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Old 07-17-2013, 04:11 PM   #711
rorikdude12
 
Join Date: Dec 2012
Default Re: [OOC] Worlds of Fire

http://www.myth-weavers.com/sheetvie...sheetid=459510

There it is. I intended for a bit of flexibility in terms of vehicles I could pilot. Mechs and stuff, even. But I guess not. ;(

Are you going to revoke the Guns! skill too? That's straight from characters.

I want to respend the points spent on mah Pilot! wildcard if i can't have my car and drive it as well as my mech. :P
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Old 07-17-2013, 04:42 PM   #712
momothefiddler
 
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Default Re: [OOC] Worlds of Fire

My current sheet is here, with two points left for retention. I'm pretty sure everything here has been confirmed, but let me know if I need to change anything.

Spoiler:  
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Characters

Astrid 14/14HP, 3/10FP buffs
Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT
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Old 07-17-2013, 05:02 PM   #713
ericthered
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Default Re: [OOC] Worlds of Fire

Wait... Jorin has ST 13 and a long white beard? I have to readjust my image of him.
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Old 07-17-2013, 05:07 PM   #714
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Default Re: [OOC] Worlds of Fire

I mentioned the beard when I introduced him.

But yeah, he looks kinda odd. That's what the Nonchalance is for.
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Characters

Astrid 14/14HP, 3/10FP buffs
Jorin 13/13, 9/10, 0/1 ER, 24/24, 3/6, 6/6, 6/6, 6/6 Rings, 6 days since last use of WT
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Old 07-18-2013, 12:42 AM   #715
Totem
 
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by rorikdude12 View Post
There it is. I intended for a bit of flexibility in terms of vehicles I could pilot. Mechs and stuff, even. But I guess not. ;(

Are you going to revoke the Guns! skill too? That's straight from characters.

I want to respend the points spent on mah Pilot! wildcard if i can't have my car and drive it as well as my mech. :P
I'm not revoking the Pilot! skill; I am perfectly happy for you to have wildcards like this, and to use them. The only issue here was the range that you were expecting it to cover compared to what it would conventionally cover. Drive! and Pilot! are two separate things, and I'm sorry I didn't notice this earlier. In the same way as this, Guns! covers any of the types used by the Guns skill, with a minor default to things like crossbows and the like which aren't of the same basic operating type, and (possibly) a bigger one to things like bows which are even further afield (when in doubt I'll almost certainly go with the defaults used in Basic Set).
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Old 07-18-2013, 01:06 AM   #716
ericthered
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Default Re: [OOC] Worlds of Fire

Michael's sheet:

Code:
"Michael"

100+152-35+86+1=304=250 +5 + 39 + 10 

[1] unspent

ST 9	[-10]
DX 11   [20]
IQ 14   [80]
HT 11   [10]

hp 9 [0]
will 15 [5]
per 13 [-5]
FP 10 [0]

speed 5.25 [0]
move 5 [0]

physical traits [100]

Advantages [152]
Telerecieve 3 [42]
Suggestion 3  [30]
Mind Surgeon 1[10]
telepathy talent 4 [20]
Mind Wipe: Affliction (Malediction 2 +150%, Affects Blazen +50%, Total Amnesia (not on blazen -20%) +20%, Daze +50%, Extended Duration *30 (not on Daze -25%)+45%, pact -10%, psionic telepathy power -10%) (+290%) [41] 

Jumper (Psionic -10%, Heavy Encumbrance +30%, Tracking +20%, Reliable +5 (only when tracking -40%)+15%) [0]


Tactical reading perk [1]
Research Worlds (always have an exit) [1]

World Jumper [0]
+1 TL	[5]

Disadvantages [-35]
Paranoia [-10]
Delusion (people don't trust telepaths) [-10]
Callous [-5]
Obsession (revenge on glazelings) [-10]

Skills [86]
(15+13+6+4+4+20+24)

combat [15]
Knife dx=11 [1]E
Beam Weapon pistol TL9 dx+2=13 [4]E
Guns Pistol TL8 dx=11 [1]E
Fast Draw(pistol) dx=11 [1]E
judo dx+1=12 [8]H

movement [13]
hiking ht-1=10 [1]A
climbing dx-1=10 [1]A
swimming ht-1=10 [1]A
bodysense dx-1=10 [2]H
Jumper iq=14 [4]H
driving dx=11 [2]A
stealth dx=11 [2]A

interaction [6]
Detect Lies Per=13 [2]A
Fast talk IQ-1=13 [1]A
Disguise IQ-1=13 [1]A
Observation Per-1=12 [1]A
StreetWise IQ-1=13 [1]A

adventuring [4]
Gesture IQ=14 [1]E
First Aid IQ=14 [1]E
hold out IQ-1=13 [1]A
knowledge(worlds around home world) IQ=14 [1]E

BackGround [4]
Computer Programming/TL8 IQ-1=13 [2]H
computer Operation/TL9 IQ=14 [1]E
research/TL 8 IQ-1 [1]A

Telepathy [20]
Mind Surgeon IQ+4+2=20 [12]H,talent
Suggestion IQ+4=18 [4]H,talent
Telerecieve IQ+4-1=17 [2]H,talent
Expert skill (psionics) IQ-2=12 [1]H
Mind Blast Skill IQ+4-2=16 [1]H, talent

telepathic teqniques[24]
independent suggestion  suggestion=18 [8]H 	
pressed suggestion 	suggestion=18 [6]H
Amnesia			suggestion-1=17	[0]H
					
Quick&dirty mindSurgeon	mindSSurgeon=20 [5]H
					
Universal Telerecieve	telerecieve=17	[5]H	
New approach Telerecieve telerecieve-5=11	[0]H
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Old 07-18-2013, 03:59 AM   #717
rorikdude12
 
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Default Re: [OOC] Worlds of Fire

Fine. Changing it to Drive! and Pilot! with each at DX-2.
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Old 07-18-2013, 12:46 PM   #718
ericthered
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Default Re: [OOC] Worlds of Fire

So, who's driving? Jacob is (now) a decent driver, but Michael is slightly better. I don't think he can talk Jacob out of the driver's seat though.
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Old 07-18-2013, 12:48 PM   #719
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by ericthered View Post
So, who's driving? Jacob is (now) a decent driver, but Michael is slightly better. I don't think he can talk Jacob out of the driver's seat though.
A telepath with points in mental manipulation can't convince someone to let him drive? Feel free to work it out between the two of you, though, at present, Jacob did get there first.
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Old 07-18-2013, 02:14 PM   #720
ericthered
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Default Re: [OOC] Worlds of Fire

Quote:
Originally Posted by Totem View Post
A telepath with points in mental manipulation can't convince someone to let him drive? Feel free to work it out between the two of you, though, at present, Jacob did get there first.
Ok, point taken. I suppose Jacob is actually a push over compared to some of the rest of us in that regard. Jorin is a 12 and I think John is a 14. base skill is 18, so its almost automatic.

Rorik can choose, though if he waits too long I'll roll the suggestion just to keep things moving so everyone can react.
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