05-14-2019, 08:47 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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XP for Unbalanced Races
There have been a few previous threads discussing different approaches to making XP progression adjustments for races that start with an attribute total exceeding that of the baseline 32-point character. Several ideas focused on making advancement less onerous for those characters, but I can't help thinking that only extends their advantage over the baseline. That said, I also believe that the original rules where XP costs were doubled for strong races like gargoyles and reptile men felt a bit punitive.
So here's my proposal, which BTW assumes that like me, you also wish to restore some imbalance to the point totals of various races for starting characters (if you prefer 32-point reptile men, best to move on to another thread)... For every point above 32, XP costs for the next stat point will cost 10% more than dictated by the progression schedule. For example, if I want my starting reptile man to have ST 14, DX 8, IQ 8 plus 6 points to spread around (a 36-point character) it will cost me 40% more XP to increase my stats going forward (i.e. 840 XP for my 37th point, 1400 for my 38th, etc.). If folks think 10% per point is too generous, that can certainly be adjusted but the basic approach seems sound based on no playtesting whatsoever. ;)
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