06-09-2024, 08:52 PM | #21 |
Join Date: Mar 2008
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Re: The essence and mechanisms of genre?
And I actually was inspired to that definition by something wshwsh said on these boards.
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06-09-2024, 09:21 PM | #22 | |
Join Date: Nov 2004
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Re: The essence and mechanisms of genre?
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06-09-2024, 11:06 PM | #23 | |
Join Date: Feb 2007
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Re: The essence and mechanisms of genre?
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In the second movie, Ripley now knows, more or less, what she is dealing with, what it does and how it does it. She knows the difference between a face-hugger and a mature xenomorph, she knows what the face-hugger wants to do. The enemy is still deadly dangerous and scary, but now it's out in the light, and known. The story becomes about how to survive/defeat it. Same deal with Predator. The first Predator movie starts out as an action-adventure 80s style shoot 'em up. But when the Predator begins stalking them, it turns into horror. It isn't immediately clear if it's SF horror or magical horror, they don't know what they're dealing with. The local girl is familiar with legends about it, how it appears in the hottest years, but it's not until the movie continues along that it becomes clear they're dealing with an alien, using advanced tech to do what it does. One of the problems of the subsequent movies is that the Predator is now a known factor for the audience. (Though I thought the second Predator movie was still a pretty-good action-adventure SF film. Transplanting the action to a modern city made it different enough from the first film to reintroduce some uncertainty.)
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HMS Overflow-For conversations off topic here. Last edited by Johnny1A.2; 06-09-2024 at 11:11 PM. |
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06-10-2024, 03:25 AM | #24 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The essence and mechanisms of genre?
My view is that a concept (outside of fields such as pure mathematics) has both a prototype and a boundary, or in your terms, landmarks and edges. Definitions attempt to specify the boundary. But if you have a boundary you're going to have boundary cases: things that don't look much like the prototype but have the essential traits, things that do look like the prototype but lack them.
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Bill Stoddard I don't think we're in Oz any more. |
06-10-2024, 05:55 AM | #25 | |
Join Date: Jun 2013
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Re: The essence and mechanisms of genre?
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06-10-2024, 07:52 AM | #26 | |
Join Date: Jan 2014
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Re: The essence and mechanisms of genre?
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06-10-2024, 09:36 AM | #27 |
Join Date: Sep 2007
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Re: The essence and mechanisms of genre?
In "The Train Job". Mal and Zoe get captured; Inara, wielding her respectable Companion station, rescues them from the sheriff by telling him that Mal is her escaped bondsman, who's bound to be turned over to her. You could read that as indentured servitude as well, but that's really just slavery for a pre-defined period.
As far as the Western details go, I think Whedon was just being economical. The show features Mal, individualistic hero driven by his own code, even where that doesn't line up with the law -- a classic trope in Westerns. The show also takes place on a frontier, so there's a reason for that personal code to come to the fore, rather than a designated police force, and with the haves and have-nots. So many thematic elements in common with the Western genre at this point that Whedon could just save a lot of exposition trying to explain what the world was like to the audience -- no, no, spaceships but not like Star Trek; no, no, not like Star Wars either -- that he could just go whole hog with the Western set dressing with outfits, accents, low-slung holsters, mighty fine hats, even cattle, and (genre-savvy as Whedon is from three generations of television writers) he knew he could convey all of those implications just by making it a space Western. No lengthy exposition in the early episodes needed that way; the American audience having seen all those other actual Westerns will get it immediately, so the exposition that exists can focus on the differences and other elements of the overarching plot (Hands of Blue; Book the ex-Operative, etc) rather than spending that time establishing the broad strokes or a baseline. Same reason so many fantasy games run in "D&D World". "Fantasy" incorporates an enormous range of possible settings. But everybody knows how D&D worlds work in general, so you don't spend your game sessions defining a weird set of physics for the behavior of the floating islands in the etheric currents populated with novel demonic races up to things that make sense only in their Blue-Orange morality that the players don't yet know and so on. You can start with pseudo-medieval European castles and towns with elves and dwarves and orcs that the players all already know, and just get on with the rest of the game, without assigning so much homework studying the 300-page setting description document and spending all the play time teaching that in game. Genres and tropes are a convenient shortcut to activating all the related concepts in people's heads. Last edited by Anaraxes; 06-10-2024 at 09:56 AM. |
06-10-2024, 12:17 PM | #28 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The essence and mechanisms of genre?
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Bill Stoddard I don't think we're in Oz any more. |
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06-10-2024, 04:34 PM | #29 | |
Join Date: Nov 2004
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Re: The essence and mechanisms of genre?
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06-10-2024, 08:34 PM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The essence and mechanisms of genre?
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(1) I don't think "speculative fiction" means, literally, any fiction that contains an element of speculation, even a large element. Historically, it originated as a usage of science fiction writers, one that substituted for "science fiction." Narrowly, I think, it was a way of talking about science fiction that sounded more respectable than "that Buck Rogers stuff" or the horror movies on Saturday afternoon "science fiction theater." Broadly, it was a way of talking about fiction with fantastic elements without getting into arguments about whether they were rigorously treated enough to count as "science" fiction. Indeed, "speculative fiction" in that sense could be taken as meaning anything that could be called "fantasy" in the broad sense of "fiction about the fantastic" (rather than the narrow sense of "genre fantasy"). (2) But if you do mean it literally, then I would point out that there are authors who do elaborate worldbuilding without having any intention of writing fantasy in any sense, broad or narrow. There is Sinclair Lewis's fiction set in Winnemac, for which he apparently did massively detailed worldbuilding (Robert Heinlein claimed to have taken him as a model). There is Austin Tappen Wright's Islandia, set in a fictional country that has no magic, no advanced science, for which Wright wrote a voluminous history and got his brother, a professional cartographer, to draw maps; I've seen it said that he even did the geological history. This seems to be speculative fiction in your sense, but I don't think it's science fiction or fantasy. (3) Stipulating these two different senses, what I was talking about was never "speculative fiction" in your sense. It was fantastic fiction, or fantasy-in-the-broad-sense. And "what if the Spanish monarchy had not conquered Granada back from the Moors?" or "what if Hitler had not gone back on his deal with Stalin?" does not seem to me to be a fantasy premise; it's just a mundane supposition. So I don't include AH as such in "fantastic fiction," though I certainly recognize that some AH also is fantastic fiction: because it has fantastic elements as a feature of its timeline, or because people got to its timeline by some fantastic means (rather than the usual method of being born there), or because the timeline was created by time travelers or something. (4) I think that having fantastic story elements is a fundamental difference of kind. I don't think that elaborate worldbuilding is such a difference. So if an AH has an elaborately constructed alternate timeline, rather than a quick sketch, I think it's still the same genre, AH; I don't think the worldbuilding make it a different genre; and I don't think that genre is a fantastic one, but a mundane one.
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