05-09-2023, 03:31 PM | #31 | |
Join Date: Apr 2005
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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While these works are badly dated by modern anthropological standards and sometimes have flawed assumptions or research methodologies, they're "good enough" to get a sense of what various cultures were like before they became more closely integrated into the larger local culture. Margaret Meade on the pre-WW2 Samoans, Napoleon Chagnon on the Yanomami, etc. |
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05-09-2023, 03:44 PM | #32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
Honestly, foot voting is plenty present in more sedentary societies as well, it's mostly about how available an alternate place is and how much it costs you to move. As for revolts, it might change the number of failed revolts but I doubt it would much change the number of successful rebellions.
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05-10-2023, 12:13 AM | #33 |
Join Date: May 2010
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
(Ignore this, double post.)
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05-10-2023, 12:13 AM | #34 | |
Join Date: May 2010
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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Handling fractures along family lines may be tricky, particularly because GURPS tends to treat a lot of relationships as binary, making it hard to model systems where, say, cousin relationships are important but almost always get trumped by sibling relationships. Maybe you could do something with Loyalty mechanics, or maybe a Rank-like mechanic? I'm not sure.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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05-10-2023, 12:19 AM | #35 | ||
Join Date: May 2010
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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05-10-2023, 12:20 AM | #36 | |
Join Date: May 2010
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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05-10-2023, 10:44 AM | #37 | |
Join Date: Oct 2009
Location: Harlem, New York
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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05-24-2023, 07:59 AM | #38 | |
Join Date: Oct 2009
Location: Harlem, New York
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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Splitting up authority into three axes (not just violence monopoly but also bureaucracy and competitive charismatic nobles) that expand differentially from the Shilluk or Olmec through Pharaonic Egypt; cities supported non-exclusively by farming; dialectics of violence and care, kinship and sovereignty. In game terms, I'd endorse Status (Seasonal) and Legal Enforcement Powers (Seasonal), Claim to Hospitality (Bear Clan) and Legal Immunity (Ritual King) if they go into this hypothetical LTC4! |
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05-24-2023, 11:35 AM | #39 | |
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Join Date: Mar 2012
Location: far from the ocean
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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But there is good information, though it seems focused less on nomads and more on recent nomads.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-24-2023 at 11:38 AM. |
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05-27-2023, 10:21 AM | #40 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Low-Tech][Social Engineering] Social gaming in nomadic societies
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