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Old 03-04-2021, 05:55 PM   #1
Greg 1
 
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Join Date: Feb 2007
Default [DF] The Underdog Campaign?

By an "underdog campaign", I mean a campaign where the PCs are outmatched in combat by much of the opposition. They might be "low-level" PCs willing to take big risks for big rewards, regular PCs taking on an epic dungeon, or just PCs living in a game world where the monsters are really dangerous.

It's a common trope in Dungeon Fantasy games that the PCs take down the opposition in pitched battles, using their amazing abilities to overwhelm them. But in an underdog campaign, the PCs have to think their way through carefully, finding ways to achieve their goals without being able to bring overwhelming force to the table. Think Call of Cthulhu, Odysseus outwitting the Cyclops, and Sam and Frodo creeping through Mordor.

Does GURPS DF offer any unusual opportunities or pitfalls for an underdog campaign? One strength of GURPS DF is definitely that it has well developed rules for non-combat skills, and enough variety in non-combat skills to keep the characters from feeling "samey" out of combat.

Are there PC templates that you would add, remove or change for characters living in a world where PC types are generally outgunned by the monsters around them?

Any other thoughts about the "underdog campaign"?
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