06-13-2022, 09:59 PM | #1 |
Join Date: Jun 2010
Location: Dreamland
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Can't hurt self
Is there any way to set up a character so any attack they use can't hurt themself? I know with things like Innate Attacks and Modifying ST-Based damage you can just take modifiers to make it so the attack can't hurt you or you have a choice (such as Emanation). But this doesn't apply to, say, picking up a random grenade and throwing it at someone two yards away or accidentally shooting yourself in the foot with the gun you stole from your foe. Any thoughts on how to set this up?
Thanks ahead of time. |
06-14-2022, 02:27 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Can't hurt self
Quote:
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06-14-2022, 02:27 AM | #3 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Can't hurt self
"Enough" aspected DR would be the (expensive) obvious way.
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06-14-2022, 08:15 AM | #4 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Can't hurt self
Quote:
And I would want a very clear idea of what the player considers "hurting himself." Does an unarmed attack on an armored target count? Falling after a failed kick? Does he think he can survive a terminal velocity fall by claiming he is making a flying kick against the ground? Can he set off a suicide vest to deal with a swarm of attackers? What constitutes the "attack" with a grenade? If someone throws a grenade, and he picks it up and tries to throw it back, is he immune? How about if he just kicks it away? Or just nudges it with his toe?
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06-14-2022, 12:42 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Can't hurt self
Quote:
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06-14-2022, 04:16 PM | #6 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Can't hurt self
Quote:
I do like the "originated from them" idea, where the source of damage comes from the person. So things like gravity, collision, and even punching a brick wall wouldn't work because it's something else hitting you. But shooting yourself in the foot (either intentionally or through critical failure), activating a grenade, shooting an arrow straight up, being mind controlled to punch yourself in the face, etc. would be protected from. As for throwing someone else's grenade, I also wouldn't allow that but partially because the mirror would be protected; if someone else picks up my grenade and throws it back at me. Of course, now it makes me wonder where "picking up a grenade thrown at me and just holding it in front me of me" should fall. Yeah, this is a weird power the more I think about it. Holding someone else's grenade feels cheesy so I should go no on that. I almost was just going to go with a perk idea, maybe as a silly style perk for grenadiers. But I wasn't sure so I was going to ask here. |
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06-14-2022, 05:01 PM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Can't hurt self
How do you envisage this working from the PoV of someone within the setting? Do the grenade fragments "just happen" to never hit the person with the ability, bounce off a force field, or what?
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06-14-2022, 05:10 PM | #8 |
Join Date: Feb 2005
Location: Panama
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Re: Can't hurt self
Super Luck, Serendipity (cosmic or a super level?), daredevil (cosmic) or using the impulse buy for reducing damage is a good way because this sound more like setting and game flavor more than an actual power to me.
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06-14-2022, 06:17 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Can't hurt self
Quote:
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06-14-2022, 07:44 PM | #10 |
Join Date: Dec 2007
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Re: Can't hurt self
The ability to detonate explosives on one's self and not get hurt while everyone around you is hurt is no joke. It's a really big combat advantage.
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fragmentation, powers |
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