01-11-2022, 10:49 AM | #41 |
Join Date: Oct 2004
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Re: What RPG has the best spaceship design system?
I believe nobody mentioned GURPS Traveller? I like it. Being based on VE2 it can be expanded at will, standard missiles may only exist in two sizes, but with VE2 one can easily add lots of other missiles. And weapons too.
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01-11-2022, 11:24 AM | #42 | |
Join Date: Aug 2007
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Re: What RPG has the best spaceship design system?
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There is a lot of support for these modules in Gurp[s travelelr: Starships both in the form of more modules and background information. Ve2 is available for you to build you own modules, modify existing ones, build new componets for those modules or just to look up weights and costs and determing that one of item x is small in enough to go in the "waste space" of one of those modules.
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Fred Brackin |
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01-11-2022, 03:05 PM | #43 | ||
Join Date: May 2010
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Re: What RPG has the best spaceship design system?
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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01-11-2022, 08:09 PM | #44 |
Join Date: Jan 2006
Location: Central Europe
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Re: What RPG has the best spaceship design system?
Could you point me where GURPS 4e slips away from the model of damage, DR, and HP implied in the Basic Set? I've been busy with other stuff with better citation these past ten years and I'm not up on the latest GURPS estoerica.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
01-11-2022, 08:23 PM | #45 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What RPG has the best spaceship design system?
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HP scales with the 1/3 power of mass. Explosion damage scales with the 1/2 power of mass. ST damage scales weirdly at lower ST levels but eventually becomes 1/2 power of BL. |
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01-12-2022, 10:27 AM | #46 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: What RPG has the best spaceship design system?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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01-12-2022, 10:30 AM | #47 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What RPG has the best spaceship design system?
No it doesn't (see the collision rules, or the damage of energy weapons in spaceships) and the point is mostly that the scaling of damage should be the same as the scaling for hit points.
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01-12-2022, 10:54 AM | #48 |
Join Date: Oct 2004
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Re: What RPG has the best spaceship design system?
GT also includes power supply in the "modules" so one doesn´t have to track it during design, but only volume, mass and cost. This simplifies shipbuilding, but one cannot play around with power. With VE2 one can (as I did) modify modules to no longer include power supply, and track power seperately. So I can for example have PD lasers with much higher rates of fire, fighters or gun boats with energy banks with increased rates of fire for limited time, ships which do not have enough power to operate all systems simultaneously ...
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01-12-2022, 02:44 PM | #49 | |
Join Date: Jan 2006
Location: Central Europe
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Re: What RPG has the best spaceship design system?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 01-12-2022 at 03:26 PM. |
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01-12-2022, 04:25 PM | #50 | |
Join Date: May 2010
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Re: What RPG has the best spaceship design system?
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I'm not saying this is great—energy/area would probably make more sense than energy/linear dimension. But there might be a method to the madness.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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