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Old 02-13-2023, 09:15 AM   #1721
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
I'm pretty sure firing wildly into a crowd while running the other way isn't actually an all out attack...
I was actually thinking in the direction she's firing, as the pathway would be cleared as the fire continues
Quote:
Originally Posted by ericthered View Post

Hua sprays bullets while dashing and flipping through the crowd.
Well, laser fire but anyway.

Last edited by TGLS; 02-14-2023 at 05:04 AM.
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Old 02-15-2023, 07:54 AM   #1722
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Default Re: DreadStormers [IC]

Hua charges forward, trying to clear her path with laser fire.

What door is she going for, what is her next maneuver?
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Old 02-15-2023, 09:44 AM   #1723
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Default Re: DreadStormers [IC]

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What door is she going for, what is her next maneuver?
I'll cut firing for a turn or two and go for the least crowded door of the nearest three doors. After I get out I'll try to hide somewhere, and see if I can lure them away with an illusion of a flickery Hua...
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Old 02-16-2023, 07:07 AM   #1724
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Default Re: DreadStormers [IC]

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I'll cut firing for a turn or two and go for the least crowded door of the nearest three doors. After I get out I'll try to hide somewhere, and see if I can lure them away with an illusion of a flickery Hua...

Give me one more Acrobatics roll....


Two of the doors are shut, one more is open...
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Old 02-16-2023, 10:38 PM   #1725
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
Give me one more Acrobatics roll....


Two of the doors are shut, one more is open...
Quote:
[1247] 23-02-17 06:36:45 CET
Acrobatics
3d6 <= 14
6 + 1 + 2 = 9 ... success
Hua skids through the door at the last minute!
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Old 02-17-2023, 07:30 AM   #1726
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Default Re: DreadStormers [IC]

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Hua skids through the door at the last minute!
Yes she does.



The room is still in chaos. What will Hua do next?
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Old 02-20-2023, 06:32 AM   #1727
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Default Re: DreadStormers [IC]

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Yes she does.

The room is still in chaos. What will Hua do next?
Well let's cause more chaos and just start spraying fire into the room through the doorway!

Quote:
[1248] 23-02-20 14:28:15 CET
Beam Weapons (+2 for RoF)
3d6 <= 17
2 + 6 + 2 = 10 ... success
Actually, this should be another suppressive fire attack, rolling a lot of attacks at 8 or less.
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Old 02-20-2023, 07:47 AM   #1728
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Default Re: DreadStormers [IC]

The lasers hit a LOT of people (5), cutting them down. Someone slams the door shut.
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Old 02-20-2023, 09:32 AM   #1729
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Default Re: DreadStormers [IC]

Well I guess next I'll seal the door off and try to form up with the rest of the security forces heading to engage the rowdy mob.

Quote:
[1251] 23-02-20 17:31:57 CET

spacer

3d6 <= 14
1 + 5 + 3 = 9 ... success
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Old 02-20-2023, 01:19 PM   #1730
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Default Re: DreadStormers [IC]

Considering their strategy, Pacifica tries thinking of a route to reach the desired location quicker, but does not think of a better way: Navigation 12+2 (16) unsuccessful. She uses her observation (14) 14 skill (sense of perception) to detect the mob, and moves using her displacement (14) 14 and stealth (15) 11 skills in combination with shadowing (15) 6 to avoid being spotted. In order to speed the plan and aid Daymar’s strategy, she instructs her team to split in groups of two; they will wait for Daymar at a safe location (the "choke point").

OOC: Please let me know if there are questions.
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