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Old 03-22-2023, 09:41 AM   #41
Kromm
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Default Re: Reality testing firearm rules

Generic task-difficulty modifiers are, well, generic. You need to define them for each task, and there are infinite possible tasks. In the Basic Set, we felt that "shooting targets at the range" wasn't all that important, but Tactical Shooting goes into detail. Its "up to a total of +10" stacks with the bonuses from Accuracy, bracing, additional Aim, sights, All-Out Attack, etc.; the only thing it doesn't stack with is the extended bonus for Aim from precision aiming.
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Old 03-22-2023, 09:44 AM   #42
DouglasCole
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Default Re: Reality testing firearm rules

Quote:
Originally Posted by Kromm View Post
Generic task-difficulty modifiers are, well, generic. You need to define them for each task, and there are infinite possible tasks. In the Basic Set, we felt that "shooting targets at the range" wasn't all that important, but Tactical Shooting goes into detail. Its "up to a total of +10" stacks with the bonuses from Accuracy, bracing, additional Aim, sights, All-Out Attack, etc.; the only thing it doesn't stack with is the extended bonus for Aim from precision aiming.
I'll also note that it's pretty easy to stack up the firearm bonuses for various range activities using the various dedicated actions from On Target, Pyr 3/77.
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Old 03-22-2023, 10:21 AM   #43
sir_pudding
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Default Re: Reality testing firearm rules

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Originally Posted by Ulzgoroth View Post
Notably that's just the +3 for lacking stressors, unless you want to assert that there's a combat bonus for melee in high-visibility environments...
Sure, but that's +11 to hit a dummy.
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