Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-30-2022, 09:25 PM   #1
stranger38
 
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
Default Uncharted/Tomb Raider/Atlantis

Hello friends, here we are again! Today i want your advise not so much in mechanics, but in Pacing.

Here's the game: It's a mashup of Wraith the Oblivion and Atlantis The Lost Empire (No, not a crossover, no Milo, no Audrey, just the overall "find the lost civilization stuff)

First, my Wraith World is a dystopian place, TL5+3:
Materials: TL5
Weapons: 0-5 (firearms are mostly flintlock)
Eletronics: 8 (yep, you can surf the web!)

The basic plot is: Some npc finds out that Atlantis sank and is now in the deep umbra (the deepest part of the underworld).

The clues to find the place are in the Labyrinth (a huge Patchwork Bad Place in the underworld)... Alright... Now then?

How to move this foward?
stranger38 is offline   Reply With Quote
Old 03-30-2022, 10:26 PM   #2
lvalero
 
lvalero's Avatar
 
Join Date: Jan 2015
Location: Madrid, Spain
Default Re: Uncharted/Tomb Raider/Atlantis

McGuffin is your friend.

Let them know that in Atlantis lies the Ancient Tome of McGuffin where leyend says (rightly or not) it is written the legendary spell to Summon Oblivion Forever.

However this relic should be in a sacred temple that only the Talisman of McGuffiness can open. This talisman is the museum of El Cairo but it has been robbed by some dark cult of Apocalypse. The head of this cult is a crazy mage (or a Malkavian if you wish).

This cult want to summon a portal to Atlantis but, in doing that, they would shatter the veil to the deep umbra. They also have (conveniently) a map of Atlantis!
__________________
"Imagination is more important than knowledge" Albert Einstein
lvalero is offline   Reply With Quote
Old 03-31-2022, 04:45 AM   #3
stranger38
 
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
Default Re: Uncharted/Tomb Raider/Atlantis

Ahhhhh so it's not wrong throwing more then one mcguffin on them? I thought it was lazy and boring.
stranger38 is offline   Reply With Quote
Old 03-31-2022, 05:14 AM   #4
lugaid
 
lugaid's Avatar
 
Join Date: Aug 2004
Location: Seattle, WA USA
Default Re: Uncharted/Tomb Raider/Atlantis

Putting on my pedantry hat, an object that does something is not a McGuffin. McGuffins are objects that the characters want for no plot reason other than they want it. The Maltese Falcon (probably the most famous McGuffin) doesn't open a door in a lost Templar stronghold, it is just a thing that the characters in that story want, and its existence shapes their actions as a result.
lugaid is offline   Reply With Quote
Old 03-31-2022, 06:26 AM   #5
Varyon
 
Join Date: Jun 2013
Default Re: Uncharted/Tomb Raider/Atlantis

Given the mention of Uncharted in the title, if you're going for that sort of plot, you need some explorer from a previous era (but possibly still around, given this has some tie-in with World of Darkness) who already did most of the groundwork in finding Atlantis - maybe even found it himself - and the players need to find (and/or steal from their current owners) the clues said explorer left behind, to retrace his footsteps. Encrypted maps, analyzable artifacts, journal entries, etc, can all serve to help the characters follow along, and give room for plenty of episodic adventures along the way.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Old 03-31-2022, 10:23 AM   #6
stranger38
 
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
Default Re: Uncharted/Tomb Raider/Atlantis

Quote:
Originally Posted by Varyon View Post
Given the mention of Uncharted in the title, if you're going for that sort of plot, you need some explorer from a previous era (but possibly still around, given this has some tie-in with World of Darkness) who already did most of the groundwork in finding Atlantis - maybe even found it himself - and the players need to find (and/or steal from their current owners) the clues said explorer left behind, to retrace his footsteps. Encrypted maps, analyzable artifacts, journal entries, etc, can all serve to help the characters follow along, and give room for plenty of episodic adventures along the way.
Yep
Here's the plot so far: an archeologist had an artifact from atlantis and was going to show it on tv.
But the truth can't be never known because... It' can't.
So, two mages sacrificed themselves to keep the secret. One used a spell to make everyone forget about the artifact and the other to hide the artifact.
The one that hid the artifact was sent straight to the Labyrinth as a Spectre (evil savage ghosts)
So the players muat venture there firts to find the former mage and the whatever artifact
stranger38 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.