10-09-2014, 03:37 PM | #841 | |||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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So the fact that that Wolverine lost a hand seems relevant; specifically when in an altercation with Cyclops who blasted the flesh to oblivion (and I am guessing scattering the adamantium covered bone fragments), preventing the limb from actually healing. Or is that so specific it can be ignored? Plenty of potent "blasters" in the MU. I am scared to try and discuss the claws; Adamantium itself is less "unbreakable" than it was "back in the day"; unsurprising with a long running, popular character but more and more exceptions to it being "unbreakable" seem to pop up, and many are simply raw force (as opposed to things that should be applying the Cosmic Modifier).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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10-09-2014, 04:49 PM | #842 | |
Join Date: Jun 2006
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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That said, the entry I have for Wolverine states that while his bones are unbreakable, his joints are still subject to dislocation (and possible removal). Mind, I'm not sure if IT:Unbreakable Bones [5] is a mechanical fit for that, even though it's a good thematic fit. As for the claws, they're "Cutting/Impaling Striker (Armor Divisor: Infinite; Switchable)", with "Modified ST-Based Damage (Armor Divisor: Infinite; Accessibility: Only With Strikers)", doing about 2d+1 (inf) cut/imp per hit.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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10-09-2014, 04:55 PM | #843 | |
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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10-09-2014, 04:56 PM | #844 | |
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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If any doctor used the term without a sarcastic smirk I would immediately change doctors.
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10-09-2014, 05:05 PM | #845 | |
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Sleeping mammals and those that just woke up have a distinct odor, for example. It was one of my favorite smells and quite distinct from general exhaustion which smells nasty. To risk ticking off some, different families/ethnicities do smell different irrespective of diets. Wolverine should be able to act as a vague D.N.A. test for heritage as well as age, sex, diet, general health, etc.
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10-09-2014, 05:27 PM | #846 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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If prior authorial intent matters, please let me know (and if you already stated so, my apologies for making you repeat yourself). To give you an idea of how relevant that is... if you decide that Wolverine should "function" as he was intended to in his original appearance, he gets a major costume change: not the design or the color, but the fact that his claws were originally intended to be built-in weapons of his costume! Of course, prior to the Fatal Attractions story line (the 1993 X-book crossover event), Wolverine's claws were assumed by readers (and as far as I know, intended by the powers-that-be) to be metal implants. Your write up makes mention of this... and since I am editing this before running off, I can't remember if the actual Advantage treats them as bone-coated Adamantium or pure Adamantium. >_< Still, hopefully you can see why I am getting confused again. Quote:
Comic books are quite given to hyperbole; does Wolverine have certain Skills as high as you're allowing for the setting, and higher than anyone else so that he can be "the best [he] is at what [he] do[es]"? Similarly I assume "unbreakable" to be an exaggeration, though one you wouldn't realize easily unless you're a scientific type of the appropriate stripe or are an established superhero who regularly meets such fantastic forces that the "exceptions" to the rule go from "once in several lifetimes" to "rare occurrences" (like an average of once every few years). Ultimately this is your baby, and I am just providing feedback. You want Wolverine to be 5'2"? He's 5'2". Though as he's been 5'3" since I started reading the books in 1990 I still wonder if that isn't a legitimate typo, so perhaps I should have cited Jean Grey's height instead. ;) Where do I find "Armor Divisor: Infinite". I couldn't find it in GURPS Powers, but I only had time for a quick look. If it is not in a book I own... then a really simple summary of it would be good. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 10-09-2014 at 05:37 PM. |
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10-09-2014, 05:29 PM | #847 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Relevance to Wolverine, who has none of those Disadvantages, and to my comment that was using real world terminology (hence the lack of capitalization)?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
10-09-2014, 06:17 PM | #848 | |||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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And I'm sure many people might find my Wolvie underpowered: low damage (even if it ignores DR), a brawler prone to berserking and not the ninja he's been portrayed as since he regained his memory, and only regenerating 2 HP per minute rather than per second (or gods, I've seen builds with him regenerating 30 HP/second). It's technically "Cosmic: Irresistible Attack, +300%", which is the same as giving it an infinite armor divisor. I believe it was covered in Powers, but definitely shows up in Power-Ups 4: Enhancements.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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10-09-2014, 07:07 PM | #849 |
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Real world obesity has to do with body fat percentage, not absolute mass.
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10-10-2014, 12:39 AM | #850 | |
Join Date: Dec 2007
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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