Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-22-2024, 05:10 PM   #11
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Rethinking SM

Part of the problem is that realistically what you use for SM is going to depend on the use case.

In cases where cross-sectional area is critical (perception, random saturation of an area such as an attack with bombardment) averaging (SM for length) and (SM for width) and adding 2 is mostly correct, and generally has the same effects as Tyneras' chart.

For attacks, the realistic implementation is to roll for every dimension in which you can miss -- that's usually height and width for thrusting and missile attacks, height and depth for swing attacks. This is quite inconvenient so I entirely understand why GURPS doesn't do it, but it turns out that what matters is mostly the smaller dimension -- if you're 10- to get the width right and 14- to get the height, you're 41.8% to get both, which is about 9-.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 07-23-2024, 03:35 AM   #12
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Rethinking SM

Quote:
Originally Posted by Anthony View Post
For attacks, the realistic implementation is to roll for every dimension in which you can miss -- that's usually height and width for thrusting and missile attacks, height and depth for swing attacks. This is quite inconvenient so I entirely understand why GURPS doesn't do it, but it turns out that what matters is mostly the smaller dimension -- if you're 10- to get the width right and 14- to get the height, you're 41.8% to get both, which is about 9-.
Just to make matters more annoying, when it comes to ranged attacks it's harder for humans to get things right vertically than it is for horizontal accuracy. Partly this is because generally we're using ballistic attacks in a gravity well, so range estimation matters, but also most non-telescopic sights make sighting in the horizontal plane easier than in the vertical, and also for hand-held weapons it's just that bit easier to be precise in terms of left/right than in height. It's easier to shoot a post that's standing vertically than one lying on the ground with a gun, even when range estimation isn't an issue.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is online now   Reply With Quote
Old 07-23-2024, 10:02 AM   #13
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Rethinking SM

Quote:
Originally Posted by Rupert View Post
Just to make matters more annoying, when it comes to ranged attacks it's harder for humans to get things right vertically than it is for horizontal accuracy.
Only against unmoving targets, accuracy drops off rather rapidly once you need to track and lead the target, and horizontal movement is far more likely than vertical.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.