05-11-2022, 07:58 AM | #681 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The Orc shaman-knights meditate in glaciers, soaking up the cold as magical energy. They can shape ice, direct cold, and rapidly freeze-shape liquid water. Quote:
The Order of the Stone is a group of mining and irrigation experts that hold their expertise and benefit to the city is equal to the knightly orders that actually use magic, and push to have a seat on the council as an order. Those are the two organized groups you can find about in the books. You get hints of other friction points. Farmer Orcs being denied apprentice positions in the grand order of knights. budget squabbles about infrastructure vs. military expenses. Arguments over whether Farmer orcs and wasteland orcs are part of the same people or not. Quote:
The Blue Tusks have a good number of Orc shaman-knights, but seem to be working through traditional force. Quote:
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Vassarious notes that they have no currency, but that the number of iron forges in Tuguk has been increasing dramatically over the last two decades.
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05-11-2022, 11:04 AM | #682 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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-> Orc Shaman-Knights (i.e. ice shamans) hang out in the ice. -> Ice shamans only have a third to three-sevenths of the political power that the Sun shamans have. -> Ice shamans are a large part of a terrorist group. -> The Stone Melders are frozen in ice. -> Current magic is far more limited in scope than earlier magic So how likely is it that an ice shaman found a stone melder in the ice, and made a deal or thought it could be used as a weapon or maybe to inspire fear or something? Twenty-five years would be rather quick to forget how bad something is... Quote:
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05-12-2022, 07:56 AM | #683 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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The location of most stone melders is well known, but that's only a minor hiccup with that theory.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-12-2022, 07:42 PM | #684 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
1) Is it possible someone discovered or reinvented a form of magic that was used in the past or from outside of Tuguk?
2) Could the Order of the Stone be using what they do not recognize by magic, perhaps accidentally? 3) Would the Order of the Stone not have their own magic, but instead just use the Stone Melders (i.e. by carving a statue) 4) Is it plausible a lone wolf could set something like this up? 5) Is it possible to permanently destroy the Stone Melders? Would it be a good idea to do so? |
05-13-2022, 07:49 AM | #685 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-15-2022, 07:07 PM | #686 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Well if it is true, where would we find the sorts of people who would be doing this research?
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Are the Order of the Stone enough of a mundane sense that someone could take drastic action in response to them? |
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05-16-2022, 07:06 AM | #687 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Any other questions or preparations before you leave to the wastes of Ogol? Do you want to appear outside the City, within it, or inside the mines? What Identities will you be assuming to start with?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-16-2022, 01:44 PM | #688 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Anyway, I'd like to appear outside the city, with an identity matching a wasteland orc so I can start off investigating these Blue Tusks. Maybe a second identity to take on if I rule them out. Probably want to find a spot to hide gear at so I'm not always hauling around an assault rifle and everything. Might want to come up with something that's not a pen for a communicator. |
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05-16-2022, 03:47 PM | #689 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
How is one of their standard well-eqipt travelers outfitted?
How well do the remaining races get along? Are there many highly mixed communities? Families? ((Sorry if my posting is light, I've had crazy life stuff and my mental bandwidth is a bit limited currently... But it does seem that TGLS is hitting all the good questions! ) |
05-17-2022, 09:15 AM | #690 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
The "Mines" are extensive excavations of an old dwarven underground kingdom that spanned for miles under the ground, and are much older than the city of Tuguk. Sorry if that wasn't clear.
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They can stick you near a landmark so that you have a place to hide high-tech stuff. A different sort of communicator is a good idea, yeah. Quote:
Tents are rare. These orcs are basically immune to cold, and lizardfolk generally tough out sandstorms. Tents are only required if one is on the wrong terrain. Quote:
Tuguk, is as mixed as it gets, though its primarily orcs. It has 20% lizard folk, and they are disproportionately represented in power structures. They happily work and live in close quarters. There may be one or two mixed families, though these are viewed as infertile aberrations. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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