Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-28-2021, 03:05 AM   #1
Greg 1
 
Greg 1's Avatar
 
Join Date: Feb 2007
Default [DF] What's Distinctive About the Default Worlds of DF?

The question may be unfair because DF never tells us to default to any particular sort of world. But all the same, the GURPS DF game worlds I've seen tend to have similarities. Perhaps the most obvious one is that DF game worlds tend to be much more cosmopolitan than most dungeon fantasy. Due to all the race options for PCs, there tend to be towns where members of all the races live and hang out at the tavern together. A Pixie, an Ogre, an insect person and a half-elemental might easily all be seated at the bar.

So do you think there are distinctive features of the worlds GURPS DF games tend to default to? If so, what would you say they are?
Greg 1 is offline   Reply With Quote
Old 02-28-2021, 04:11 AM   #2
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by Greg 1 View Post
The question may be unfair because DF never tells us to default to any particular sort of world. But all the same, the GURPS DF game worlds I've seen tend to have similarities. Perhaps the most obvious one is that DF game worlds tend to be much more cosmopolitan than most dungeon fantasy. Due to all the race options for PCs, there tend to be towns where members of all the races live and hang out at the tavern together. A Pixie, an Ogre, an insect person and a half-elemental might easily all be seated at the bar.

So do you think there are distinctive features of the worlds GURPS DF games tend to default to? If so, what would you say they are?
IMHO the question is unanswerable. Even within DF there are a lot of options with 21 main books, 4 monster books, 2 Denizens books, 2 Encounters, and 2 settings Settings. (And there is not counting the monster books, the tangental material, or the stuff in Pyramid)

Then there is the fact that DF is GURPS and can be tweaked and altered to the point one could argue it wasn't DF anymore. GURPS Fantasy and Thaumatology allow mammoth tweaking of magic for example.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote
Old 02-28-2021, 05:36 AM   #3
Greg 1
 
Greg 1's Avatar
 
Join Date: Feb 2007
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by maximara View Post
IMHO the question is unanswerable. Even within DF there are a lot of options...
That's why I use the word "default". Certainly, DF is a toolkit and you can use the books for all sorts of different worlds. But when I've seen or read about it actually being played, the games seem to default to a certain kind of world.

I get that you can build a world where the only sentient race is Elves. I'm sure somebody somewhere is doing that. But that's not how I'm seeing the game played.
Greg 1 is offline   Reply With Quote
Old 02-28-2021, 06:45 AM   #4
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by Greg 1 View Post
Perhaps the most obvious one is that DF game worlds tend to be much more cosmopolitan than most dungeon fantasy.

I don't know about other dungeon fantasy, but they are certainly more cosmopolitan that other fantasy settings.



By default, DF leans heavily into good-evil-bunny-squid, and that's not unique, but its probably played up more there than other places.



DF feels a lot more magic heavy than most other Low TL fantasy settings I see in gurps.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-28-2021, 07:39 AM   #5
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

I think what's distinctive about it is how unformed it is. It's a great study in soft world building. If you're interested in world building, I strongly recommend the videos by Hello Future Me on this (and every other) subject.

Here's the one on hard and soft world building.

In quick examples, though, Middle Earth is a product of hard world building, where studio Ghibli does soft world building. Much is left unknown, unformed, unexplored. It's deliberate and is better that way. Harry Potter used to be this way too, and was better for it.
khorboth is offline   Reply With Quote
Old 02-28-2021, 08:07 AM   #6
thrash
 
thrash's Avatar
 
Join Date: Aug 2004
Location: traveller
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

I don't play a lot of DF, but I do refer to Infinite Worlds all the time. In my IW-inspired campaign, I use "Yrth-2" as shorthand for "whatever world it is that DF depicts."

Concur with ericthered about the cosmology: OD&D had Elder Things, but not nearly as prominent or as integral to the setting.

DF's demons are somewhat idiosyncratic and different than (say) TFT's.

"Hell gnomes" as dungeon maintainers has a different flavor than the imps of Dungeon Keeper or ignoring the question entirely.
thrash is offline   Reply With Quote
Old 02-28-2021, 10:22 AM   #7
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

I assembled a list to work from when I was doing my revision of the "Wellsprings of Creation" setting because I wanted to be sure I hit all the tropes. Naturally, I can't find it now. Things I remember include:
  • A four-way moral universe (good/evil/bunny/squid); the DFRPG has "the Devil" as the ultimate source of evil, but GURPS DF does not (at least, not officially).
  • An East from which martial artists and ninja originate
  • A North from which barbarians originate
  • Monarchy as the predominant political system

There's more, but not a lot more.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 02-28-2021, 02:29 PM   #8
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Nordlond is pretty solidly built. ;)

https://gamingballistic.com/product/...oks-print-pdf/
__________________
[/delurk]
AotA is of course IMHO, YMMV.
vincit qui se vincit
Taneli is online now   Reply With Quote
Old 02-28-2021, 08:01 PM   #9
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Burnsville, MN
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by Taneli View Post
Nordlond is pretty solidly built. ;)

https://gamingballistic.com/product/...oks-print-pdf/
Thank you. :-)
__________________
Gaming Ballistic, LLC
DouglasCole is offline   Reply With Quote
Old 02-28-2021, 08:37 PM   #10
DreadDomain
 
DreadDomain's Avatar
 
Join Date: Aug 2004
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by Turhan's Bey Company View Post
  • A four-way moral universe (good/evil/bunny/squid); the DFRPG has "the Devil" as the ultimate source of evil, but GURPS DF does not (at least, not officially).
I am not familiar with that expression. Bunnies? Squids?

Quote:
Originally Posted by Turhan's Bey Company View Post
  • An East from which martial artists and ninja originate
  • A North from which barbarians originate
  • Monarchy as the predominant political system

There's more, but not a lot more.
I generally see the DF world as low-density, lots of wilderness with ruins of past civilization.

Societies are not super organized (not as rigid or codified as high medieval era).

I guess I have been influenced by the like of Titan (Fighting Fantasy).
DreadDomain is offline   Reply With Quote
Reply

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.