvert any prisoners, and thus increase the size of our force for the next confrontation, and so on.
I dunno; I think 3/8th could work, we'd just need to get creative. Like seize control of life support and gas everyone. Or massacre the sleeping security officers. Or something.
TGLS is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.