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Old 03-15-2023, 02:47 AM   #1501
ajardoor
 
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Default Re: [DFRPG] Crawl! IC

Bain seems to have the goblin women relaxed, but they are clearly unnerved by the prospect of lethal violence. They are home-makers, taking care of the young and helping the male warriors living in this cave.

They agree to spread word of the party's stand against the evil magicians. They note that there are perhaps tribes of other species in this canyon who would fight against the undead. They are not sure where, though.

The goblin women asks if the party would parley with their king?

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Originally Posted by vicious Violence View Post
Vic whispers to the team,

Isn't it really strange, that these goblins are living so peacefully just behind zombies and monsters? and fully knowing about the necromancer? This is beyond bewildering. Are they brainwashed? Controlled by the monsters?

Vic rolls 7 for naturalist (skill level 14), to understand the goblins' behavior and if it's natural for them.
Vic figures that the goblins in this cave have set up security at the cave's opening (and maybe knows a secret passage or two), which keeps them safe from the necromancer threat.
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Old 03-17-2023, 03:54 PM   #1502
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Default Re: [DFRPG] Crawl! IC

Vic whispers this information to the team and asks Bain to have the goblins show us the secret passages, seeing as Vic can come off as too aggressive.

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Originally Posted by ajardoor View Post
Bain seems to have the goblin women relaxed, but they are clearly unnerved by the prospect of lethal violence. They are home-makers, taking care of the young and helping the male warriors living in this cave.

They agree to spread word of the party's stand against the evil magicians. They note that there are perhaps tribes of other species in this canyon who would fight against the undead. They are not sure where, though.

The goblin women asks if the party would parley with their king?



Vic figures that the goblins in this cave have set up security at the cave's opening (and maybe knows a secret passage or two), which keeps them safe from the necromancer threat.
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Old 03-18-2023, 04:53 AM   #1503
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Default Re: [DFRPG] Crawl! IC

The goblins maul over the request for the secret passages...

(OC: One of you needs to make a Reaction Roll or roll Diplomacy. The penalty to both is a basic -5, but Cultural Adaptability and other social bonuses help.)
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Old 03-18-2023, 10:31 PM   #1504
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Default Re: [DFRPG] Crawl! IC

Bain takes into account the remarks from his friend, first he observes (13) 11 the place and tries to find an escape route (in case of emergency). Then he elaborates on the request (including Vicious’ suggestion about the passages).

Parley seems reasonable to us; please make the necessary arrangements to talk with his majesty the goblin king.

OOC: I put this in the OOC thread, Bain got a 13 "good" reaction roll after the modfiers.
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Old 03-18-2023, 11:58 PM   #1505
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Default Re: [DFRPG] Crawl! IC

The goblin women seem convinced enough.
They reveal that in a corridor directly west of here (they even point it out), which slopes around south-east and ends in a secret door that opens out to the corridor south-east of this room (they point that out, too, it's past where the portcullis is set to drop down).

The warriors use it for ambushes.
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Old 03-28-2023, 10:18 AM   #1506
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Default Re: [DFRPG] Crawl! IC

Thanking the goblins for their gesture, Bain comments that the party would like to talk to the Goblin King. He presents them the idea of making an official “alliance”, explaining that what they want actually want at the moment, is expelling the necromancer from the dungeon. The party and Bain are convinced that word from the Goblin King would have a better impact on the goblin-kin, that shoving steel on their faces.

He explains that they could help them fortify the goblin king’s lair.
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Old 03-29-2023, 07:18 AM   #1507
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The "king" has his own room in the complex, complete with door, although he has to share it with his bodyguards. It's surprisingly snug, 6 yards wide and 10 yards long. A carved wooden bed with a pile of furs (including a very nice wolfskin) is at the far end. Besides it is a padded bench with worn plush velvet and mahogany paneled sides. An eye-catching faded tapestry hangs above the bed, depicting an armored warrior fighting 3 large furry humanoids, sparkling as light reflects off her axe and breastplate. 3 sleeping pallets are on the floor between the bed and the entrance.

The "king" is sitting on the bed, gazing up at the tapestry. His bodyguards stand at attention. When the adventurers enter and announce an invite to parley, the "king" decides to...accept negotiating with the party.

The King introduces himself as Hurkul.
He likes the idea of an alliance against the necromancers. His tribe is a bit too weak to help directly in combat, they are mostly used to defend this home. But the king can send out scouts to gather info about the caves, and pass this onto the party.
He asks the party to release their prisoners, both goblins and hobgoblins. They are helping his tribe as support after all, and a king must take care of his subjects.
Is there anything the party wishes to know about these caves?
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Old 03-30-2023, 07:35 AM   #1508
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Default Re: [DFRPG] Crawl! IC

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Is there anything the party wishes to know about these caves?
Yes: Who lives in each of the entrances?
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Old 03-30-2023, 08:38 AM   #1509
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Yes: Who lives in each of the entrances?
The King thinks for a moment, then answers;
The caves at the bottom and closest to the opening of the canyon have a single guard, some kind of weird tiny human.
The bandits hideout just has a bunch of skulls on display.
The old orc cave has nobody - they are all dead.
A big smelly cave near this cave has a Troll living in it. The goblins occasionally hire it for protection. They can’t always afford the price, though.
The old hobgoblin cave has a bunch of skulls on display, and they are magically enchanted to shout insults at intruders. It’s creepy.
The cave where the stream is coming from has a big roost of strix living at the opening.
The bugbears and dinomen living in the north west cave do not have a guard posted, but they do have a sign with writing on it.
Further west of that cave is an opening into some kind of labyrinth. No guards but stay away from it anyway. It’s dark and confusing.
The necromancies cave has a bear chained up there, if the king recalls correctly.
The temple of the necromancers itself is something the goblins know little of. It is probably defended by undead horrors.
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Old 03-30-2023, 05:40 PM   #1510
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Default Re: [DFRPG] Crawl! IC

Vic wishes to know the relationship between the goblins and the other races, if they can set a "cease actions" against us, and if any of them are worthy fighters, to fight against the necromancers.
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