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Old 08-17-2010, 02:50 PM   #11
sir_pudding
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Default Re: TbaM, WeaponMaster cost breakdown

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Originally Posted by Rev. Pee Kitty View Post
Using the Accessibility guidelines in Powers, you're removing about 1/2 the utility, so I'd say -20%.
Again, that's the other half, so -20%.
Shouldn't the Damage Bonus count for something?
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Old 08-17-2010, 02:55 PM   #12
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Default Re: TbaM, WeaponMaster cost breakdown

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Originally Posted by sir_pudding View Post
Shouldn't the Damage Bonus count for something?
TbaM doesn't give a damage bonus.

Although when breaking down the values of WM (which neither Nymdok nor RPK were yet doing), the damage bonus would be significant.
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Old 08-17-2010, 02:58 PM   #13
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Default Re: TbaM, WeaponMaster cost breakdown

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TbaM doesn't give a damage bonus.
For some reason I thought that was about Weapon Master.
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Old 08-17-2010, 02:59 PM   #14
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Default Re: TbaM, WeaponMaster cost breakdown

Thanks RPK!

I searched the forums and read this post by Kromm from this thread. I obviously misinterpreted it.

Thanks for the break down! Ill go with that for the TbaM and allow similar limitations for Weapon Master. That oughta be close enough for my purposes.

Nymdok
p.s. Wish me luck on my 5 deadly venoms one shot!
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Old 08-17-2010, 03:03 PM   #15
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Default Re: TbaM, WeaponMaster cost breakdown

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TbaM doesn't give a damage bonus.

Although when breaking down the values of WM (which neither Nymdok nor RPK were yet doing), the damage bonus would be significant.
Not really, Brawling, Boxing and Karate get it as part buying up the skill. Weapon Master simply lets your points in other skills give a similar bonus. Overall, Weapon Master is just acting like an Extra Option Perk in this instance.
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Old 08-17-2010, 03:35 PM   #16
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Default Re: TbaM, WeaponMaster cost breakdown

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Not really, Brawling, Boxing and Karate get it as part buying up the skill. Weapon Master simply lets your points in other skills give a similar bonus. Overall, Weapon Master is just acting like an Extra Option Perk in this instance.
Um, TbaM doesn't give a damage bonus.

High unarmed skill does. So does WM. But they're both independent of TbaM.

And sure, WM acts like an extra option perk in a way. But it doesn't change the fact that TbaM doesn't give a damage bonus.
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Old 08-17-2010, 03:42 PM   #17
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Default Re: TbaM, WeaponMaster cost breakdown

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Um, TbaM doesn't give a damage bonus.
And I never said it did.
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Old 08-17-2010, 05:05 PM   #18
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Default Re: TbaM, WeaponMaster cost breakdown

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And I never said it did.
Ah, so when you said "not really" you meant that though the damage bonus that WM gives, while significant to the cost of WM, it's not highly significant because it can be considered a perk only. Is that right?

If so, I see what you mean. Although, my gut tells me that the WM damage bonus is worth more than a perk. I certainly wouldn't allow a player to take a perk that gave them the WM damage bonus.

Giving the advantage inherent in one weapon (even fists) to another could be a perk. But it could also be worth more. For instance, the 1/2 penalty to multiple parries that WM gives is also a feature of fencing weapons. But I wouldn't call that a perk. WM doesn't strike me as a couple of perks and a bonus to RS.

Both unarmed attacks and fencing weapons can claim special bonuses because they're balanced by drawbacks (hurting one's self, penalties to parry certain things, etc.). I could be wrong, but taking their benefits out of context and calling them a perk could be unbalanced.

And particularly, the value of WM is giving the benefits without the drawbacks. That's why it's so expensive.

I'm not sure I'd even let Brawling take the damage bonus of Karate for a perk (let alone a weapon). Maybe for a given technique like, Brawling Knee Strike gets Karate level damage bonus.
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Old 08-17-2010, 05:07 PM   #19
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Default Re: TbaM, WeaponMaster cost breakdown

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Originally Posted by Nymdok View Post

p.s. Wish me luck on my 5 deadly venoms one shot!
You're playing a 5 Deadly Venoms one-shot, and people don't get cinematic abilities and improved multiple attacks? That's a poster-child for TBAM and WM, multiple attacks, crazy cinematic powers, and even Powers-based special attacks . . . oh, and customized techniques.

Did you see a different movie than I did?
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Old 08-17-2010, 07:38 PM   #20
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Default Re: TbaM, WeaponMaster cost breakdown

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Originally Posted by Toadkiller_Dog View Post
You're playing a 5 Deadly Venoms one-shot, and people don't get cinematic abilities and improved multiple attacks? That's a poster-child for TBAM and WM, multiple attacks, crazy cinematic powers, and even Powers-based special attacks . . . oh, and customized techniques.

Did you see a different movie than I did?
The question that drove me to post this thread was how to model the Centipedes wicked high attack rate with his inability to block multiple attacks.

Yes I love that movie.

Ive shown it to my son and nephews, they're keen on it also so I figured I write up a one shot 'prequel'

The idea started over a year ago.
http://forums.sjgames.com/showthread.php?t=51555

Ill post more when Ive got it sorted out. If you have any ideas Id love to hear em.

Nymdok
p.s. Walmat 9$ for the movie. Poison Clan Rocks the World!
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