05-21-2013, 05:42 PM | #21 | |
Join Date: Jun 2008
Location: Provo, UT
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Re: Wolverine
Quote:
Wolverine is probably the best example of a character with Injury Tolerance. You shoot him with a gun and it's a minor annoyance. He falls 20 stories and he's sore and shaken up. He isn't spending points to turn that punch from the Juggernaut into a flesh wound, he's taking that punch because he has an unbreakable skull that can't be dented by the worst punishment Juggy can dish out, and his bones can't be damaged by anything less than Thor's hammer. I'd give him Damage Reduction /5 or /10 with a Limitation of not vs. Torso Shots, Corrosive, or Burning Attacks. |
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05-21-2013, 10:46 PM | #22 |
Join Date: May 2010
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Re: Wolverine
A really heavy adamantium skeleton should probably result in Cannot Float [-1], though I imagine that's often ignored.
Also, First!-25? What the heck? Sure, Wolverine is supposed to be great at unarmed combat, but remember that Skill-25 means you can do the impossible 95% of the time. Or, looking at it another way, plenty of foes do manage to last more than a second against Wolverine, so unless they all have almost as high of skill (or Enhanced Defenses or something), he doesn't have Fist!-25. I'd put his skill more in the 19-21 range; 22 at the absolute most. |
05-21-2013, 10:52 PM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Wolverine
Quote:
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05-21-2013, 11:35 PM | #24 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Wolverine
I would add
Extra HP +10 IT:DR 10 IT: No Brain with a -20% Achillies heal to represent the armored skull. Eye shots and upper shots can bypass it hence the -20% Very Fit And also the Armor Divosir 100 others spoke of. Also did I miss seeing Strong Will in there?
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05-21-2013, 11:35 PM | #25 |
Join Date: May 2010
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Re: Wolverine
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05-22-2013, 12:09 AM | #26 |
Join Date: Dec 2007
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Re: Wolverine
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05-22-2013, 12:13 AM | #27 | |
Join Date: May 2006
Location: Denmark
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Re: Wolverine
Quote:
This may be the meta-reason but it is explicitly not the given reason for it. He survives it because he has a healing factor and adamantium skeleton. And this means he survives it when others wouldn't. GURPS Supers should emulate powers first and foremost and only secondly narrative advantages. |
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05-22-2013, 12:21 AM | #28 | |
Join Date: Dec 2007
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Re: Wolverine
Quote:
http://www.grrlpowercomic.com/archives/748 |
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05-22-2013, 12:23 AM | #29 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Wolverine
Quote:
Shang Chi is considered the best hand to hand and martial artist and he is not a super. Even Supers have a hard time laying a hand on him. The Supers level Martial Artists are Iron Fist, Captain America, Wolverine, Spider Woman and Spider Man (after Spider ISland especially where he was trained by Shang Chi). Wolverine gets a bost from Extra Effort and toughness but is not really superhumanly fast. I would make his DX comparable to Captain America and put it high though with Spider Man being truly Super Human in DX with the Super Attribute modifier. Iron Fist should also be in that range, though his main schtick is instant Power Blow. So I am figuring 20ish for Wolverine, high DX and more points then most (normal humans) in skill. He is more rounded then the others so the bang skills are a good fit.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-22-2013, 12:28 AM | #30 |
Join Date: Dec 2007
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Re: Wolverine
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supers, x-men |
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