03-18-2023, 12:06 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reality testing firearm rules
It's an unspecified constant (i.e. it's probably not zero, but there's no special theoretical basis for knowing what it is).
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03-19-2023, 01:07 PM | #22 |
Join Date: Oct 2008
Location: arlington texas
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Re: Reality testing firearm rules
While I rarely shoot long arms I use my sidearm frequently at the range. Shooting at a range is light years easier than in a high stress situation, especially without training.
The times I have been shot at, they were all untrained "badasses", who liked to carry guns but are not trained. They didnt even come close to hitting me because they were pumped on adrenaline as they assumed I would shoot back. I would give massive bonuses to a gurps player doing target practice. In a game i wouldnt even have them roll unless it was a direct contest that has story importance. If they have at least one point in guns then range shooting is whatever they want it to be, as long as it fits the story. |
03-19-2023, 02:46 PM | #23 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Reality testing firearm rules
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-19-2023, 08:41 PM | #24 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Reality testing firearm rules
Quote:
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03-19-2023, 09:07 PM | #25 |
Join Date: Aug 2007
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Re: Reality testing firearm rules
Comprehensibility. You can explain range shooting precisely even to non-shooters but real combat is this confused and jumbled up thing that many people will ahve no context to understand and other people won't be sure that your assumptions are the same as their assumptions.
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Fred Brackin |
03-19-2023, 09:28 PM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Reality testing firearm rules
"Melee weapon skills assume a life or death fight, but ranged weapon skills assume an easy day of shooting on a 21st century brightly lit indoor range with electronic targets" seems more likely to be confusing than comprehensible.
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03-19-2023, 09:41 PM | #27 |
Join Date: Aug 2007
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Re: Reality testing firearm rules
Then you explain what the effects of that life or death fight are on the user's ability to hit his target and why it's so much harder than target shooting.
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Fred Brackin |
03-20-2023, 11:23 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reality testing firearm rules
I would note that melee weapon difficulty vs unmoving targets is exactly the same problem as ranged weapons. If an untrained person picks up an axe (default DX-5) and tries to hit a pumpkin (SM around -3) in reality they're going to hit more often than not.
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03-20-2023, 01:52 PM | #29 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Reality testing firearm rules
All-out Attack +4 and Telegraphed blow +4 for +8 to hit covers that. Even AoA + Evaluate for a total of +7 mostly does. Thus the problem might almost be that melee doesn't need a whole pile of positive modifiers for nice working conditions, yet surely should have them as well, but if you include them untrained melee attacks are possibly too easy.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-20-2023, 02:04 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Reality testing firearm rules
Stress affects melee about equally, especially if you include situational awareness. Lighting effects ranged more. Wind is mostly irrelevant to melee, unless it's so severe that standing is difficult, but even small variations affect firearms. Known range and sight adjustments obviously only is relevant for ranged weapons.
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