Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-05-2021, 07:07 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Soft Day-Aspected Magery

Day-Aspected limitation for Magery is -40%, but what if they just treat all mana levels as one level lower when the sun goes down? Assume that most of the world is normal-mana. I think halving the limitation to -20% would be reasonable, what do you think?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 03-05-2021, 08:32 AM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Soft Day-Aspected Magery

If you accept that -40% is the correct value for day-aspected (its only valid for magery), then -20% for one mana level lower sounds correct.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 03-05-2021, 08:34 AM   #3
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Soft Day-Aspected Magery

That's probably fair enough.

Though generally I'd just put the full limitation on only a few of the levels of Magery, for simplicity if nothing else.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 03-05-2021, 08:52 AM   #4
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Soft Day-Aspected Magery

Quote:
Originally Posted by RedMattis View Post
That's probably fair enough.

Though generally I'd just put the full limitation on only a few of the levels of Magery, for simplicity if nothing else.
I think you might have misread. It doesn't make it so the character has lower Magery, it makes it so that the character functions as if the mana level was lower (i.e. Low Mana vs Normal Mana).
__________________
Nerfed Marvel Universe - my low-powered, no-supernatural take on Marvel
awesomenessofme1 is offline   Reply With Quote
Old 03-05-2021, 09:28 AM   #5
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Soft Day-Aspected Magery

Quote:
Originally Posted by awesomenessofme1 View Post
I think you might have misread. It doesn't make it so the character has lower Magery, it makes it so that the character functions as if the mana level was lower (i.e. Low Mana vs Normal Mana).
I read it correctly. I know it is mechanically slightly different, but most of the time you're either going from High->Normal (not much difference for a mage really), or Normal->Low, which is basically a -5 skill penalty.

I figure what OP is trying to model is just the mage being worse at night, and thus getting less access to, well, their powers. It isn't like the mana-level _actually_ changes.

...also, this has a weird side-effect of making the Very High/Wild Mana levels be... safer. Which might be a good thing depending on circumstances.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 03-05-2021, 09:57 AM   #6
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Soft Day-Aspected Magery

Quote:
Originally Posted by RedMattis View Post
I figure what OP is trying to model is just the mage being worse at night, and thus getting less access to, well, their powers. It isn't like the mana-level _actually_ changes.
Yes. But adding -20% to each level leads to strange even/odd level effects. And adding -40% to some levels it's fiddly. This is more straightforward.

As a side note, I've been thinking about Theurgy, which is like Magery except with Sanctity levels instead. This might do well for a Sun god.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 03-05-2021, 10:30 AM   #7
Plane
 
Join Date: Aug 2018
Default Re: Soft Day-Aspected Magery

It'd be interesting how this might work in Continuous Mana, since that has the option of allowing anyone to cast magic, with those lacking Magery 0 being at -6 to skill.

Treating it like it was Low Mana would inflict -5 to skill which would be barely worth anything.

It's easier with Path/Book because Magery 0 offsets a -5 penalty so you can but Magery 0 in fifths per each -1 you offset.

In the case of normal Magery I think it might be 1 pt per -2 you offset (3pt) and the other 3 might be stuff like sensing?
Plane is offline   Reply With Quote
Reply

Tags
limitations, magery

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.