01-27-2021, 05:51 PM | #71 |
Join Date: Sep 2018
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Re: Skills - maybe this game isn't what I'm looking for
I feel like in all these responses someone had to bring it up but I see most folks talking about routine use skill modifier and pointing out that 11 is a pretty low skill.
Skill checks aren't for every use, It's only when you're struggling or need to make it look easy and only when there's a real consequence to failure. So you'd make a riding check if your horse got bit by a snake or if you're trying to break-in a horse you've never ridden with, or performing on the Dressage Square. 11 is a pretty ordinary skill, what most teenage girls who've been out to the farm a few times have. Those tests are tough for that level of experience and you could fail them very easily. Failure depends a lot on the severity of the circumstances and the margin of the roll. You might fail your riding roll to control your snake-bit horse by one and the horse just wheels around in place in a panic letting the snake strike again. You might fail your roll to break in Mean Butch with a critical failure and he throws you into a ravine. You might fail your roll to perform your dressage routine by 2, but other competitors fail by even wider margins so you win the chance to be rewarded by the Duchess and have a few seconds to speak to her without her handlers. |
01-28-2021, 08:06 AM | #72 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Skills - maybe this game isn't what I'm looking for
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Thaumatology: Urban Magics pg 30 goes at this from the other end: "The standard rules are designed for adventurers, not for ordinary working professionals. Professionals make one job roll a month. On a critical failure, something bad happens, with harmful consequences – but not usually as bad as a critical failure during an adventure. (...) With one roll a month, a mage with effective skill 15 or less goes 54 months between mishaps, on the average; one with effective skill 16 or better could go 216 months (or 18 years)."
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01-28-2021, 01:10 PM | #73 | |
Join Date: Jul 2008
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Re: Skills - maybe this game isn't what I'm looking for
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Of course, a ttRPG is often less likely to have the arc of the plot detailed in advance. Retconning connections in as things progress is an option for those who like it but that also favors light initial backstory so you've got plenty of room to insert relevant connections.
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01-28-2021, 01:27 PM | #74 |
Join Date: Dec 2020
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Re: Skills - maybe this game isn't what I'm looking for
The monthly roll for ordinary jobs, is fairly standard in GURPS it was at least in the 3rd Ed. , and is mentioned in the 4th Ed. P. 516.
Last edited by Willy; 01-28-2021 at 01:27 PM. Reason: spelling error |
01-28-2021, 02:51 PM | #75 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Skills - maybe this game isn't what I'm looking for
Keeping in mind the +4 for routine situations, a skill 9 would roll on a 13 or less under uneventful circumstances, so as a GM I wouldn't make anyone roll if they had a skill over 9 for really routine circumstances as they will probably succeed if they play it safe.
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01-28-2021, 03:27 PM | #76 | |
Join Date: Mar 2013
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Re: Skills - maybe this game isn't what I'm looking for
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However, I warn them that I will feel free to add anything that doesn't contradict their backstory. Many players have given me quite detailed backstories because of this. I have rarely used this, but I have occasionally told people that they have run into a friend from their childhood, but that's it.
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01-28-2021, 03:57 PM | #77 | |
Join Date: Jul 2008
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Re: Skills - maybe this game isn't what I'm looking for
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-28-2021, 04:24 PM | #78 | |
Join Date: May 2007
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Re: Skills - maybe this game isn't what I'm looking for
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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01-28-2021, 04:43 PM | #79 | |
Join Date: Jul 2008
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Re: Skills - maybe this game isn't what I'm looking for
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(As for Luke, just within A New Hope Luke is established to be the heir to a Jedi Knight, watched over by another Jedi of note, and connected to Darth Vader by way of his father. Sure, the ESB twist probably wasn't planned in at that point, but ANH-only Luke is already firmly stuck with plot-critical lineage.) ((Particularly in fantasy it seems pretty common for the really important backstory to be a character's parents rather than anything the character themselves did.))
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-28-2021, 11:23 PM | #80 | |
Join Date: Mar 2013
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Re: Skills - maybe this game isn't what I'm looking for
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Of course, I've known this guy for a long time and we were good friends. He was the best man at my wedding.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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skills, success rolls |
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