08-17-2010, 02:50 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: TbaM, WeaponMaster cost breakdown
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08-17-2010, 02:55 PM | #12 |
Join Date: Nov 2009
Location: GMT-5
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Re: TbaM, WeaponMaster cost breakdown
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08-17-2010, 02:58 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: TbaM, WeaponMaster cost breakdown
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08-17-2010, 02:59 PM | #14 |
Join Date: Dec 2006
Location: Houston
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Re: TbaM, WeaponMaster cost breakdown
Thanks RPK!
I searched the forums and read this post by Kromm from this thread. I obviously misinterpreted it. Thanks for the break down! Ill go with that for the TbaM and allow similar limitations for Weapon Master. That oughta be close enough for my purposes. Nymdok p.s. Wish me luck on my 5 deadly venoms one shot! |
08-17-2010, 03:03 PM | #15 |
Join Date: Aug 2007
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Re: TbaM, WeaponMaster cost breakdown
Not really, Brawling, Boxing and Karate get it as part buying up the skill. Weapon Master simply lets your points in other skills give a similar bonus. Overall, Weapon Master is just acting like an Extra Option Perk in this instance.
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08-17-2010, 03:35 PM | #16 | |
Join Date: Nov 2009
Location: GMT-5
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Re: TbaM, WeaponMaster cost breakdown
Quote:
High unarmed skill does. So does WM. But they're both independent of TbaM. And sure, WM acts like an extra option perk in a way. But it doesn't change the fact that TbaM doesn't give a damage bonus. |
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08-17-2010, 03:42 PM | #17 |
Join Date: Aug 2007
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Re: TbaM, WeaponMaster cost breakdown
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08-17-2010, 05:05 PM | #18 |
Join Date: Nov 2009
Location: GMT-5
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Re: TbaM, WeaponMaster cost breakdown
Ah, so when you said "not really" you meant that though the damage bonus that WM gives, while significant to the cost of WM, it's not highly significant because it can be considered a perk only. Is that right?
If so, I see what you mean. Although, my gut tells me that the WM damage bonus is worth more than a perk. I certainly wouldn't allow a player to take a perk that gave them the WM damage bonus. Giving the advantage inherent in one weapon (even fists) to another could be a perk. But it could also be worth more. For instance, the 1/2 penalty to multiple parries that WM gives is also a feature of fencing weapons. But I wouldn't call that a perk. WM doesn't strike me as a couple of perks and a bonus to RS. Both unarmed attacks and fencing weapons can claim special bonuses because they're balanced by drawbacks (hurting one's self, penalties to parry certain things, etc.). I could be wrong, but taking their benefits out of context and calling them a perk could be unbalanced. And particularly, the value of WM is giving the benefits without the drawbacks. That's why it's so expensive. I'm not sure I'd even let Brawling take the damage bonus of Karate for a perk (let alone a weapon). Maybe for a given technique like, Brawling Knee Strike gets Karate level damage bonus. |
08-17-2010, 05:07 PM | #19 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: TbaM, WeaponMaster cost breakdown
You're playing a 5 Deadly Venoms one-shot, and people don't get cinematic abilities and improved multiple attacks? That's a poster-child for TBAM and WM, multiple attacks, crazy cinematic powers, and even Powers-based special attacks . . . oh, and customized techniques.
Did you see a different movie than I did?
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
08-17-2010, 07:38 PM | #20 | |
Join Date: Dec 2006
Location: Houston
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Re: TbaM, WeaponMaster cost breakdown
Quote:
Yes I love that movie. Ive shown it to my son and nephews, they're keen on it also so I figured I write up a one shot 'prequel' The idea started over a year ago. http://forums.sjgames.com/showthread.php?t=51555 Ill post more when Ive got it sorted out. If you have any ideas Id love to hear em. Nymdok p.s. Walmat 9$ for the movie. Poison Clan Rocks the World! |
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Tags |
martial arts, point cost, tbam, trained by a master, weapon master |
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