Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-26-2019, 11:37 PM   #10
Join Date: Feb 2016
Default Re: Magical Gadgets versus Magical Gear

Money is CP, one way or another, so it is effectively the same thing unless all of your players have Multimillionaire 1+. In effect, every energy point is worth 1/50 average starting wealth ($20/energy point at TL3 or $400/energy point at TL8) when purchased as Signature Gear, so it is a good metric for the conversion (+25% to cost if bought as normal gear). A TL8 character with Filthy Rich only has $400,000 to spend on adventuring gear, which translates to 800 energy points, which suggests that magical gear should be really too valuable to have as normal loot.
AlexanderHowl is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 03:18 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.