Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-05-2021, 05:58 AM   #11
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Split TL Table

Quote:
Originally Posted by StevenH View Post
Yeah, I think I developed this way back in 2002 (or earlier, most likely). Mostly I did it because I needed a way to differentiate the different cultural toolsets. Some cultures had better R&D than others, or went down different paths and focused on different aspects of technology. Most people probably think that there are too many categories, and that's likely true. But in my worldbuilding I haven't really needed to pare it down, at least overtly. I probably do it in my head automatically.
If it works and your players aren'y confused go for it. Though in 4e such a system seems less needed. 4e Low-Tech even gives examples of real world split TLs:

Polynesian Navigators: TL0 (Seafaring TL2)
The Walls of Jericho: TL0 (Construction and fortification TL1)
Mayans: TL(0+1) (Mathematics TL3)
African Metallurgy: TL1 (Metallurgy TL2)
Medieval Medicine: TL3 (Medicine TL1-2)
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number.
maximara is offline   Reply With Quote
Reply

Tags
tech level

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.