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#1 |
Join Date: Dec 2006
Location: Houston
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For a Wuxia type game Im thinking of starting, Id like to be able to break down the Trained By a Master and Weaponmaster into some relative point costs.
For example Id like to know how much TbaM is worth if you can NOT 1/2 Rapid strike Penalties 1/2 Multiple Parry Penalties Have Access to Cinematic Skills Abilities In my head it seems like 12 pts - 1/2 RS Penalty (40%) 12 pts - 1/2 Parry Penalty(40%) 6 pts - Unusual Background that grants access to other abilities (20%) but Im having some difficulty balancing this breakdown with Weapon Master. Thanks, Nymdok Last edited by Nymdok; 08-16-2010 at 09:52 PM. |
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#2 |
Join Date: Nov 2009
Location: Albuquerque
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If its broken down into parts, it should cost a little more, +3 when using rapid strike is kinda like +3 to all weapon skills, but not as often since you won't rapid strike constantly, I would put it at 20 points, just because that is an amazing benefit combat-wise.
Half the parry penalty is nice, but this really only comes into effect when fighting more than one opponent, I would put this at the price of an enhanced parry, 10 pts. And access to skills, call it 5 points. |
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#3 |
Join Date: Jan 2010
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I thought acting as a prerequisite was generally not worth any points.
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#4 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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#5 |
Join Date: Jan 2008
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Or an unusual background costing whatever the GM decides.
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If I say something, don't take it seriously... I really don't know what I'm talking about. |
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#6 |
Join Date: Dec 2006
Location: Houston
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#7 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Being a prerequisite for a skill is basically a Perk, worth 1 point for each skill and for each Technique. |
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#8 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Weapon Master has:
1/2 Rapid strike Penalties 1/2 Multiple Parry Penalties Have Access to Cinematic Skills Abilities A sweet bonus to damage. When I buy it for characters I make I'm after the first two and the last bit. |
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#9 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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It's been said repeatedly that "provides access to cinematic abilities" is not something that makes up X points of either WM or TBAM. If either does not provide access to cinematic abilities in your game, then they don't. It doesn't change the cost.
The ability to get half-penalties for Rapid Strike and multiple parries, both unarmed and with melee weapons, is worth 30 points. Buying into that 30 point advantage is (by default) considered to open up cinematic skills and abilities as well, but that's because TBAM is acting as a prerequisite. It's not like you're paying Y points for the abilities I just mentioned, plus X points for access to cinematic skills, where X+Y=30. No, it's that in most settings it makes sense to limit chambara-type skills to "the best of the best," and TBAM and WM are logical ways to determine that. If the GM wanted to give everyone access to cinematic skills, and wanted to know a fair value for this, the answer would be "0 points." Even Martial Arts only charges a 1-point UB to have such a skill in a world where the average person can't normally learn it -- and that's not because the skill needs balancing; it's an artificial way to set up a divide between those who can and those who can't learn it. Consider Exorcism. Anyone using it is at a -4 penalty unless they know Blessed, True Faith, or Power Investiture. So let's say Abe takes Blessed [10] -- now he can use Exorcism freely. Bob takes True Faith [15] with the same effect. Carl takes Blessed and True Faith for [25] -- should he have gotten a discount? If, "Allows user to use Exorcism fully," were part of the point cost, the answer would be yes... but it isn't. Blessed is worth 10 points for its divination abilities, and nothing more. True Faith is worth 15 points for its protective abilities, and nothing more. The Exorcism penalty is removed because taking either one labels the user as "a holy man." And that's how TBAM/WM work. Taking either one labels you as "a martial arts mater," opening up chambara skills. But that's not what you're paying for -- you're paying for the inherent benefits of each advantage.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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#10 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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Tags |
martial arts, point cost, tbam, trained by a master, weapon master |
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