04-15-2020, 07:10 AM | #21 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Convertin GURPS CLASSIC ROBOTS for use with 4e
This is an update to the conversion concepts in case anyone reads this later on...
Based on THIS thread, where I outlined the why and how of the guidelines I will suggest below, the following is meant to replace the rules of page 61 sidebar as relates to the Skill Program Complexity Table in GURPS CLASSIC ROBOTS. To wit: The complexity of the skill program determines the actual skill level of the skill for the robot based on its complexity as well as the robot's attribute. Easy = Attribute + Complexity-1 Average = Attribute + Complexity-2 Hard = Attribute + Complexity-3 Very Hard = Attribute + Complexity-4 If you purchase a complexity 1 program, the skill level of the skill emulated by that program will be: Attribute + 1 (complexity) - 1 or Attribute + 0 (Easy Skill) Attribute + 1 (complexity) -2 or attribute -1 (Average Skill) Attribute + 1 (Complexity) -3 or Attribute -2 (Hard Skill) Attribute + 1 (Complexity) -4 or attribute-3 (Very Hard Skill) If the at Complexity of the skill program is 5, then it would look like this: Attribute + 5 (complexity) - 1 or Attribute + 4 (Easy Skill) Attribute + 5 (complexity) -2 or attribute +3 (Average Skill) Attribute + 5 (Complexity) -3 or Attribute +2 (Hard Skill) Attribute + 5 (Complexity) -4 or attribute +1 (Very Hard Skill) This is an alternative to the idea presented in post #2 of this thread early on. |
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classic robots, robots |
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