08-06-2008, 01:56 PM | #1 |
Join Date: Apr 2008
Location: New Hampshire
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Powers/Imbuement: Gambit's Power
Would anyone care to give a crack at modelling Gambit's 'charging' power with Imbuements and/or Powers?
I'm about to start a Supers game and my primary NPC will have this ability. I'm interested in seeing the thoughts of some of you folks while I consider how to do it. |
08-06-2008, 02:07 PM | #2 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Powers/Imbuement: Gambit's Power
Crushing Attack X (Explosive, Accessibility: Requires something small to charge (-10%), Nuisance effect: explosion destroys object (-5%))
Add increased range and power modifiers to taste. |
08-06-2008, 02:15 PM | #3 |
Join Date: Jun 2008
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Re: Powers/Imbuement: Gambit's Power
Im not massively clear on gambits exact capabilities, so this instead mimic Mark Skarr's power.
Imbue 3 (One Imbuement, -80%) [8], Shockwave! Xlvl [x] ?? |
08-06-2008, 02:32 PM | #4 | |
Join Date: Sep 2004
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Re: Powers/Imbuement: Gambit's Power
Quote:
His trademark weapon is playing cards. You couldn't get the base damage high enough for a credible Shockwave. I've created a version of Gambit that's almost exactly like Mark's though I added Delay & Overhead so that he can toss it like a grenade. |
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08-06-2008, 04:04 PM | #5 |
Join Date: Jan 2008
Location: The Wasteland
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Re: Powers/Imbuement: Gambit's Power
Well, PU-2 states that one can imbue a Innate Attack, so I would design the basic "card throw" for Gambit (say, a 2d cutting attack) and apply the Shockwave and Shattershot.
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08-06-2008, 04:12 PM | #6 | ||
Join Date: Sep 2004
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Re: Powers/Imbuement: Gambit's Power
Quote:
Quote:
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08-06-2008, 04:18 PM | #7 | |
Join Date: Sep 2005
Location: Canada
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Re: Powers/Imbuement: Gambit's Power
Quote:
p. 16: "Remember that Imbuement Skills are for fists and weapons, not for attack abilities. If you want an enhancement on your advantage, buy the enhancement!" The way to simulate Gambit's abilities is either an Innate Attack with an accessibility (as Mark Skarr posted above), or use the recommendations of the Imbuement power (PU-1, pg. 17), and purchase an appropriate Innate Attack with Follow-up (any Melee or Weapon attack). Edit: I see naloth already posted with the correct text about not being able to Imbue an Innate Attack. |
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08-06-2008, 04:48 PM | #8 |
Join Date: Jan 2008
Location: The Wasteland
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Re: Powers/Imbuement: Gambit's Power
It was a typo; I meant PU-1.
"Imbuement Abilities Detect, for imbuement or others with this power; Imbue; and Protected Power. Any number of Afflictions, Bindings, and Innate Attacks are allowed, but these must have the modifier Follow-Up (Any Melee or Weapon Attack), +50%." - Pg 17. But I guess I misread, then.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
08-06-2008, 04:58 PM | #9 | |
Join Date: Sep 2004
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Re: Powers/Imbuement: Gambit's Power
Quote:
As I understand it, though, the Follow-Up isn't the recipient of the Imbue skill. It's weapon attack that uses the Imbue and the Follow-Up happens after that. You're still limited by not having Imbue directly affect an Innate Attack. |
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08-06-2008, 05:46 PM | #10 | ||
Join Date: Jan 2008
Location: The Wasteland
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Uq
Quote:
Quote:
Just buy the Imbuements you like - Arching Shot, Conic Blast (for a "scattered deck"), Far Shot, Incendiary Weapon, Multi-shot (again, for more than one "card"), Penetrating Strike, Shattershot, Shockwave, and/or Traumatic Blow - AND work a big explosion Innate Attack as a Follow-up to the deck card.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) Last edited by Pip Boy; 08-06-2008 at 05:59 PM. |
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