05-29-2013, 12:03 AM | #11 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: What level Physician skill should an MD have?
Generally, I think the more often someone is going to be relied on to use their skills under stress and in adverse conditions, the higher the skill they should have. This is why I think skill-12 is pretty low for someone in a stressful, chaotic occupation with very high expectations.
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05-29-2013, 12:39 AM | #12 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What level Physician skill should an MD have?
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ER doctors, trauma surgeons and a few others sure. I think the 14- for a PHD is reasonable but would not balk at 12- for a doctor, especially one who has been practing awhile and may have let some skills lapse.
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05-29-2013, 12:46 AM | #13 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: What level Physician skill should an MD have?
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This applies to a whole lot of different occupations. Your average non infantry soldier, for example, probably gets by with soldier skill at 10-11 and Guns(rifle) at either default or 1 point. Your average infantryman probably gets by with guns 10 or 11. Your "average" operator is probably kicking around at the 15-16 range.
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05-29-2013, 12:48 AM | #14 | |
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Re: What level Physician skill should an MD have?
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I wouldn't give the ER guys extra high scores on anything but first aid. Most of the time they're treating the obvious in a stressful and intense situation.
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05-29-2013, 12:57 AM | #15 | |
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Join Date: Oct 2007
Location: Europe
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Re: What level Physician skill should an MD have?
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A general physician sits in his office alone, with the patient, trying to make a diagnosis, whereas surgery AFAIK involves 2 surgeons and some highly qualified nurses, plus an additional physicain to maintain the patient's anesthesia. If the primary surgeon makes a mistake, there's a fairly large number of people who have a chance of noticing it and pointing it out, befor the patient bleeds unneessarily to death, whereas of the GP makes a mistake, it'll be weeks or months - or too late - before it's discovered. |
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05-29-2013, 01:04 AM | #16 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What level Physician skill should an MD have?
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And sure ER docs are not high on pecking order or value. Specialists tend to be.
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05-29-2013, 01:17 AM | #17 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: What level Physician skill should an MD have?
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Reminder: First Aid defaults to Physician-0, so someone with Physician skill probably doesn't need to waste points on First Aid. A note to Peter Knutsen: anything a surgeon is doing in his office is covered by Physician or Diagnosis skill, not Surgery. Surgery seems, in GURPS terms, to almost be a physical skill. It's kind of odd- it covers bonesetting too, for example. (Yes, I would have done medical skills differently.) Well, actually, that's not 100% accurate, since surgeons do minor procedures in their offices- removing lipomas, even some breast biopsies, etc., and that would be Surgery skill. But just examining a patient, reviewing test results, and making a diagnosis is Diagnosis skill. Routine medical care like taking care of an inpatient after surgery is Physician skill. And, usually there are not two surgeons in a surgical case. It's nice, but usually it's just one surgeon. For some ridiculous monstrosity case like a Whipple or something, yes, any sane surgeon would be sure one of his partners was there to help. Maybe also for a gastric bypass or a re-do Nissen. But for a cholecystectomy? A hernia? Or, heck, any emergency that happens in the middle of the night while you're on call? Not likely. I had to do an exploratory laparotomy in the middle of the night recently for a marginal ulcer at the gastrojejunal anastomosis of a gastric bypass that had been perforated for over a day- no backup, just me and an OR tech. What a mess. (If you're wondering, I just Graham patched it and she did fine.) Having a second surgeon in a routine case is a waste of that second surgeon's time. And, of course, Medicare doesn't reimburse well for a first-assist... ;P But also, it would be pretty damned unusual for an OR tech or anesthetist or anyone else in the room to spot a surgical mistake made by the surgeon and "help" him by pointing it out. They all have their own jobs to do. There was a long discussion here: http://forums.sjgames.com/showthread.php?t=100987. (It gets into a general medical discussion, not just PJs, later in the thread.) And the more I think about it the more annoyed I get at the thought that someone might try to deny me my Surgery-14 after I did that five-year residency! Come and say that to my face, brother! What's a guy gotta do to get a freakin 14 around here? That was five years of 100+ hour work weeks! You're lucky I'm not asking for 16! Consider- yes, we get +4 for "best" equipment at TL8 for using an OR in a hospital to do most cases. According to the injury rules in the basic set, stabilizing a mortal wound is an average task until -3xHT, when a -2 penalty is incurred, and it gets worse from there. And that's average for something that is very much under a time crunch. So, what is something like removing a gallbladder in GURPS terms? Easy? But let me assure you- I would not want an FP with Surgery-10 removing my gallbladder, and with +4 for using an OR and +4 for an easy task for effective skill Surgery-18 he basically won't fail. Even if you give him a familiarity penalty that's still a ridiculously high effective skill for a non-surgeon to not have some kind of a complication. No freakin way. It gets worse if you want to give the ER doc Surgery-12 (which is defensible, since part of their job is "stabilizing mortal wounds" in GURPS terms, which requires Surgery skill), so his effective skill wounf be Surgery-20. So you have to differentiate a surgeon somehow. I would propose that removing a gallbladder is not an easy task. Stabilizing a mortal wound seems to be an average task, and would include things like placing a chest tube, ligating bleeding veins, pericardiocentesis, etc. This is all invasive, but not capital-I Invasive. I would propose that removing a gallbladder, or fixing a hernia, be about as hard as doing these things- so, an average surgical task. But it's not under a time constraint the way stabilizing is, so maybe favorable or very favorable if the GM is generous, from the descriptions on B345. (But those descriptions are hard to get a handle on- I won't hesitate at all to remove a gallbladder, but the patient might...) This gives the FP with Surgery-10 an effective skill of Surgery-15 or so to remove the gallbladder without complication in an equipped OR, or better if he takes longer than average (which for a laparoscopic cholecystectomy is probably about an hour- I've done them in half that when I was really on my game and the case was uncomplicated). That sounds a little more reasonable, but frankly still seems kind of high, and is where an actual surgeon with Surgery-14 would get differentiated, with an effective Surgery-19, so he's even good if the case is more difficult than most. As he should be. I've removed hundreds of incredibly sick not-your-average gallbladders, and had a few minor complications, but never a major one such as a duct injury (knock wood). I mean, we're talking about people with doctorates, here- the equivalent of a PHD. And then 3 to 5 years of OJT in residency. And then maybe 1 to 3 years of specialty OJT in fellowship to become a subspecialist. I really don't think that having a skill-14 in their specialty field is out of line. A generalist like an FP? Sure, Physician-12, Diagnosis-12-14, Surgery-10 seems reasonable. ER doc: Physician-12, Diagnosis-12, Surgery-12. (Heck, half the time they don't make a diagnosis.) Internist: Physician-14, Diagnosis-14. Surgeon: Physician-14, Diagnosis-12-14, Surgeon-14 (five year residency, not three, remember?) Then, how about cardiac surgeon: Physician-14, Diagnosis-12-14, Surgeon-16! Chest surgery is at -3, remember? And they did a five or six year general surgery residency plus a two or three year fellowship to specialize in cardiac surgery. They deserve Surgery-16. Similarly, neurosurgery is a seven year residency, so it sort of has a fellowship built-in, doesn't it? And head surgery is also at -3, so the neurosurgeon gets Surgery-16. Maybe an internist deserves a point in Surgery in GURPS terms, but I've known too many of them who fear putting in a central line or removing a dressing, let alone placing a chest tube or setting a bone. I'd be more likely to force them to default from Surgeon at -5. With Physician-14 this is a default Surgery-9, which jives with my experience of internists and would let them make reasonable attempts to stabilize a mortal wound if given a crash cart, for example. This is where GURPS skills loose granularity- what skill covers intravascular interventions such as placing a cardiac stent? I assure you, a cardiologist doesn't deserve Surgery skill any more than a pulmonologist does, but Surgery skill in GURPS terms covers anything invasive. Last edited by acrosome; 05-29-2013 at 02:40 AM. |
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05-29-2013, 01:29 AM | #18 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What level Physician skill should an MD have?
What is an FP anyhow? All the other terms I recognize.
The long hours and schooling make me think most MDs should be at 14 since most other professions would get by at 12- but have a lot less strenuous training. On the other hand personal experience tells me most are barely competent but I think that is mostly from the work model of Assembly line medicine. And lack of caring.
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05-29-2013, 02:29 AM | #19 |
Join Date: May 2010
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Re: What level Physician skill should an MD have?
FP = Family Practice, I think.
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05-29-2013, 02:30 AM | #20 |
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Join Date: Oct 2007
Location: Europe
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Re: What level Physician skill should an MD have?
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Tags |
doctor, kromm, physician, raw, skills |
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