08-10-2016, 04:56 PM | #101 |
Join Date: Sep 2004
Location: Medford, MA
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Re: The role of the GM
I wanted to expand upon the idea of neutrality this is important to the way I see the GM role.
I think it is important for the GM not to be invested in anything that happens internally in the game. I think the GMs investments should all be meta. What I mean by this is: the GM should not be invested in the success or failure of any NPCs. They should not be invested in the plot going this way or that. They should not be invested in the survival of this NPC or that town. A GM can be invested abstractly, in that they created this world, but they shouldn't be invested in particular outcomes. If I have a big bad and the PCs kill that big bad on turn 1...that is fine...because that is what happened. The PCs decide to avoid this town? Okay...that is what happened. For me, the GMs investment should be in meta concerns: are the players being challenged, are they all getting spotlight time, are they all having fun. Is the game working for everyone? The one place where I am more heavy handed is in campaign creation. I propose a couple of campaign frames and get player buy-in. Then I am pretty active in making sure the character concept the player comes up with fits the frame. I will reject or ask for reworkings of characters that conflict with the frame. I was running a cyberpunk campaign and a players wanted to run a character who was really a prince of the fey realms. I said no to that. I was going to run a Banestorm where the players were on a three hour boat tour and one player wanted to play a serial killer so he could go on a murder spree once through the banestorm. I also vetoed that one. But once the PCs are approved and the campaign buy-in is settled, players can do whatever they want and I won't tip the scales one way or the other. |
08-11-2016, 01:51 AM | #102 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The role of the GM
Quote:
And okay, now I understand about explaining. Quote:
However, since the discussed sharing of narration can be a two-way street (i.e. players gaining the ability to affect the narrative, GMs getting the ability to influence player choices), it's possible to increase the amount of sharing while not appreciably shifting the position on the sand/rail spectrum in either direction, just changing in what ways the sandiness and/or the railiness of the campaign expresses itself. As for "Take a disad, fail the resistance roll": at one point I've been shown an interesting perspective on that matter. We (especially GURPSologists) seem to be used to the dice dictating whether or not our PCs resist a disad. But it's quite possible, for example, for a character to use expenditure of Willpower points to resist a disad in addition to or in place of the SC roll. And by extension, for characters to regain some of their willpower by giving in to their vice. This is somewhat similar to the Ham Clause in GURPS, which doesn't have such points, but still allows giving in to a disad in order to suppress it later. I'm saying this because a GM saying 'roll the dice and either succeed to resist the disad or fail to give in to it' is not entirely unlike the GM saying 'get a point if you resist the disad or gain it if you give in'. They have their differences, but fundamentally they're both cases of rules/mechanics being triggered by the GM and then used to determine how a PC acts. |
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08-12-2016, 12:27 PM | #103 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: The role of the GM
Quote:
Anyhow, I think there is a fundamental difference between the GM saying 'roll the dice and either succeed or fail to resist the disad' and 'I'll give you a point if you fail this disad roll.' The first is not (at least I how do it) "rules/mechanics being triggered by the GM" --it is an example of GM as neutral adjudicator with noting that a disad was triggered by the circumstances of the game who has no investment in either outcome. The second is the GM wanting something to happen to the PC and bribing him to make it happen. I like GMs to be neutral. |
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08-12-2016, 01:17 PM | #104 |
Join Date: Sep 2008
Location: near London, UK
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Re: The role of the GM
GURPS Action 1 p. 20; or After the End 1 p. 21; or Pyramid #3/70 p.15.
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08-12-2016, 01:52 PM | #105 |
Join Date: Sep 2004
Location: Medford, MA
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Re: The role of the GM
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