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Old 12-31-2010, 03:51 AM   #11
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: Social benifits of gear

Quote:
Originally Posted by Dangerious P. Cats View Post
How does one replicate the benifits of wearing more expensive clothing in GURPS?
Using the "cost of living" rules on Campaigns. A full set of clothes costs a percentage of the cost of living, so it is proportional to Status: higher-status characters who do not want to "lose face" will be obliged to spend more money on clothes.

Status 0 characters who want to save money can buy cheap, unbranded clothes at markets or hard-discount shops (e.g., Status -1 clothes), therefore suffering reaction penalties.
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class, clothing, status, style, well dressed


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