06-19-2022, 04:46 PM | #21 |
Join Date: Aug 2018
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Re: Can't hurt self
Being unable to hurt yourself might be a bad thing if you need to stitch up a wound, dig out a bullet, pull out a parasite, cut off a binger a zombie just bit, etc.
I'd definitely want something like that to be switchable. |
06-20-2022, 03:43 AM | #22 |
Join Date: Nov 2015
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Re: Can't hurt self
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06-20-2022, 04:41 PM | #23 | |
Join Date: Apr 2005
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Re: Can't hurt self
Quote:
I also agree that my proposed Perks are effectively very limited versions of Luck. Their virtue is that they're Perks and are just plausible enough that they might be appropriate for a realistic campaign or realistic martial arts style. You will also notice that all three perks work out to 1/5 the cost of Luck, the same as Luck with a -80% limitation. The benefit that you can theoretically use your perk more than once per hour of play balances against the fact that you're not immune to all Critical Misses, just the few that result in damage to yourself. Given that that only protects you against about 12-13% of all potential Critical Misses, Luck (Aspected: Combat Only) is the better deal if you can afford the points. |
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fragmentation, powers |
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