01-30-2011, 12:07 AM | #711 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Art for games
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01-30-2011, 11:29 AM | #712 |
Join Date: Aug 2004
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Re: Art for games
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01-30-2011, 12:00 PM | #713 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Art for games
He doesn't look cute to me, he looks bratty. However, it's a quite nice piece of art.
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01-30-2011, 01:03 PM | #714 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
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Years ago, I did this picture of Ambrosia. Now, I've gone back and redone her in Reality to make a new version. |
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01-30-2011, 01:07 PM | #715 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Art for games
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01-30-2011, 03:56 PM | #716 |
Join Date: Dec 2006
Location: Houston
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Re: Art for games
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01-31-2011, 09:16 AM | #717 | |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
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Do you mean the rim lighting? The rim lighting highlights and emphasizes details in the face by lighting them from the side. Shutting them down would leave me with (basically) butterfly lighting, which would destroy detail. Butterfly lighting (key light from the front, or top-front) flattens out details in the face. It's a popular with glamour photography because it makes the nose and brows look smaller, and if you pick the right angle for it it can hide some wrinkles too ;) but in this case flattening the characters face would be counter productive. I'm using a 65mm lens and telescopic zoom (another glamour trick) to avoid the middle-of-frame bulge/distortion you get with a 35mm lens - you can't get too close though because the field of view is narrow and the subject gets cropped out of frame. I can switch to a 35mm lens or shorter, but then you get the mid-frame distortion. The surface detail could stand to be cranked up, though; I wanted to experiment with the Reality bridge and this subject anyways, so I'm trying that out too - it produces more naturalistic results and I think ultimately that might be whats throwing your eye off. The intent on the original wasn't a naturalistic photograph, but more of a impressionistic work with light. The nice thing about CGI is that it's pretty easy to redo the work in an alternate style; this leaves the artist more time/brainspace to focus on the style/method, rather than futzing about to re-capture the subject again.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 01-31-2011 at 09:17 AM. Reason: Run on sentance of doom |
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01-31-2011, 10:53 AM | #718 |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: Art for games
I keep meaning to post on this thread and putting it off. Here is a gallery of a few of my own gaming sketches. They're mostly pencil sketches, with one executed in marker and colored pencil and a few that have been colored in PhotoShop.
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01-31-2011, 10:56 AM | #719 | ||||
Join Date: Oct 2009
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Re: Art for games
Yes, I guess that's the term. You understood my questions perfectly, luckily.
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Butterfly lighting shouldn't by itself remove that much detail unless you do it with large light sources (which is, of course, the usual assumption). Just try a single small "sun" light to balance the rim lights would be my suggestion. What I really find weird about the light setup, though, is that I cannot physically explain the U-shaped outline/halo starting at each brow and going all the way around the nose. Also, inside his right ear (left side of the pic) there's a weird light spot. There seems to be light coming from everywhere except where it would light anything up ... I really can't decipher that light properly. Quote:
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Regards Ts |
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01-31-2011, 11:38 AM | #720 | |
Join Date: Aug 2004
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Re: Art for games
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