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Old 07-11-2024, 10:10 PM   #1681
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Default Re: Corco's Villa (IC)

I shoot at the swarm!
Quote:
[850] 24-07-12 04:08:19 BST
Shoot (RoF +2, range -5)
3d6 <= 13
2 + 6 + 1 = 9 ... success
Basic set say attacks automatically hit, but that seems illogical for ranged attacks. However, the swarms being diffuse does make sense, so that's 3 hits or 3 HP of damage.
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Old 07-12-2024, 11:05 AM   #1682
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by the_matrix_walker View Post
Vassarious was using the cone, so hopefully they can get most or all the hexes in the cone. If Halcyone has the ammo, it sounds like they can take them out long before they get to us with rapid fire. My cone is 3d with a 5 minute recharge. I forgot about the recharge. That's bad. Vassarious must be a baby dragon. So Vassarious will start throwing shuriken as soon as the swarm comes in range..

So if he can get them all in the cone, each hex will need 12 more damage to disperse, which is exactly what a DWA rof 3 Shuriken cutting attack delivers
A three yard cone is perfect for the job: It can hit six hexes, and positioned right, all four hexes of swarm.

The swarm was going to make contact next round, so no free shurikan throws before they arrive.

I thought each hit did 1 damage period, so a double fist of shuriken is 6 damage.

Quote:
Originally Posted by TGLS View Post
I shoot at the swarm!

Basic set say attacks automatically hit, but that seems illogical for ranged attacks. However, the swarms being diffuse does make sense, so that's 3 hits or 3 HP of damage.
Any reason you're only firing with one gun?

3 hits works.

One swarm surrounds the man with the orb. The others surround them. One of them surrounds V and starts nibbling. Vassarious fails the roll by 1 and takes 2 toxic damage. The orb guy made his will roll and takes no damage.


Your allies are standing and visible now, if 10 (obstructed) yards away from the action.
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Old 07-12-2024, 12:05 PM   #1683
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Default Re: Corco's Villa (IC)

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Originally Posted by ericthered View Post
A three yard cone is perfect for the job: It can hit six hexes, and positioned right, all four hexes of swarm.

The swarm was going to make contact next round, so no free shurikan throws before they arrive.

I thought each hit did 1 damage period, so a double fist of shuriken is 6 damage.
Piercing and Impaling attacks are 1 and all others are 2. The shuriken are cutting damage. Six cutting attacks is 12 damage.

Vassarious' cone hits them at it's 20 yard range triggered by their wait. Vassarious let the group pass by 10 yards, so the orb bearer is 10-15 yards from Vassarious. The swarm has a move of 8, so they will not reach Vassarious and Halcyone until 2-3 seconds after the cone attack. Since no one is defending, let's call the shuriken attacks AoA extra attack and speed up finishing them off. the third volley can move the the next hex if the first two finish one off.

With gunfire and proper distance and shuriken damage, do they still get close enough to attack?

Last edited by the_matrix_walker; 07-12-2024 at 12:11 PM.
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Old 07-12-2024, 12:13 PM   #1684
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Default Re: Corco's Villa (IC)

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Originally Posted by the_matrix_walker View Post
Piercing and Impaling attacks are 1 and all others are 2. The shuriken are cutting damage. Six cutting attacks is 12 damage.

Vassarious' cone hits them at it's 20 yard range triggered by their wait. They have a move of 8, so they will not reach them until 2-3 seconds after the cone attack. Since no one is defending, let's call the shuriken attacks AoA extra attack and speed up finishing them off. the third volley can move the the next hex if the first two finish one off.
They were four yards away at the start of the turn you declared to wait for the perfect distance.


Oh wow, I'd never noticed that about diffuse.
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Old 07-12-2024, 12:59 PM   #1685
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Default Re: Corco's Villa (IC)

I got the distance messed up... you just reposted that they were 200 yards away, but that was a while back. I see what I did there... I must have missed that 10 yard up and 10 yards out line... I assumed we had plenty of time. My bad.

But I said, "get's into range", not perfect range... but apparently they were already in range. OOPS!

Does the DR 5 affect anything? Does toxic damage affect Vassarious in Genesis form, given they are Immune to Metabolic Hazards?

Spoiler:  
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Old 07-13-2024, 12:41 PM   #1686
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Any reason you're only firing with one gun?
I was tired, it was late, and I was only firing one gun in the previous posts

I'll do the other two now if you don't mind...
[851] 24-07-13 18:40:58 BST

Quote:
Shoot (RoF +2, range -5) twice
3d6 <= 13
1: 4 + 2 + 4 = 10 ... success
2: 4 + 6 + 6 = 16 ... failure
Another 2 hits...
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Old 07-23-2024, 02:37 PM   #1687
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by the_matrix_walker View Post
I got the distance messed up... you just reposted that they were 200 yards away, but that was a while back. I see what I did there... I must have missed that 10 yard up and 10 yards out line... I assumed we had plenty of time. My bad.

But I said, "get's into range", not perfect range... but apparently they were already in range. OOPS!

Does the DR 5 affect anything? Does toxic damage affect Vassarious in Genesis form, given they are Immune to Metabolic Hazards?
DR 5 doesn't effect anything.

The Metabolic Hazards question is a great one, especially given that we're mashing MH Spirits with DF categories. I suppose you're a divine servitor in that system, or maybe elementalish? If the resistance roll was HT, you'd totally be immune, but its Will instead.



I'm going to to with yes, you're vulnerable. Though with regular regeneration and your will score, not especially.



Thanks for showing me the stat block, that was useful.


Quote:
Originally Posted by TGLS View Post
I was tired, it was late, and I was only firing one gun in the previous posts

I'll do the other two now if you don't mind...
[851] 24-07-13 18:40:58 BST


Another 2 hits...

Are you attacking a random swarm? one that doesn't have a person in the middle? That's 4 damage to whatever swarm Halcyone attacked.



Vassarious has to attack the swarm all around them, I think (they block vision as well as paths of attack). That's... three attacks at 6 damage each, I think? That disperses that particular swarm.


Another will move on top of V for its turn. V rolls a 12 and fails the 14-3 will roll by 1, taking 2 damage. The guy with the orb rolls a 10 vs 13-3 will for a bare success and takes no damage. The last swarm mills about looking for a target.



Haley and Arlon rush forward while holding small glass grenades of alchemist's fire.
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Old 07-24-2024, 07:52 AM   #1688
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Default Re: Corco's Villa (IC)

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Originally Posted by ericthered View Post
Are you attacking a random swarm? one that doesn't have a person in the middle? That's 4 damage to whatever swarm Halcyone attacked.
Yeah, let's not shoot the swarm with the person in the middle. I doubt the Swarm provides any cover DR, and all those bullets are going somewhere.
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Old 07-24-2024, 10:32 AM   #1689
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Originally Posted by TGLS View Post
Yeah, let's not shoot the swarm with the person in the middle. I doubt the Swarm provides any cover DR, and all those bullets are going somewhere.
Ok, what about this next round?



That goes for Matrix as well.
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Old 07-24-2024, 10:46 AM   #1690
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Default Re: Corco's Villa (IC)

OK, I'll head towards the one the guy with the orb is in, and direct Haley and Arlon to attack the empty swarm. When I get close enough to shoot at the swarm while avoiding the orb guy, I'll fire.
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