08-30-2014, 05:48 PM | #1 |
Join Date: Jun 2010
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[RPM/Character Creation] What kind of traits should this character have?
Okay, I got a basic concept for a modern day RPM Mage and I was wondering how I should build him - skills, advantages, disadvantages, spells and so on.
Basic idea is; a mercenary in the occult underground (RPM is the magic system) who officially works as an electrian (got a degree in engineering?). He is an extreme cynic, to the point of suspecting everyone of being corrupt, insane, flawed, dangerous, misinformed, stupid, unlucky and whatever (think of Thomas Hobbes and his book Leviathan for his general philosophy on humanity?) - perhaps that counts as Paranoia? The fact he has learned magic exists - and can thus summon demons, read minds, kill from a distance and stuff - didn't help his trust issues. So he is obsessed with security - what kind of gear should he have? Probably triple locks his door and changes his passwords monthly. Collects hair and blood samples from people he engages heavily with - covertly if need be (going through trash, picking through brushes in the bathroom...). Any good TL8 security measures and tricks to combine with magic? Skills? Stealth. Observation. Filch, Scourging, Sleight of Hand, Holdout, Lockpicking and Search to collect "insurance" materials. Electronic Operations. Electrician. Detect Lies. Rituals? Scry wards, of course. Spirit magic to summon eavesdroppers. Mind or Body magic to give him 360 Vision. Chance magic for general penalties to fool or infiltrate him. Standard Operating Procedures? Plenty of stuff from Tactical Shooting.
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08-30-2014, 06:06 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM/Character Creation] What kind of traits should this character have?
Chance is good for keeping people from figuring out your passwords or finding personal items to use against you.
Energy is good for combat but could help with work as an Electrcian and oh yeah spot those hidden microphones...
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08-30-2014, 06:53 PM | #3 |
Join Date: Feb 2009
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Re: [RPM/Character Creation] What kind of traits should this character have?
I've been an electricians minion as one of my not so many jobs and one of my good friends is an electrician, so, some thoughts
Many electricians work for themselves and others, and as such must keep track of their own books and deal with myriad expenses like union fees, tools, vehicles, gas and so forth, so Accounting is a very viable skill. Also useful for laundering adventuring gains in IRS friendly fashion. (You installed sun lamps for the vampire lord, heres the invoice) The big white service van could easily hold a workspace along with your electricians tools and no reason it couldn't be consecrated I'd think . . . . . you could also fit an entire party of adventurers in the back, though it wouldn't be comfortable and they'd lack seat belts. ANd a big white service van blends in. Electricians frequently must somehow wriggle themselves into places man was not meant to go and also often have to clamber all about ladders and scaffolding, so, Escape and Climbing are both easy to see an Electrician hero having Electricians often drive big service vans and bucket trucks which are not the most convenient of vehicles, and acrobatic feats of driving are often needed to get the bucket truck where it needs to go, so, Driving is a good skill Due to their tendency to pull wires, clamber up and down things hefting heavy tools and reach out and manipulate things at odd angles, it isn't uncommon for electricians to suffer from Bad Back The same tendency to engage in heavy physical labor (and oftentimes work long hours during outages or when work is available) easily justifies learning Extra FP and Less Sleep. Due to the constant exertion many also have hearty appetites for Increased Consumption. Ah! Stabilizing Skill is mentioned in Pyramid 66, you might consider looking into that to use Electrician for it. |
08-30-2014, 06:55 PM | #4 |
Join Date: Feb 2009
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Re: [RPM/Character Creation] What kind of traits should this character have?
As for actually building, well.
You want high IQ and Luck, since all your RPM skills and many Electrician type skills are IQ based. And Luck is very nice for avoiding some big spell go boom unpleasantness. |
08-30-2014, 07:03 PM | #5 | |
Join Date: Nov 2009
Location: Oregon
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Re: [RPM/Character Creation] What kind of traits should this character have?
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08-30-2014, 10:11 PM | #6 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM/Character Creation] What kind of traits should this character have?
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As many as you can buy. Consider Combat Reflexes + Deep Sleeper + SOP (Sleep With One Eye Open) so even if you're asleep you WILL wake up given the slightest noise.
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08-30-2014, 11:13 PM | #7 |
Join Date: Feb 2009
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Re: [RPM/Character Creation] What kind of traits should this character have?
Van can be consecrated, check out this post by PK (post 15 in this thread)
http://forums.sjgames.com/showthread...am#post1181983 |
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character building, character creation, ritual path magic, rpm |
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